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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Spartans > Game Discussion, Turn 2101 - 2120
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Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 28-07-2004 04:41
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Hmmm, if it is at all possible, I'd rather just use a unit for drone duty. Why not move the new SC2 rover to SC1, wait a turn for it to do its dron control duty, and then have it move to the NE, then E? Wouldn't that essentially accomplish the same thing? Then we could put the Ogre somewhere else for drone duty. The only setback to stapling SC1 is that then we forfeit the option for any future stapling. Then, what if we need to staple Sector Craterwest or Gythium Harbor? I'm okay with the stapling, but I just hope we make the most of the opportunity.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 28-07-2004 05:20 Visit Dis's homepage!
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quote:
Originally posted by Googlie
I'd hold nervestapling as a last resort, and still move the Ogre to SC1, and explore north with just the 1 new rover. The Ogre can be moved across to SC2 and down to Harbor after the Command's CP is rushed, and I'd support commissioning a Scout Patrol next at SC2.

We don't know how much of that unexplored land Northeast might have east-flowing rivers coursing down from Mount Taygetus and Olympus that would let the rover complete its assignment and return in the space of 6 turns (by 2125)

As I pointed out in the earlier post, the new SC2 rover could be at Olympus' summit in 1 turn (and maybe that's all that's needed by way of units to explore there given that Rolling Thunder needs 2 turns to get itself on the Rio Grande to head north, so perhaps it should hang around the crater to provide some general security and drone control there.

So a workable solution would be:

2120
  • Continue moving the Ogre to SC1 (2 river tiles, then see if it can use the remaining 1/3rd to get to the tile adjacent to SC1
  • move Rolling Thunder 2 tiles west on to the arm of the Eurotas River
  • Send the newly commissioned scout rover upriver (bypassing the monolith) to the tile(s) east of the Eurotas source
  • start an infantry scout in SC2

2121
If the Ogre was unable to get to 1 tile NW of SC1, then use the nervestaple option on Sparta Command so that it can grow to size 2 and we can rush the colony pod next turn. Return the Ogre to Citadel

(As we grow, we do need to assign responsibilities for Exploration, Defence, etc etc)


I don't have much time to analyze it. But this looks good. I support these ideas.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 28-07-2004 07:12
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I would much prefer us to use a unit for drone control rather than nerve stapling. With our police rating, there really is no reason to resort to atrocities for control.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 28-07-2004 18:33 Visit Googlie's homepage!
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If we want to be absolutely sure that we don't incur drone riots, then we should consider:

  • leaving Shrek in Citadel (if we are going to use its CC to churn out troops, then the Ogre's extra drone-policing powers will be best used here)
  • moving the about-to-be-commissioned Citadel rover to Sparta Command (after its CP gets built, it can then trundle over to Craterwest in time to do droneriot duty there)
  • putting an infantry scout into production at Citadel (complete in 2124 - send to Gythium Harbour in time to quell incipient riots there) - by then we'll be 1 turn away from Applied Physics, and can start a new unit in Citadel that we can change to prototype a laser infantryman
  • Moving Rolling Thunder east 2 tiles then barrel up the Eurotas to explore east of the SC1-Olympus-Langhda-Taygetus line and north of Taygetus

This way we'll be assured of no drone riots and just be 1 turn behind exploring the north by northeast territory (Rolling Thunder versus the new - as yet un-named - rover.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 28-07-2004 19:22
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If I understand the discussions about unit orders correctly, these would be good orders, correct?

SCC Invincible: move to/explore around the nutrient on (47.29).

R-112 CRV: explore around the pod. To (56.32)? (To (57.35) would mean we couldn't attack a possible worm on (57.31).)

Chiron Knights: move towards the pod

Ogre: try to move to SC1. If the move fails and we can't get to (61.19), the Ogre has still time enough to return and garrison another base before it grows to size 2.

Rolling Thunder: move two east

That only leaves the new SC2 rover. I guess a lot depends on the success or failure of Shrek. Btw, if it is decided to move to the Eurotas river source, is it ok to try and pop the unity pod north? If so, what to change production to in case of a materials pod? Network node I assume? What base is closest to that pod btw? SC1 or SC2? SC2 which is four straigth tiles away, or SC1 which is only three but diagonal (thus *1.5?) tiles away??

