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Zeiter
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The fact that the Hive has applied physics is doubly bad for us because if the other human factions suspect that we are going to invade them, they can all just contact Yang and buy off applied physics from him. Then, since they all have info networks, they could immediately switch research to NLmath and have impact weapons within 5-10 years.
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Zeiter
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Here's a possibility. I could see this being the case, as it seems to benefit each faction:
Morganites are out of the way, tucked in a little corner, suitable for building.
Gaians are also somewhat tucked away.
Data Angels are out in the middle a little bit, which would give them many probing targets.
We are out in the middle a little bit, giving us some good targets to invade (although the one target we can't get to - Morgan - is the one that would have the greatest rewards, probably.)
Attachment: chiron from space 2 version.jpg
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Zeiter
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Here are my estimations of how many tiles we would have to traverse by sea to invade each position:
NW (assumed Gaian) position: 20-25 tiles
Transport foil turns: 7-10, depending on amount of fungus
Cruiser Transport turns: 5-7, depending on amount of fungus
Cruiser Transport w/MCC: 3-5 turns, depending on amount of fungus
Elite Cruiser Transport w/MCC: 3-4 turns
Hive position: Approx. 15 tiles
Transport foil turns: 5-7, depending on where we want to invade, fungus, etc.
Cruiser Transport: 3-5 turns
Cruiser Transport w/MCC: 2-4
Elite Cruiser Transport w/MCC: 2-3
SW (assumed Morganite) position: 30-40 tiles
Transport foil: 10-17
Cruiser Transport: 6-10
Cruiser Transport w/MCC: 5-8
Elite Cruiser Transport w/MCC: 4-7
South (assumed Data Angels position: 30-40 tiles
Same as Morgan
SE (assumed Peacekeeper) position: 20-30 tiles
Transport foil: 7-13 turns
Cruiser Transport: 4-7 turns
Cruiser Transport w/MCC: 3-5 turns
Elite Cruiser Transport w/MCC: 3-4 turns
NE (assumed University) position: 15-20 tiles
Transport foil: 5-8 turns
Cruiser Transport: 3-5 turns
Cruiser Transport w/MCC: 3-4 turns
Elite Cruiser Transport w/MCC: 2-3 turns
Note: If we build a coastal base on the southern part of our continet later on, the distance to the Hive, Peacekeepers, Data Angels, and Morganites would be reduced quite a bit.
Attachment: chiron from space battle plans.jpg
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:34
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Hmm - I'm not sure
If I were setting it up I'd put distance between Morgan and Gaians, expecting roleplay conflict between those competing ideologies. Who better than the Hive to separate them
I'd likewise separate Sparta and the PK's (generally considered to be, respectively, the strongest and the weakest military factions
Then it's more a case of giving the Angels decent probe access to the PKs and the Uni, while buffering them somewhat from Sparta.
So i think this might be the set-up I'd use (all good speculative fun - the final picture will prolly look nothing like either of us imagine!!)
Attachment: locations.jpg
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Last edited by Googlie on 04-08-2004 at 10:18
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Zeiter
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Oooh, I sure like your estimation a lot! Morganites and University on either side, what more could one ask for? I wonder though, wouldn't the creators put the University and Peacekeepers together, as the Peacekeepers are submissive to Uni?
Edit: Actually, I'm pretty sure that the human factions are at the four corners of Yang. Didn't one of the CMN's say something to the effect of, "Yang will be the first one everyone meets."?
Yeah, who knows what it's really like. This is just blind speculation, for the most part.
Last edited by Zeiter on 04-08-2004 at 10:32
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Snoddasmannen
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quote: Originally posted by Googlie
Scenario 4:
Morgan is our early target, before they get too strong. Utilize potential allies (such as Yang, or the other 2 human factions) as necessary, then discard when done
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I favor this one. I think we should buy the comlink to the Angels off Yang, and try to ally with the them against the Morgans. The Angels will be happy we aren't attacking them (we could even threaten them) and should be happy that we help them punch Morgan around a bit.
