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BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 02-08-2004 00:27 Visit BadBob's homepage!
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Dissapearing rescorces Support Apolyton, buy GURPS/ Alpha Centauri

I had a uranium deposit in my city severial turns ago - now its gone! are there rescorces that only last for a certin time? there are no other socerces of uranium in other civs so now i cant buld my spaceship! Can anyone help?
Bob

mrmitchell is offline mrmitchell
King

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Sep 2002
time: 23:35
  Old Post 02-08-2004 00:47
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Yes, once a tile with a resource on it has been roaded (or a city built on it), there is an extremely small chance for each turn that it will disappear--this is true for all Strategic resources.

HOWEVER, the resource then always reappears on another tile. Did you look hard enough? It's there somewhere.

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:35
  Old Post 02-08-2004 00:49
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Press CTRL+ SHIFT + M (if i remember correctly) to clear the map of clutter - then look reaaaaaaal hard

BadBob is offline BadBob
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Aug 2004
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  Old Post 02-08-2004 00:50 Visit BadBob's homepage!
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Thankyou, Ill look again! (what else are explorers for?) Do you know if you can buld mines in a oil rescorce?
Bob

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 02-08-2004 06:05
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Not all resources, rubber and horse can never deplete.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:35
  Old Post 02-08-2004 07:00
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quote:
Originally posted by BadBob
Thankyou, Ill look again! (what else are explorers for?) Do you know if you can buld mines in a oil rescorce?
Bob


1. By this time, you should be able to trade maps rather than use Exporers. For that matter, I think that resources are always shown wherever there is no fog.

2. You can mine everything except flood plains.

BadBob is offline BadBob
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Aug 2004
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  Old Post 02-08-2004 07:32 Visit BadBob's homepage!
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Thankyou I found it!! However it is within someone elses borders. Not in there city boundres but within there spheare of influnce. Any idea how i can buld a colony within someone elses borders?
Bob

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 02-08-2004 08:25
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Not sur if you can, but it would do no good anyway as colonies are absorbed by culture.

Can you build a town close to the resource? Tring to get your border to capture it.

BadBob is offline BadBob
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Aug 2004
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  Old Post 02-08-2004 08:49 Visit BadBob's homepage!
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Unfortenly it is deep within his borders I guess ill have to go to war!

mrmitchell is offline mrmitchell
King

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Sep 2002
time: 23:35
  Old Post 02-08-2004 09:24
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quote:
Any idea how i can buld a colony within someone elses borders?
Bob

Can't. In fact, in C3C, building a city inside another Civ's borders is a declaration of war, and I presume this is true for Colonies as well even though they get absorbed (if the option is even available.)

War will be the only option. Be thankful it's Uranium and not something more useful.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 02-08-2004 10:34
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quote:
Originally posted by mrmitchell
Yes, once a tile with a resource on it has been roaded (or a city built on it), there is an extremely small chance for each turn that it will disappear--this is true for all Strategic resources.

HOWEVER, the resource then always reappears on another tile. Did you look hard enough? It's there somewhere.


Not actually. If you have a very small number of permitted tiles, it won't always reappear.

BadBob is offline BadBob
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Aug 2004
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  Old Post 03-08-2004 00:50 Visit BadBob's homepage!
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Thanks - ill wait untill out rite of passage expires (with a good # of my troops poised to pouncs!!
Bob

Dis is offline Dis
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Feb 2000
time: 21:35
  Old Post 03-08-2004 05:10 Visit Dis's homepage!
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quote:
Originally posted by vmxa1
Not all resources, rubber and horse can never deplete.


I did not know that! Makes sense I guess. I should have no fear of connecting these resources then.

BadBob is offline BadBob
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Aug 2004
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  Old Post 03-08-2004 05:42 Visit BadBob's homepage!
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Originally posted by vmxa1
Not all resources, rubber and horse can never deplete

As to that statment - I was under the impression that you only gainded that resource if you had a road from it to your city and a worker. (or a conoly with a road to your city)

Dis is offline Dis
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Feb 2000
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  Old Post 03-08-2004 07:06 Visit Dis's homepage!
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all resources (except bonus) require a road to your city.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:35
  Old Post 03-08-2004 10:46
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According to the Conquests editor notes, they can disappear (etc.) wheter you road them or not -- if that's the case (and a significant departure from Vanilla and PtW if true), you may as well road them all (I used to hold spare one "in reserve" by not roading them).

BadBob is offline BadBob
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Aug 2004
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  Old Post 03-08-2004 20:27 Visit BadBob's homepage!
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I am still not able to buld my spaceship! I have the Appllo wounder , I have aluminum,rubber,uranium. Ive researched all but 2 space releated advances (working on the last 2) So why cant I build the spaceship?

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:35
  Old Post 03-08-2004 21:05
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is the game already over?

