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Qilue
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Australia
Dec 1999 time: 15:34
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Summoning 101.
Normal I-XI is badger, boar, wolf, spider, bear, tiger, huge ele, greater ele, elder ele
Animal domain I-XI is boar, wolf, spider, bear, tiger, huge ele, greater ele, elder ele, elder ele.
Under standard NWN magic, you can only get water, air or fire elementals with monster summon. Druids can get earth elementals through Elemental Swarm,
Most durable elemental is Earth with an elder version having 3 attacks each doing 2d20+11.
However, level 6-12, Animate dead (with stoneskin) will give a much more durable pet than the dire beasties. At lvl 6, it's a skeleton warrior and at 10+ it's a skeleton chieftain.
At level 11, planar binding (with character alignment Good) will summon a hound archon. These while not quite as durable as the skeletons, have some usefull spells they can cast on themselves as well as giving a good account of themselves in melee. One thing to note is that in addition to their weapon's +1d6 fire vs evil, you can add darkfire as well for even more fire damage.
At level 15, summon greater undead will bring forth a vampire with a doom knight for 16-17 but for later levels with this spell, the undead aren't quite as useful for protection until 20 when you get a greater mummy. By this time though, you can borrow balors from the abyss for a short time.
One thing to be careful of with undead summons is they can be seriously damaged by mass heal.
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