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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:34
  Old Post 22-10-2004 20:19 Visit Dis's homepage!
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nettles rule! and they are easy too

Dis is offline Dis
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Feb 2000
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  Old Post 22-10-2004 20:25 Visit Dis's homepage!
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quote:
Originally posted by Qilue
I logged on and had a bit of a look round and seems quite good. While I've played melee clerics, I've never played a caster type.

With that in mind -

Nymph.
(How exactly do the sub race stat modifiers get applied?)(eg, would elf mods + nymph mods = -2 con, +2 cha?)

Str (10)10
Dex (8)10
Con (12)10
Wis 16
Int 12
Cha 16

Starting skills
Concentration
Heal
Spellcraft

Feat
Combat casting or toughness.

Domains
Sun and Earth (or Air depending on answer to Q2 below )

Further questions.
1. Anyone have any opinions?
2. What is the availability of items that cast stoneskin? (I'm kind of enamoured with this spell )
3. Isn't Turn Outsider a special ability for good and evil domains?


this would work for a pure caster. But you will be hurting until you can get a permanent summoned monster (one that lasts a long time). Err wait, I need to check if the animal summons are 24 hours or rounds/level. I forget the original game had them at 24 hours. But many persistant worlds and modules change the animal summons to what they should be in the AD&D rules. The only one that should be 24 hours in the animate dead I believe.

Either way you are going to need a meat shield. Although the easiest way to do this is travel in a party with a fighter or similar class . Just keep that in mind if you find yourself solo. And you will need healing spells to keep that meat shield alive. Or just use spontaneous casting- the coolest part of 3E rules for clerics.

The sub race should apply the same as choosing a half-orc. It will allow you to lower your charimsa more, but raise your strenght more. So you could get a 20 strenght, and 6 charisma.

I personally don't like that much charisma as a cleric, I don't think there's enough undead around. But if you get turn outsider, then the charisma might be a good thing to invest in.

I'm not sure about stoneskin. I don't think they have it set up so you need items to cast spells. I think you can cast whatever you have in your spellbook.

when you create a character you will see which domains have turn outsider. I cannot recall at this time.

Tuberski is offline Tuberski
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  Old Post 22-10-2004 20:37 Visit Tuberski's homepage!
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The subrace ability modifiers are not the same. From what I've read they are added after the character is made. They are basically additions to abilities like an Elven Belt gives +2 to dexterity.

They do not modify the base ability score.

ACK!

Dis is offline Dis
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  Old Post 22-10-2004 20:54 Visit Dis's homepage!
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hmm, okay then. i stand corrected.

I've been meaning to try one of those. But ogres are so damned ugly. I can't see walking around as an ogre.

DrSpike is offline DrSpike
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  Old Post 22-10-2004 21:03
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I killed Tuberski yesterday in hand to hand combat with my mage.

Qilue is offline Qilue
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Australia
Dec 1999
time: 15:34
  Old Post 22-10-2004 21:30
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Summoning 101.

Normal I-XI is badger, boar, wolf, spider, bear, tiger, huge ele, greater ele, elder ele
Animal domain I-XI is boar, wolf, spider, bear, tiger, huge ele, greater ele, elder ele, elder ele.

Under standard NWN magic, you can only get water, air or fire elementals with monster summon. Druids can get earth elementals through Elemental Swarm,

Most durable elemental is Earth with an elder version having 3 attacks each doing 2d20+11.

However, level 6-12, Animate dead (with stoneskin) will give a much more durable pet than the dire beasties. At lvl 6, it's a skeleton warrior and at 10+ it's a skeleton chieftain.

At level 11, planar binding (with character alignment Good) will summon a hound archon. These while not quite as durable as the skeletons, have some usefull spells they can cast on themselves as well as giving a good account of themselves in melee. One thing to note is that in addition to their weapon's +1d6 fire vs evil, you can add darkfire as well for even more fire damage.

At level 15, summon greater undead will bring forth a vampire with a doom knight for 16-17 but for later levels with this spell, the undead aren't quite as useful for protection until 20 when you get a greater mummy. By this time though, you can borrow balors from the abyss for a short time.

One thing to be careful of with undead summons is they can be seriously damaged by mass heal.

Tuberski is offline Tuberski
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  Old Post 23-10-2004 09:29 Visit Tuberski's homepage!
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quote:
Originally posted by DrSpike
I killed Tuberski yesterday in hand to hand combat with my mage.


Yeah after I let you beat on me for 5 minutes without striking back.



ACK!

DrSpike is offline DrSpike
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  Old Post 23-10-2004 13:52
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It was more like 30 seconds. And if you'd been able to hit me back you'd have died much much faster.

Tuberski is offline Tuberski
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  Old Post 24-10-2004 00:11 Visit Tuberski's homepage!
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quote:
Originally posted by DrSpike
It was more like 30 seconds. And if you'd been able to hit me back you'd have died much much faster.


Nope, I would have been immune to whatever petty magic you had cast on yourself.



ACK!

Apocalypse is offline Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 24-10-2004 00:27
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Is there a listing of who everyone here is? I've been playing with my character Willhelm and I have to say I'm having a good amount of fun.

Vlad Antlerkov is offline Vlad Antlerkov
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Mar 1999
time: 23:34
  Old Post 24-10-2004 00:48 Visit Vlad Antlerkov's homepage!
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I started up a new char, Aramis Ilphukiir, elven fighter/wiz/AA. After two days of adventuring, he's already level 11. My other characters of note:

--Reidmar the Mediocre (28th-level fighter/WM)
--Grog Stormfist (ogre, 8th-level sorc/palemaster/RDD)
--Iskander (half-elf, 10th-level ranger)

DrSpike is offline DrSpike
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  Old Post 24-10-2004 02:35
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Mine are Nord Spikian (32 Fighter/cot/wm) and Pauric Spikian (24 Sorc).

