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ColdWizard
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Shadow dancers need 10 hide, 8 move silently, 5 tumble, and the feats of Dodge and Mobility (IIRC)
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Qilue
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Australia
Dec 1999 time: 15:34
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quote: Originally posted by Jamski
Erm... yeah, mostly. But modified, so if a level 40 partied with a level 1 kills an level 40 monster, the level 1 player doesn't get the huge XP for killing a monster 39 levels above them. It will probably cap out at 6 levels difference beyond which there will be no gain.
The aim is to reduce the benefit of "muling" to acceptable levels, to encourage low-mid level characters to get out from under the shirt tails of epic characters, because they'll get more XP without the epics about, and the epics won't gain much from having the lowbies about.
It means giving every monster a custom OnDeath script, so this is why its taking AGES.
-Jam |
So why is it that when you log on with a level 1 character, every epic character on the server, you suddenly become popular with all the epic characters currently playing?
Also Jamski, are you the admin of Folderol?
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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quote: So why is it that when you log on with a level 1 character, every epic character on the server, you suddenly become popular with all the epic characters currently playing? |
That is indeed why, and the reason to develop a new custom XP script. Coming soon! (Its very complicated)
quote: Also Jamski, are you the admin of Folderol? |
Nope, I build and script, two guys in CA admin and build some, and another guy does the server. Then there's a few DM drones.
quote: Is Folderol going to be updated to CEP 1.50? |
Eventually, yes. But not immediatly. CEP 1.50 user will be able to use CEP 1.01 modules still, so its not an urgent issue.
quote: And is there a graphics package I am missing?
There is a lot of the fairy grotto that is simply white. |
You're one of the few people unlucky enough to be running 32bit textures, right? The CEP only has complete textures for 64bit (i.e. nearly everyone) texture users. Or something like that.
quote: That's neither here nor there. Jamski may have been working on this for a long time, or he may have started when I made posts on this issue a while back. |
This has indeed been in development since July but there are some serious disagreements about how it should be implemented. I'll keep you up to date as it happens.
quote: And the +10 with haste thing was a little joke. I wasn't expecting that, but can you really claim that those weapons are even in the ballpark of the ueber greatswords/longswords/dwarven waraxes/tonnes of other examples. |
Give me an example of each 
-Jam
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