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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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D) my oponent: andydog
from experience in games with him, he quite likes to forge alliances, be it tech-alliance, non-agression-pacts, etc. without other human players around, that gets more difficult (and my roman units could use some elite training being militaristic )
an early rush against isn't an option. not just because of the likely distance, but mainly because he starts off with hoplites from the first turn on! that means i have no effective measure against him until knights or even cavalry come up. 
andy is usually the builder type. his city placement is usually quite well chosen and he expands quite well. it's unlikely that he'll surprise attack me... but if he does... my legionaries are waiting 
E) governements:
it won't likely be a peaceful game, so monarchy is the only 1st tier option. if i later on switch to communism depends if the game ever gets that far . i actually hope not, because i'm not planning to spend the rest of the year playing this game...
F) pillaging and plundering:
some archers will probably be built after the first granary, just to settlerbop some neighbors. especially if they plan on coming too close to me! if this game is going to the late medieval or longer, i'd like a powerful core with some vassal states.
but then again... let's see what's to come 
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