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player1
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Belgrade, YU
Sep 2001 time: 06:37
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I still have no idea what's the trigger for filling out armies.
Some observation.
In my test game, Zulus started filling all new armies regualry (with 3 non-full armies staying in MA city).
On the other hand Incas have dozen (13-14) on armies and never had a filled once.
As for Byz, they had one filled army and dozen (15-16) with just one unit. And when that full amry died thay filled a new one.
Also all MA cities are full of defensive units (and a few offensive too), which were all outside armies.
Last edited by player1 on 25-06-2004 at 00:53
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Antrine
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Thanks player 1 for bringing this thread to my attention, as I am remiss in not visiting this fine forum. I connect the dots sometimes slowly, and habitually haunt the same-o, same-o. (good English eh).
I have the solution for AI use of armies. The picture of same is one of dozens I have (in my thread, AI Armies in Field, really), where the various AI's routinely field army after army with stacks up to five fully loaded armies (with offensive units) escorted by stacks of fast moving defensive units all coming my way or hitting another AI. I have observed the AI using all the different kinds of armies, (I have five now in my Mod). So seeing in play ten AI armies used in campaign time after time. All loaded nicely. AI utilizing different characterists, such as an Amphibious Army making landings, also using an Artilery Army to blast blockade ships and using armies with hidden nationality units to craftily attack my cities during peace. And of course just using them in stacks straight on.
The AI must have a plentiful supply of offensive units coming on board in or near the a capitol city or any city that builds a wonder that allows building armies without leaders. These cities with just such a wonder will be used to assemble good armies if, and only if there are offensive units nearby or coming on-line in the city that host armies. What this means in practical terms is having commonly AI built improvements, such as granaries, temples, arenas etc spitting out offensive units or fast moving defense units. A balance of both is a must. For the AI has a humor of ONLY sending out Armies when certain criteria are met. Namely, offensive units and preferring fast moving defensive units, both nearby or in the Army host city. This is because the AI stacks defensive units with Armies before they will send them out.
I hope this helps
Sincerely
P.S. I modded fast moving defensive units built by a common improvement and available to all CIV. That solves half the equation. Also dissable the 'pillage' trigger on ANY unit, including Armies themselves that you wish to load into an army or have the AI escort loaded armies. This is because this feature bogs down the AI thinking and use of said units, including armies.
As you know in modding we got to watch that 'bogging' down the AI's thinking!
Last edited by Antrine on 25-06-2004 at 02:55
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Antrine
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So noted, and I agree completely. Heavy is the modding and some days I just wonder.... even though the game is playing great. However, I have so much catching up to do in the Text Files and some work in luxuries layout and the back end of the Tech Tree.
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Strollen
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quote: Originally posted by player1
As far as I understand, without heavy moding, army generating buildings benefit more human player then AI, since majority of armies will stay in cities and do nothing.
I also noticed that such generated armies break normal limit of maximum number of armies allowed. |
Frankly, I didn't notice it my last game. By the time I had a serious war with the Iroquois and the American's (the survivors on my continent.) The MA had time to generate two or three armies. My spy report showed 3 American armies. One army had 3 infantry units in it and didn't leave the city it was on. On the other hand the presence of an army persuaded me to leave the city alone. I didn't see the other two armies. Since the American's had a few tanks (before the oil was got cut off) and a lot of Mech I was surprised not to see the armies.
The Iroquois armies were far more effective. After they declared war on me while I was still fighting the American. The 1st Iroquois army consisted of 2 tanks and infantry unit and marched protected by Mech Inf. toward one of my border cities. The 2nd army consisted of 2 tanks and Longbow (oh well) and did the same. If it wasn't for the presence of a line of barricade on my border I might have lost a city.
I ended up getting 4 GL from conquest (all but one after tanks) so the additional 3 armies from the Armies for the MA was helpful but not essential. The Americans got one GL in the middle ages and the Iroquois got none so having the MA produce armies even if they weren't used or filled with optimal units was good.
My MA was built in a city with a production capacity of ~70 so I could have pumped out an army every 6 or 7 after hoover, ~18 to 20 turns before building a factory.The other advantage of modding the MA like we did is it eliminates one less prebuild for the human player.
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Strollen
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quote: Well high number of armies to human by MA helps a lot since it opens an option for some heavy anti-AI strategies like funnel of doom/funnel of death (look civfanatics sid game thread by SirPleb).
MA generated armies (like moded in AU) benefit more human then AI since more then 80% (debug experience) of them will be inactive and filled with one unit. At least it's not so broken as original MA, which enables humans to pump them like mad.
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The way I look at virtually every aspect of CIV (except for the difficulties levels) hurts the AI.
We shouldn't allow the human to manually move settlers, pick production, do wonder pre-build, select tech other than the science advisor, use the luxury slider, build artillery etc.
My actual game experience was that the MA in some cases resulted in the AI building and using armies in a reasonably effective manner. This is a significant improvement from the unmodified game, where the AI using armies at all was relatively rare.
In my game, it is possible that if the Iroquois had declared war on me as soon as war broke out between American and I, (instead of after I had really crushed America) the result of the game may have been different.
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player1
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Belgrade, YU
Sep 2001 time: 06:37
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Well, as far as I've seen, after some "mystical" conditions are met, AI will load one of thier armies and start to use them effectively.
Unfortunately, what triggers those considtions is pretty much unknown. For example, I had games in which some civs never had any active armies, some other had 1 or 2 of them, and once it happend that Zulus activated all of thier armies exept first two.
So it all comes down to weighting pros and cost of army generating buildings.
Pros:
-Some AIs will get some active armies.
-It's better their original rules, when player will get as many armies as he wants with MA, while AI will get nothing
Cons:
-it breaks max number of armies cap
-Most AI armies still stay passive
-Human, on the other hand, gets all his bonus armies (from army generating building) at full potential, so effectively human still gets more armies this way
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Action
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R'lyeh
Dec 2000 time: 05:37
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http://apolyton.net/forums/showthre...=3136297&t=2106
An option you might want to consider. It gives the AI free armies while not giving the human any free armies, and it works on random maps.
There are some drawbacks with the starting techs, the human will no longer be able to get his default civ specific techs, he'd have to be assigned some, but it seems like it'd be worth the trade off.
Last edited by Action on 11-07-2004 at 00:48
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Strollen
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Player 1 good research. Interesting to see what happens when a 2nd company does an expansion pack. Breakaway did a pretty good job on C3C, but missing the code that prevents armies from being filled with the same speed units is a real bug.
That said Thesus and my experience in AU 503, and my experience in a random map with the AU mod for mil academy. The AI does use armies moderately effectively with the mod. Although it is clear that a fair number of AI armies are pretty useless. I guess if it puts in a Cav in an army that pretty much makes the army useless.
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