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Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:35
  Old Post 15-08-2004 22:40
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quote:
Originally posted by Kuciwalker
Play a game, leave a resource out of everyone's borders, and watch it for a few millenia.

But first, go into the editor and adjust the Disappearance Ratio. Down to 2 -- then you won't have to wait so long!

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 15-08-2004 23:08
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Avatar Enlargement: We've got the solution

Ah, yes, that'd be a good idea

BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 15-08-2004 23:09 Visit BadBob's homepage!
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#93 Report this post to a moderator
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Where is the editor?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 15-08-2004 23:20
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Lose 30 kilos (of popups)

start -> programs -> atari -> conquests -> conquests editor

BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 15-08-2004 23:21 Visit BadBob's homepage!
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ahhh - thankyou.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 16-08-2004 11:39
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quote:
Originally posted by The Mad Monk
it says "Note this value is not influenced by use; a resource can disappear even if a civilization has never used the resource".

So the guess is that 'use' means having it roaded into a trade network? To any city? Allocated to a worker in a city screen? Being used by barbarians for arts and craft projects?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 16-08-2004 11:40
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Any of those.

BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 18-08-2004 20:59 Visit BadBob's homepage!
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Well I now own 82% of the world! soon I will launch a final attack on the last empire and rule the world! So I dont have to worry about dissappearing rescources! and with 16 luxuries - i have lots of happy people!

BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 18-08-2004 23:22 Visit BadBob's homepage!
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Lose 30 kilos (of popups)

I do love the adavanced buttons! makes life much easier!

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:35
  Old Post 19-08-2004 01:07
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I have a question about the random number generator: Does it actually generate independent numbers under their own merits, or does it every once in a while roll a "luck" die, which then weighs the outcome of say, the next X rolls? Instead of winning, losing, winning, losing, etc (on battles with about a 50/50 chance) quite more often you'll lose 10 times, then win the rest, or win 10 times, then lose the rest.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:35
  Old Post 19-08-2004 02:05
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quote:
Originally posted by barbeerhj
Badbob

I know what you are saying....I have once lost 5 Veteran archers to one spearman, who was made elite and given a Leader as a result.

I was so shocked that I simply turned of the computer and started counting to ten!

-Ron


Think of that as the victory of the Spartans over the Persian Army at that battle who's name evades me utterly right now. Stuff like that happens even in real life. After all, it was an attack of 2 vs a defense of 2+defensive bonuses.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 19-08-2004 02:33
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Thermopylae?

He should have kept fighting. The Persians ultimately "won" that battle.

Tall Stranger is offline Tall Stranger
Warlord
Northern Virginia
Nov 2002
time: 00:35
  Old Post 19-08-2004 04:59
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quote:
Originally posted by Epistax
I have a question about the random number generator: Does it actually generate independent numbers under their own merits, or does it every once in a while roll a "luck" die, which then weighs the outcome of say, the next X rolls? Instead of winning, losing, winning, losing, etc (on battles with about a 50/50 chance) quite more often you'll lose 10 times, then win the rest, or win 10 times, then lose the rest.


The RNG generates each number independently of all previously generated number, so there is not "luck die" as you suggest.

There have occasionally been individuals who claim that the RNG is more prone to "streaks" than would be expected by a perfect random number generator. However, I have yet to see any posting statistically proving such streakiness. Most such claims are so anecdotal and have such a small sample size ("Dude, I lost 3 veteran archers to a single regular warrior. The RNG SUCKS!!") that they can not be taken seriously. Such results are much more likely the result of simple bad luck than of a flaw in the RNG itself.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 19-08-2004 07:55
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If memory serves, they actually tweaked the RNG in one of the patches to address such streaks, paradoxically making it less random in the interest of making it appear more random.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 19-08-2004 09:59
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quote:
Originally posted by Tall Stranger
The RNG generates each number independently of all previously generated number, so there is not "luck die" as you suggest.


Actually, that's not true. Its a pseudorandom number generator; each new number is a function of the last. However, the algorithm is such that it is, as far as the user is concerned, truly random.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 19-08-2004 09:59
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quote:
Originally posted by Solomwi
If memory serves, they actually tweaked the RNG in one of the patches to address such streaks, paradoxically making it less random in the interest of making it appear more random.


Yeah, they averaged four die rolls, which fundamentally screwed up the combat system. They changed it back after massive protest.

BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 19-08-2004 19:06 Visit BadBob's homepage!
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Im still haveing problims beliving its random - The same ships miss constantly , in 15 turns(15 game yrs) each has hit only once. Ans spearmen shouldnt be able to even dammage a modern tank! let alone take it from 4 hp to 1 hp.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:35
  Old Post 19-08-2004 19:36
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The issue is that the game does not handle it as "bronze spear vs cobham armored combustion powered multiton vehicle", but 2*(defense bonuses) vs. 24. Meaning there is a chance for 2.something to win.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 19-08-2004 19:48 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by GePap


Think of that as the victory of the Spartans over the Persian Army at that battle who's name evades me utterly right now. Stuff like that happens even in real life. After all, it was an attack of 2 vs a defense of 2+defensive bonuses.