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 28-07-2004 19:39 Visit Googlie's homepage!
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I vote for just leaving Shrek in SC2 as its permanent garrison, and move the new rover to Sparta Command (we know it will get there in time for sure, whereas Shrek is still a ???)

(And I thought we were leaving that pod north of the Eurotas source to be inside the base radius of a base to be founded on 60:12. But if we use Rolling Thunder for that exploration it'll just be able to move 6 tiles upriver to the source of the Eurotas, so we have some time to discuss whether to pop that pod or not)

Agreed with SCC Invincible, R-112 and Chiron Knight's moves

Last edited by Googlie on 28-07-2004 at 20:01

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 28-07-2004 20:08
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Okay done.

Battle Report MY 2120


  • Rolling Thunder moves two tiles east.
  • Shrek stays in SC2.
  • New SC2 roves gets a morale boost to Commando (+) at SC1's monolith, and will move into SC1 next turn.
  • R-112 CRV and Chiron Knights moved into position for some serious pod-popping next two turns. A bounce on fungus with the CRV revealed some more terrain.
  • SCC Invincible moved to (47.29) and spotted forests!! Planted by the Hive, by a Unity pod or by buster, we don't know (yet).
  • SC2 production set to a scout patrol.


Ready for posting in the general forum?

quote:
(And I thought we were leaving that pod north of the Eurotas source to be inside the base radius of a base to be founded on 60:12.


Ah yes true too, forgot about that.

Edit: Btw, should I keep posting turn reports in the 2101-2120 report thread?

Attachment: acdg3-sparta-2120presend.zip
This has been downloaded 2 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 28-07-2004 20:11 Visit Googlie's homepage!
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Prolly time to start a new thread - at least for this one. Maybe SB can change the title of the other so that it doesn't read to 2120

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 28-07-2004 20:17
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Achoo

Last edited by Skanky Burns on 28-07-2004 at 22:49

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 28-07-2004 20:20 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
Okay done.

Ready for posting in the general forum?


I'm in agreement (audit done!!)

(Do we want to name that little bay the Rio Grande flows into - maybe not this turn, but at some point)

G.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 28-07-2004 22:50
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Thread titles changed. We can keep the current turn report thread. This thread is ready for its retirement and we can open the new one up at any time.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 28-07-2004 22:56
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Thanks for the renaming. However I have a problem with lots and lots of files starting to accumumate in my upload space. Therefore I got the idea of opening a new thread with the turn reports all in one post and all the presend files in one downloadable attachment. That way I could delete the ~20 save files in my upload space. Would that be all right?
In the future I'll remember to attach instead of upload presend files. Then I won't have the problem of overfull upload space anymore.

Last edited by Maniac on 28-07-2004 at 23:16

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 28-07-2004 23:58 Visit Googlie's homepage!
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But haven't they greatly increased the upload space?

"Maximum space per user: 58MB"

That's a lot of zipped .sav files

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 29-07-2004 00:05
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I'm unsure: Are those 58MB for everyone, or only for ApolytonPLUS members?

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 29-07-2004 01:02 Visit Kassiopeia's homepage!
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#315 Report this post to a moderator
Increase the size of your Attachments

Regular users is still 10 megs. PLUS members have 50 I think.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 29-07-2004 05:20
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Maximum space per user is 30mb according to my screen. I'm a Plus member.

Maniac: Why don't you just attach the last 20 saves in a single zip to a new post in the turn tracking thread? That way you won't need to rewrite the thread out and change links to the new thread. Then you can remove the links and uploaded presaves and all is well.
Then again, Googlie has already compiled the entries into a single post, so whatever is easier for you is fine.

Last edited by Skanky Burns on 29-07-2004 at 05:31

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 29-07-2004 08:16 Visit Googlie's homepage!
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Hmm - I'm a nothing member (except veteran from inception). But it says max per user is 58MB. See screenshot below

Attachment: upload.jpg
This has been downloaded 57 time(s).