Did the AI (or you perhaps?) already win the game via a different way?

BadBob is offline BadBob
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Aug 2004
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  Old Post 03-08-2004 23:21 Visit BadBob's homepage!
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Yes - but shuldnt i still be able to build it?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
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  Old Post 03-08-2004 23:36
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No, it has no purpose other than to win the game.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 03-08-2004 23:41
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Got spare money?

There's no point to it, but I think it will still allow you to build it, as long as the spaceship victory is enabled. It seems like I went ahead and built it after a domination win just to thumb my nose at China in my recent Celts game.

BadBob is offline BadBob
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Aug 2004
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  Old Post 04-08-2004 00:51 Visit BadBob's homepage!
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Ah well. On another point- some of my cities are not listing the improvments ive made there. ie: my city already had coal plant, manufercting, nuclar, i then started bulding solar -afterwards coal and nuclar were listed as unmade- when i rebuld them i get a notic that swiching to wealth will wast xx sheilds. is there a pach for this? why is it happening?
(I am so glad I found this fourm!!)

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:35
  Old Post 04-08-2004 01:09
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You can have only one kind of a plant in your city. If you build a coal plant and then, say, a nuclear one, the coal plant will simply disappear, being (auto)replaced by the nuclear one.

It's not a bug, it's how it's supposed to work.

BadBob is offline BadBob
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Aug 2004
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  Old Post 04-08-2004 01:15 Visit BadBob's homepage!
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But if i buld coal - i get that increase to sheilds, then i buld the nuclare for another increase, etc. Now in my bult lits it should show coal,nuclar and all that, but it dosnt! and i find that in my bulding list that there again.

MattPilot is offline MattPilot
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Tulsa, OK
Dec 2003
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  Old Post 04-08-2004 01:24
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You can only have one Power Plant per city. If you build a new one, the old one gets destroyed.

coal plant - very dirty, but available early on
Solar plant - clean, but only available late game
Nuclear plant - clean, but can melt down during a riot (like a A-bomb hitting your city)
Hyrdo plant - also clean, but requires a river and is available a little sooner than solar.


Build order usually goes like this -> Coal, hydro, then either solar or nuclear (if your comfortable with the risk). Reason for this is that the game designers are simulating the dirty old industrial times. If later in the game you don't want to clean up those orange specks, build different power plants.


About the "wasting wealth" - its not a bug ... Say you build a improvement up to 50%, but then decide to go to Wealth -> basically what its telling you is your gonna lose the 50% you already built, and starting next round your producing wealth (either 1 gold per 8 shield or 1 gold per 4 shield after economics).

BadBob is offline BadBob
Chieftain

Aug 2004
time: 00:35
  Old Post 04-08-2004 01:28 Visit BadBob's homepage!
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right - i understand that - Im not changing to wealth - the systen is doing it without my doing it.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 04-08-2004 01:55
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Also remember that nuclear plants require fresh water in the city radius, similar to hydro plants.

Look over this article from Catt for more information.

One other tip, and I don't remember if this was in the article or not, but the replaced plants don't disappear, they're sold. This means if you replace a plant after discovering recycling, you also get 1/4 of its shield cost to start your next build. For a coal plant, I believe that's 60 shields.

BadBob is offline BadBob
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Aug 2004
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  Old Post 04-08-2004 04:11 Visit BadBob's homepage!
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Great article! This is what ive done- however the coal and nuclar reapper in my proudection to-do box!
***********
city may have only one power plant. Any city that already has a power plant and then builds any additional power plant, will automatically sell the prior plant – the sale price in gold will be added to your treasury (and the recycled shields to your production box if you have discovered the tech Recycling). For example, if the player builds a Solar Plant in a city that already has a Coal Plant, the Coal Plant will be sold automatically and be replaced by the Solar Plant. Once replaced, an older power plant is gone for good – i.e., in the above example, if the newly built Solar Plant were sold or destroyed, the older Coal Plant would not reappear.
**************
a couple other things: What happens if i sell the coal plant - do i lose the bonus to sheilds i recived when bult? assume i've bult all pwr. plants and sell the nuclar plant? what happens to the bonus sheilds i recived?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 04-08-2004 04:37
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If you have a coal and say hydro from Hoovers, you can sell the coal and have no loss of shields.

If you sell the only existing plant of any flavor, you lose the bonus.
There is no point in building plants that have a better version available (one with bigger bonus or with less pollution) or you get the free hydro. Yeah I know you could get a bigger bonus from a nuke and that may be ok.

Dis is offline Dis
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Feb 2000
time: 21:35
  Old Post 04-08-2004 04:43 Visit Dis's homepage!
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I always build Hoover and never build coal plants.

I beeline right for Hoovers to ensure I get it. The ai usually goes for replacable parts or something like that.

 
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