I believe it was Marathon, then they ran the 22 some odd miles back to Athens I believe to make sure they could meet the Persian fleet trying to do an end around.

I could be wrong though

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 19-08-2004 20:31
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You're right about what happened at Marathon, con, but that was the Athenians, not the Spartans. 10 years later, the Persians invaded over land, and 300 Spartans basically clogged a narrow pass, negating the Persians' overwhelming numerical advantage until someone showed them a path around, and a detachment of Persians attacked the Spartans from behind. Still, though in the small scope Persia won, they bought enough time for the other Greeks to prepare for the coming army.

Edit: Dang wireless keyboard dropping letters.

Last edited by Solomwi on 19-08-2004 at 20:47

Petrus2 is offline Petrus2
Chieftain

Jul 2004
time: 05:35
  Old Post 19-08-2004 20:44
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quote:
Originally posted by Solomwi
Still, though in the small scope Persia won, they bought enough time for the other Greeks to prepare for the coming army.


Tactical victory for the Persians, strategic defeat.

On the resources issue, I have a question I'd never thought about but this topic jiggled my brain

Ok, if I clear jungle or marsh, can the appropriate resource spawn there (let's assume that oil for instance was DUE to spawn there, but I clear the marsh first). Will it still show up when I get the appropriate tech?

And as a related follow-on, if I clear the square, and oil disappears somewhere else on the map, have I prevented the reappearance on my ex-marsh square?

Typically after the appropriate resources have shown up on the map for marsh or jungle, I clear them out to allow better city growth & production. Now I'm wondering if i should leave a few for re-appearance purposes?

BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 19-08-2004 20:45 Visit BadBob's homepage!
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#112 Report this post to a moderator
Lose 30 kilos (of popups)

Does nurmious units of the same typs add to your attack/defences bonus? How can I add to my bonuses?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 19-08-2004 20:49
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A resource will spawn there even if you've cleared wetlands. Of this much, I'm sure. I don't think they'll respawn in cleared tiles, but am not positive about that.

Petrus2 is offline Petrus2
Chieftain

Jul 2004
time: 05:35
  Old Post 19-08-2004 22:40
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Thanks Solomwi

BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 27-08-2004 23:40 Visit BadBob's homepage!
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How can you tell where a resource will appear? its the due part im wondering about.
re: On the resources issue, I have a question I'd never thought about but this topic jiggled my brain

Ok, if I clear jungle or marsh, can the appropriate resource spawn there (let's assume that oil for instance was DUE to spawn there, but I clear the marsh first). Will it still show up when I get the appropriate tech?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 28-08-2004 01:07
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There is no real way to KNOW a resource will appear on a given tile. You can surmise one COULD appear on a tile, if that tile allows a resource (such as oil).

Yes, you can clear tiles and it has no effect on the appearence of resources. The game treats the tile for that puposes as if it was in its original form.

You can test this by making your own map.

BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 28-08-2004 01:59 Visit BadBob's homepage!
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In some areas where i have a larger pop and all the advances that give me 17 culture pts a turn - my neibor - who has 1/2 my pop is shrinking my 2 ring of land around my city. How ? and can i counter that?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:35
  Old Post 28-08-2004 02:37 Visit Modo44's homepage!
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Population doesn't seem to matter here. What matters is if their culture grows before yours. If they built the same culture buildings before you, they will always have an advantage. I think that only drastic measures can help you now. Like razing/conquering the enemy city (ugly, yes, but efficient), or building wonders in your border cities (a very bad idea, and it could take a long while to work anyway).

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:35
  Old Post 28-08-2004 02:40
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I have read that aggregate Resources are allocated to particular tiles on the map (e.g., 5% of total tiles). This may account for resources reappearing on a tile where one (of the same or different species) previously disappeared from, which many players have witnessed.

Re culture expansion, a 1-radius culture boundary always trumps a 2-radius boundary.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:35
  Old Post 28-08-2004 03:17
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Thermopylae Avatar Enlargement: We've got the solution

Thermopylae! One of my favorite battles.

In 480 BC, Persians under the King of all Kings Xerxes decided to invade and they were met at Thermopylae by Leonidas and his army of 7000 men from different city-states, mostly Spartans, Thebans, and Thespians.

There, the Greeks faced 250,000 Persians including 10,000 Immortals. They fought for three days but on the second day a traitor showed Persians an alterative route. Once Leonidas found out he was betrayed, he had most of his army retreating leaving him with only 300 Spartans. They all fought to the last man.

 
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