Tubby has a couple of characters, but they are pretty weak.

Apocalypse is offline Apocalypse
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Aug 2005
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  Old Post 24-10-2004 04:06
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Yeah, I did notice a charater named Tuberski.

Tuberski is offline Tuberski
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All Tuberski's are me.

There are 4 of them, I have about 8 altogether.

I did see a Wilhelm on there didn't know it was Apoc.

ACK!

Tuberski is offline Tuberski
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quote:
Originally posted by DrSpike
Mine are Nord Spikian (32 Fighter/cot/wm) and Pauric Spikian (24 Sorc).

Tubby has a couple of characters, but they are pretty weak.


My bard/RDD/WM combo can wipe the floor with you.....



ACK!

DaShi is offline DaShi
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The Taste of Japan
Sep 2000
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  Old Post 24-10-2004 11:20
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I think I used Willhelm to teleport, but I had to go because I was too bogged down with treasure.

Archers need something to fight elementals and other weapon resistant baddies. I couldn't even scratch Lethiathan. Non-arcane archers are screwed. Perhaps some arrows with enhancement bonuses. I use Darkstorm as a Rogue and the best I get is minimal electrical damage. I also use a bow that can fire arrows bought, but there are no good arrows to buy. Or even better, a bow like Darkstorm that uses enhanced arrows.

Tuberski is offline Tuberski
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Feb 2002
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  Old Post 24-10-2004 12:39 Visit Tuberski's homepage!
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You need the Spittle of Morth arrows.

ACK!

DaShi is offline DaShi
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Sep 2000
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  Old Post 24-10-2004 12:48
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Yes, but they're so hard to come by.

DrSpike is offline DrSpike
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  Old Post 24-10-2004 13:48
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quote:
Originally posted by Tuberski


My bard/RDD/WM combo can wipe the floor with you.....



ACK!


Well when we are both at the same level I'd be happy to test that out.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 24-10-2004 17:41
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The clockwork arrows are good, from Crank's Island Morth ones are also the bee's knees.

As for "hard to come by" - just hang around the big room on the bottom floor of the crypt - they respawn pretty quickly. Or go raid the cultists in Dwar Proper.

I'm afraid that a monster made mostly out of water, or fire, or earth, or air and vapour is always going to be pretty hard to kill by firing arrows at it though. That's life.

-Jam

DrSpike is offline DrSpike
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  Old Post 24-10-2004 17:44
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Where is Dwar Proper?

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 24-10-2004 17:47
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Does it not say in your journal? Hmmm?

Hint #1 : After you have slain a thousand enemies proceed with the citadel to your left and the concealed valley to your right untill you reach Norwald Forest, where an entrance can be found.

Hint #2 : Take a boat, from the usual "underground boat station"

-Jam

DaShi is offline DaShi
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Sep 2000
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  Old Post 24-10-2004 18:22
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quote:
Originally posted by Jamski
The clockwork arrows are good, from Crank's Island Morth ones are also the bee's knees.

As for "hard to come by" - just hang around the big room on the bottom floor of the crypt - they respawn pretty quickly. Or go raid the cultists in Dwar Proper.

I'm afraid that a monster made mostly out of water, or fire, or earth, or air and vapour is always going to be pretty hard to kill by firing arrows at it though. That's life.

-Jam


Well, if I could pull them out of my body after hanging around crank's awhile, I'd have plenty.

All problems should be able to be solved by firing arrows at it.

DrSpike is offline DrSpike
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  Old Post 24-10-2004 19:26
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quote:
Originally posted by Jamski
Does it not say in your journal? Hmmm?


I never look in it as it hardly ever contains anything useful.

Apocalypse is offline Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005
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  Old Post 25-10-2004 00:42
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quote:
Originally posted by Tuberski
All Tuberski's are me.

There are 4 of them, I have about 8 altogether.

I did see a Wilhelm on there didn't know it was Apoc.

ACK!

Well, the full name is Willhelm Apoc

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 25-10-2004 01:24
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quote:
I never look in it as it hardly ever contains anything useful.


It contains the news of Folderol updates

Its not really possible to make proper journals in a PW as the journal is reset each time the module reloads You can do some by making the module "look" in people's packs for certain trigger items and pasting the entries in after a reload - but its rather clumsy. You'd end up with a pack full of "memo objects" too.

quote:
Well, if I could pull them out of my body after hanging around crank's awhile, I'd have plenty.


Don't give me ideas... hehehe... that would be a good script that gave arrows a % chance of falling to the floor by the target. It would be one hell of a complicated one, but... ok, a "rainy day" script

Question : Is mining and smelting working ok for everyone? The script makes a bunch of checks, so I'm always worried it will go wrong somewhere.

-Jam

Tuberski is offline Tuberski
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Other than the fact I can't use the picks, it works fine..........

ACK!

ColdWizard is offline ColdWizard
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Feb 2000
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  Old Post 25-10-2004 01:30
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I've not played enough to discover mining and smelting. Only discovered the Ranger place today.

* ColdWizard waves at Apoc.

Tuberski is offline Tuberski
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Who are you there Cold Wizard?

ACK!

DrSpike is offline DrSpike
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  Old Post 25-10-2004 01:35
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My characters are too intelligent to dirty their hands with mining. That's dwarves' work.

of course that might change if I get a superuberleet kukri out of it

 
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