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Max Sinister
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Wow, these graphics looked really great... it would be cool if this is what we'll get. How big are the tiles supposed to be (in km / miles)?
(The 60° limit for heights is a good idea. So we have both - impressing heights and visible units.)
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VetLegion
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quote: Originally posted by Sn00py
remember that civ is turn based and that you don't need to do things on the fly |
I'd agree with Trip. Think of multiplayer. Thankfully this game will have multiplayer from the begining and contrary to popular belief, Civ does get hectic in multiplayer.
quote: If I were Firaxis I would be looking at their new pirates II engine, enhance it and tweak it for better TBS Civ style gameplay. |
Could very well be. Why should a company develop two 3D engines? It makes sense to use the one from Pirates.
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pg
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out of all those i prefer civ1 but the railroad tycoon gfx setup is pretty good too. 3d can be good if done right. also no rotation is good(see warcraft3) and doesn't bring much to the table.
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