It is perhaps not likely that they will assist us by sending troops, but they might share some tech with us, and maybe even help defend our interests with their probes? Also, they could know where the Morgans actually are ...
Anyway, we should do a Poll about this methinks ...
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Zeiter
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Yeah, we don't want to seem desparate. They should be feeling overwhelming relief for the fact that we aren't attacking them when we offer a pact. And, of course, there should be an expiration date - perhaps 20 years? If we stipulate it for too long, they may feel that we are being pushy. However, if we stipulate the length of the pact as too short, they'll think it's just a cheap ploy to get a peek at their datalinks and exploit them for tech. We need to make it very clear to them what they have to gain, as well as what we have to gain by this. We also need to convince them of why allying with us would be any better than, say, Morgan, who will probaby we stronger than us. And finally, I think we should slowly ease up to it. Again, if we ask for a pact on first contact, that will reek of desperation. We need to have about 5-10 years of favorable relations first so that both parties have adequate trust in each other.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:34
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quote: And who better than the venerable Captain Kassiopeia (who is twiddling his thumbs in garrison duty at the moment anyway!!) aided and abetted as needed by Major GeneralTacticus? |
Not that I have anything against twiddling my thumbs.
quote: And, of course, there should be an expiration date - perhaps 20 years? |
Interesting suggestion. I am not sure if mention of an expiration date will win over the hearts of the Datatechian. Be it 20, or 200 turns, their alarm will ring, and for a good reason. Altogether insinuating that it's clearly a temporary solution will put our attempts in jeopardy. Then again, would a frank and honest approach be a better idea? Is it not obvious that the pact will not be indefinite?
quote: We also need to convince them of why allying with us would be any better than, say, Morgan, who will probaby be stronger than us. |
That's imperative. I believe that we should use Morgan's police rating to his disadvantage. Morgan may provide immaterial help like credits and technology, but he can't provide the hardware. Add the fact that we're the most military-geared human faction on Planet, and we should be a deterrent on our own might. So, perhaps we suggest to them:
We'll give you a good deterrent to use against anyone wanting to make a grab for you, and in exchange we'll just help ourselves to a few tech here and there. And on top of that, if anyone attacks you, we'll come to your defence - after all, your wellbeing with your elite probes is equally important to us. And the better our weapons are, the higher your chances of survival are. It would be a jackpot if they are in the middle of the map - they can reach anyone easily, but so can everyone else reach them.
We should also note that Morgan might not be a good idea for a pactmate: they'd be practically submissives to the Morganites who have no specific need for their special abilities, and who can provide nothing tangible in return - whereas we can help them as equal partners,with something they themselves can not reach that easily, military strength.
Besides, an alliance between a strong Morgan and any other human faction is bound to become a target of a grand alliance of some kind. It's the nature of the game, the weak gang up on the strong - hence it's a bad idea to be strong, at least until you can become so strong that the rest of the world is a trifle matter.
Now I just need to figure out why the Gaians are poor pactmates.
quote: And finally, I think we should slowly ease up to it. Again, if we ask for a pact on first contact, that will reek of desperation. We need to have about 5-10 years of favorable relations first so that both parties have adequate trust in each other. |
Exactly. Not in the first contact, after a while of hobnobbing at the respective embassies.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:34
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Hmm, good idea. We should formulate a Plan B, a similar exercise in the art of persuasion, but directed at the Gaians. Figuring out the weaknesses of their team as a pactmate would be a good basis to structure some thoughts on how to convince them that a Gaian-Spartan pact would be in their best interests. The RP angle makes me go hmmm, though. They are a staunchly pacifist faction, perhaps try to plead to their sensibility and remind them that they will need military mettle sooner or later, and be it sooner, they should have our brawn backing them up?
We need to be extremely careful with interfactional communications though. If the Gaians and Angels have contact, word of our botched attempt at a pact may carry over to the other team. On a more worrying note, if the Gaians and Angels have contact, there is a huge risk that the two of them have allied, leaving us all alone against the Hive and Morgan Industries. That is the worst-case scenario, and I'd like us to figure out a contingency plan for that one as well.
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