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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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Status
- Republic
- Researching Banking (x beakers stored, need x beakers total, x turns left)
- Treasury x gold (end of last turn), approx +x (+x) gpt, = approx x gold (at begining of turn).
- Running at x/x/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 223 (910 AD)
Here is the save - Krill
Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
to be edited by the Consuls/MoW
Diplomatic:
To be edited by Consuls/FAM
Other:
To be Edited by the Consuls
Link to turn 161 report
Edit link to point to previous turn's report
Last edited by Krill on 13-09-2004 at 01:41
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OPD
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Birmingham UK
Jun 2002 time: 05:33
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Switch Eye and AreaX to granary, switch Arcadia to catapult (to get some use out of the sheilds already there)
Unless there are any objections -
Switch ApolytonPrime from Library to wonder pre-build (colloseum is good ATM)
Eye will need another 2 irrigated GL tiles and should then work
At size 5 with 5 food in the box it should work
2 irrigated BGL
2 irrigated GL
1 mined GL
and then get a mined hill as the extra tile when it grows for 5 sheilds in total
(that's 1 more food than it needs but having an extra sheild instead would be lost to corruption anyway and this way is neater.)
then at 6 it works
2 irrigated BGL
2 irrigated GL
1 mined GL
1 mined hill
for 5 sheilds
AreaX
Needs an irrigated Gl
Then at size 5 should work
1 fish
1 mined BGL
1 irrigated GL
2 irrigated plains
then take a forest tile as the extra when it grows
Antlergrad should finish the courthouse first, then the forest can be chopped to help speed the granary.
Arcadia is cool as is, although eventually it needs to be tidied up a bit with regard to tile usage and having the BGL irrigated instead of the GL.
It should work
2 mined GL
1 mined BGL
3 irrigated GL
Last edited by OPD on 03-09-2004 at 01:15
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OPD
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Birmingham UK
Jun 2002 time: 05:33
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OK, I don't have much time ATM so sorry if these orders suck or if this is not the way you want to do things.
Go into the city screen before the turn gets to Arcadia and change the build to a catapult and make sure it will finish it this turn so that it can get started on workers straight away.
Eye and Area to granaries.
Karina build barracks, if no millitary units are needed urgently set build to Uni.
Freedom city also builds barracks, again if no millitary units are needed ATM switch build to Aqua, might aswell leave it using the hill again for this turn.
Move AreaX work force from the forest tile SW,SW to the tile W. Then let Arcadia take that forest tile, giving up the tile directly to it's NW. So that it gives exactly 10 sheilds this turn, not forgetting to switch it to worker prod 
Let AP use the tile freed up from Arcadia, it is SE,E of AP, loose one of the irrigated GL tiles, so that it gives 22 shields after waste, switch it to a wonder pre-build of some kind too.
Do a similar thing with Hero's summit and AreaX with tiles being shuffled so that AreaX uses an irrigated plains tile to free up a mined GL tile for AP to use to give it net 23 shields. (1 more spt would give a wonder a turn sooner but we can make that up later)
Solace doesn't need that many sheilds to finish the Aqua so free up one of the mined GL tiles Zenophobia is using and have Solace use that instead of the mountain. Making sure Zen still grows and builds worker next turn obviously 
Shuffle tiles in Eisten Boulten so that Thunderbay can use an irrigated plains tile to give growth in 10 turns, loose the forest tile as the hill will be mined by next turn.
For EN stop using the tiles NW and SE and instead use one hill and the irrigated GL tile.
Then let Antlergrad use the mined BGL tile instead of the forest tile. Still use the hill NW,NW and have the 3 workers mine that tile to finish in time for next turn.
Eye switch to Granary, worker moe should chop and workers mark and otto should move to the same tile to help with the chop so that it can help the granary be built before growth.
The other cities seem to be cool, ET really was spot on in the planning.
Road the tile the 2 workers are on to the west of Dom.
Take MU off working the mined BGL tile and let Tripoli use it instead, Tripoli should stop using the mined GL tile NW to do this. Bananatopia should then use that tile loosing the tile directly to it's east which Mu then uses. So that MU still get's 2 spt, Trip 17 and banana 15.
Karina should stop using the 2 tiles to the SW and S and start using the 2 similar tiles adjacent to the river, so that everything stays the same but it gains 4 commerce.
Anything else, such as worker orders not mentioned should be at the turn players discretion. Also check that everything is cool incase I missed something.
Last edited by OPD on 13-09-2004 at 02:56
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