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 29-07-2004 08:23
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Got spare money?

Curious

Attachment: upload.jpg
This has been downloaded 58 time(s).

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 29-07-2004 08:30 Visit Kassiopeia's homepage!
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I can't believe this.



Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 29-07-2004 08:32 Visit Googlie's homepage!
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My Rynn D/L has 20 MB, so I'm thinking maybe it's a function of longevity (Rynn's registered in 2000) and prior usage (I was a prolific user as last game's CMN)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 29-07-2004 08:38 Visit Googlie's homepage!
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quote:
Originally posted by Skanky Burns
Then again, Googlie has already compiled the entries into a single post, so whatever is easier for you is fine.


No - that was a screenie of my smax windows filebox (where it showed all the acdg3 spartan saves from 2101 to 2120)

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:37
  Old Post 29-07-2004 08:46 Visit Kassiopeia's homepage!
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Could be. I'm regged in 01 but I've never ever used the Upload. People get so much shadow bans over it that I just prefer not to take the risk at all. The 5 MB I get from my ISP is enough for the odd file and pic.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 29-07-2004 11:01
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quote:
Originally posted by Googlie
No - that was a screenie of my smax windows filebox (where it showed all the acdg3 spartan saves from 2101 to 2120)

I was referring to the first post of the Turn-Reporting thread, where you have compiled all the turn report text into one easy-to-copy post.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 29-07-2004 11:03 Visit Googlie's homepage!
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aha - not guilty, Sir

That was Lt. Col. Maniac (Last edited by Maniac on 28-07-2004 at 11:28)

G.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 29-07-2004 11:57 Visit Googlie's homepage!
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Ranks and responsibilities updated here

KrysiasKrusader is offline KrysiasKrusader
King
Commander of Corazon's Own Elite Guard
Apr 2002
time: 00:37
  Old Post 02-10-2004 11:32
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quote:
Originally posted by Googlie
Can we make it an inviolable rule for the Turnplayer that units are never to be put on automatic?



OMG! Yes. Absolutely.

KrysiasKrusader is offline KrysiasKrusader
King
Commander of Corazon's Own Elite Guard
Apr 2002
time: 00:37
  Old Post 02-10-2004 11:55
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quote:
Originally posted by Maniac


... seriously, many veterans seem to agree that the minerals one saves by not building garrisons for all bases greatly outweigh the possible but rather unlikely downside of losing a base to a worm.

...

Basically it's a gamble: instead of building scouts and having a a low economic growth, we currently choose for a tactic that should normally give us a much higher economic growth, but also an increased risk of failure (however IMHO the increased benefits are much higher than the increased risks).




I want to emphasize this to anyone who wants to cross over from single-player to multi-player.

Here is another excellent lesson on how to gain turn advantage in the very early game.

KrysiasKrusader is offline KrysiasKrusader
King
Commander of Corazon's Own Elite Guard
Apr 2002
time: 00:37
  Old Post 02-10-2004 12:29
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quote:
Originally posted by Zeiter
I definitely like the idea of having bases that specialize in producing one thing - like one base for just police units. Less confusing to manage.


Yea. Good point (And another great lesson).

This works pretty well in single-player.

But...

Not in my experience with multi-player. Problem being that humans have the darndest thing of doing things that the AI won't - like NOT being predictable. Then your beautiful system of organized production has to be changed. Which creates more confusion for you, than you would have had before.

I'm with you in spirit on this one buddy.
God, I've tried to implement it successfully in PBEM's, so many times. I can only remember it being successful by the amount of fingers on one hand - and I had a few left over.

This is also an especially bad habbit to get into if you've been infiltrated.

KrysiasKrusader is offline KrysiasKrusader
King
Commander of Corazon's Own Elite Guard
Apr 2002
time: 00:37
  Old Post 02-10-2004 21:35
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quote:
Originally posted by Kassiopeia
Don't worry about the roleplaying aspect. That's why we have a minister of information to spin it properly. Do what you must, the Phalanx will take care of the rest...



He-he.

I like these kind of answers...

 
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