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Zeiter
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Hmmm, if it is at all possible, I'd rather just use a unit for drone duty. Why not move the new SC2 rover to SC1, wait a turn for it to do its dron control duty, and then have it move to the NE, then E? Wouldn't that essentially accomplish the same thing? Then we could put the Ogre somewhere else for drone duty. The only setback to stapling SC1 is that then we forfeit the option for any future stapling. Then, what if we need to staple Sector Craterwest or Gythium Harbor? I'm okay with the stapling, but I just hope we make the most of the opportunity.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:37
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quote: Originally posted by Googlie
I'd hold nervestapling as a last resort, and still move the Ogre to SC1, and explore north with just the 1 new rover. The Ogre can be moved across to SC2 and down to Harbor after the Command's CP is rushed, and I'd support commissioning a Scout Patrol next at SC2.
We don't know how much of that unexplored land Northeast might have east-flowing rivers coursing down from Mount Taygetus and Olympus that would let the rover complete its assignment and return in the space of 6 turns (by 2125)
As I pointed out in the earlier post, the new SC2 rover could be at Olympus' summit in 1 turn (and maybe that's all that's needed by way of units to explore there given that Rolling Thunder needs 2 turns to get itself on the Rio Grande to head north, so perhaps it should hang around the crater to provide some general security and drone control there.
So a workable solution would be:
2120
- Continue moving the Ogre to SC1 (2 river tiles, then see if it can use the remaining 1/3rd to get to the tile adjacent to SC1
- move Rolling Thunder 2 tiles west on to the arm of the Eurotas River
- Send the newly commissioned scout rover upriver (bypassing the monolith) to the tile(s) east of the Eurotas source
- start an infantry scout in SC2
2121
If the Ogre was unable to get to 1 tile NW of SC1, then use the nervestaple option on Sparta Command so that it can grow to size 2 and we can rush the colony pod next turn. Return the Ogre to Citadel
(As we grow, we do need to assign responsibilities for Exploration, Defence, etc etc) |
I don't have much time to analyze it. But this looks good. I support these ideas.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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I vote for just leaving Shrek in SC2 as its permanent garrison, and move the new rover to Sparta Command (we know it will get there in time for sure, whereas Shrek is still a ???)
(And I thought we were leaving that pod north of the Eurotas source to be inside the base radius of a base to be founded on 60:12. But if we use Rolling Thunder for that exploration it'll just be able to move 6 tiles upriver to the source of the Eurotas, so we have some time to discuss whether to pop that pod or not)
Agreed with SCC Invincible, R-112 and Chiron Knight's moves
Last edited by Googlie on 28-07-2004 at 20:01
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:37
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Achoo
Last edited by Skanky Burns on 28-07-2004 at 22:49
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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