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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:37
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Here's your first 9 squares so you can start some discussion.
Seems like we're still not allowed to attach directly.
Edit:
Wow that's service, it's fixed already.
Last edited by Kody on 27-06-2004 at 10:54
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:37
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Sorry about that I fixed it.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:37
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Spartans have free prototypes. That means if Buster forgot to prototype the rover chassis it's a plus for you. Since it doesn't cost more, but you get an morale upgrade.
Remember to plant base before popping the pod. Otherwise it won't be a monolith.
Buster gave the sort of starts random map generators do. However, he's landformed the map extensively.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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quote: Originally posted by Kody
Remember to plant base before popping the pod. Otherwise it won't be a monolith.
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Not true.
In a series of 20 quickstarts, 14 had a seedpod beside the 2cp's and the rover, and here are the results of popping with the Colony Pod:
3 produced a monolith, 2 a nut special, 1 a sunny tile, 1 a 25 ec bonus, 1 a 50 ec bonus, 1 a mindworm (!!), 1 a fungus bloom, 1 another Unity Rover, 1 a cloned colony pod (yeah!!) and in 2 I couldn't get the pod 'cos it was in fungus
These seem to be about the same odds of a goody versus baddie effect as popping within a base radius
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:37
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quote: 1 a cloned colony pod (yeah!!) |
Is that possible?????
I remember the Hive trying something like that really early before I got involved in the game. So later on when I read that I went to the scenerio editor to see what the chances of that were. I never managed to clone the colony pod....
quote:
In a series of 20 quickstarts, 14 had a seedpod beside the 2cp's and the rover, and here are the results of popping with the Colony Pod:
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What I mean if you plant a base with one colony pod then pop the pod it seems to always give you a monolith (not well tested). If you don't plant it then it seems to give you more random effects.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:37
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Cool, I'll look back here to see what you came up with.
*goes back to compiling links to make it easier for new players to join*
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:37
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I raised the issue with MarkG
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:37
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MarkG said he fixed it. I'm just checking.
Attachment: spartans2101-32df3f54.jpg
This has been downloaded 213 time(s).
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:37
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You don't have the worst start position in my opinion. Another team has a slightly worse one (haven't checked more than the first 9 squares though).
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:37
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I would give you the map grid, but worried about certain side effects. However, now you've got fewer surprises to discuss when your turn comes.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:37
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Re the discussion what comes out of pods, I did an extensive test myself back when Googlie and I had a discussion about Morganite starting positions etc. I did a whole bunch of restarts, and each time registered the result of the first pod I popped. Just skip to the end of my post for the results. 
quote: Large random map, average settings, transcend, all other factions random (so any possible effect of them should be neutered).
Gaia:
monolith, rover, artifact, minerals, rover, monolith, materials, nutrient, monolith, ogre,
Hive:
monolith, rover, commlink, artifact, minerals, commlink, artifact, rover, nutrient, monolith
UoP:
tech, nutrient, monolith, nutrient, foil, monolith, artifact, bloom, nutrient, 75c,
Morgan:
monolith, rover, energy, monolith, artifact, monolith, monolith, rover, 75c, energy,
Sparta:
monolith, artifact, 25c, nutrient, minerals, rover, 75c, commlink/nutrients, nutrients, nutrients,
Believers:
minerals, artifact, artifact, monolith, artifact, monolith, rover, ogre, worm, monolith,
Peacekeepers:
monolith, energy, 75c, artifact, monolith, nutrient, minerals, monolith, rover, artifact
Consciousness:
75c, energy, monolith, monolith, artifact, energy, nutrient, monolith, worm, nutrient
Pirates:
IoD, 75c, IoD, IoD, 100c, commlink, sonar, IoD, sonar, 75c,
start position near monsoon: 4, uranium flats: 3, ruins: 1
Drones:
energy/75c, nutrient, commlink, ogre, materials, rover, worm, unit clone, rover, monolith
Angels:
artifact, nutrient, 25c, rover, 25c, nutrient, nutrient, monolith, monolith, artifact
Cult:
tech, monolith, 50c, 75c, 50c, materials, launcher, 50c, worm, tech,
Caretakers:
tech, energy, rover, monolith, 50c, monolith, 25c, energy, artifact, worm,
Usurpers:
nutrient, foil, energy, minerals, artifact, materials, rover, tech, materials, minerals
Total excluding pirates: 130, with two double-goodie pods:
monolith: 27
nutrients bonus: 17
artifact: 16
rover: 14
energy bonus: 9
minerals bonus: 7
75 credits: 7
materials: 5
worm: 5
tech: 5
commlink: 4
50 credits: 4
25 credits: 4
ogre: 3
foil: 2
fungal bloom: 1 (that was outside base radius though IIRC)
unit clone: 1
spore launcher: 1
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