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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:34
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Round 9: What goes around…
In a perfect display of karma following his seizure of Skanky’s territories, it was Geomodder’s turn to be assailed by superior force, as Overlord joncha, attempting to whittle down his potential opponents, sent his fleet against Geomodder’s expanding territories.
code: LTF-FLT LTF-FTL
hp 238 hp 384
7LT,1LD 10LT,2LD,2LB
7FT 10FT,2FD,2FB
9TT 10TT,2TD,2TB
RAW DATA
Geomodder joncha
-----------------------------------
39 lasers 64 lasers
45 torpedoes 64 torpedoes
35 fighters 64 fighters
Default, default Default, spread
ADJUSTED DATA
Geomodder joncha
-----------------------------------
39 lasers 64 lasers Geomodder takes 25 hits.
45 torpedoes 64 torpedoes Geomodder takes 19 hits.
35 fighters 64 fighters Geomodder takes 29 hits.
Geomodder takes 73 hits.
Joncha takes 0 hits.
Revised Fleet Numbers:
hp 265 hp 384
1LT(5) 10LT,2LD,2LB
7FT 10FT,2FD,2FB
9TT 10TT,2TD,2TB
RAW DATA
Geomodder joncha
-----------------------------------
35 fighters 64 lasers
5 lasers 64 torpedoes
45 torpedoes 64 fighters
ADJUSTED DATA
Geomodder joncha
-----------------------------------
35 fighters 128 lasers Geomodder takes 93 hits.
5 lasers 128 torpedoes Geomodder takes 123 hits.
45 torpedoes 128 fighters Geomodder takes 83 hits and is destroyed.
Geomodder takes 372 hits and is destroyed.
Joncha takes 0 hits.
Geomodder is destroyed and all his bases are captured.
In an unerringly accurate repeat of history, both fleets chose the same OOB for the first three rounds, with Geomodder’s fleet sustaining significant damage, followed by a crushing last three rounds in which Joncha completely outwitted Geomodder’s captains and crushed his fleet without taking a single hit. However, Geo would live on, saved by the efforts of 10 of his Titans acting under Spaced Cowboy against the empire of Whoha…
code: TFL-TLF LFT-LTF
hp 166 hp 240
15LF 15LT
21FF 9FT
47TF 9TT
RAW DATA
Whoha Spaced Cowboy
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47 torpedoes 75 lasers
21 fighters 45 fighters
15 lasers 45 torpedoes
Default, default Close, spread
ADJUSTED DATA
Whoha Spaced Cowboy
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94 torpedoes 150 lasers Whoha takes 56 hits.
21 fighters 45 fighters Whoha takes 24 hits.
30 lasers 90 torpedoes Whoha takes 60 hits.
Whoha takes 140 hits.
Spaced Cowboy takes 0 hits.
Revised Fleet Numbers:
hp 16 hp 240
8LF 15LT
No fighters! 9FT
No torpedoes! 9TT
RAW DATA
Whoha Spaced Cowboy
-----------------------------------
0 torpedoes 75 lasers
21 fighters 45 fighters
15 lasers 45 torpedoes
Default, default Close, spread
ADJUSTED DATA
Whoha Spaced Cowboy
-----------------------------------
0 torpedoes 150 lasers Whoha takes 150 hits and is destroyed.
Whoha takes 290 hits and is destroyed.
Spaced Cowboy takes 0 hits.
Whoha is eliminated and all his bases are captured.
Outnumbered by over three to one, Spaced’s captains pressed on, secure in their superiority of firepower and durability. They demonstrated these advantages quite graphically in the battle that came, taking a fairly straightforward fight with no brilliant manoeuvres on either side and turning it into a one-sided massacre of Whoha’s ships.
Thus, the galaxy was now effectively divided between the two superpowers of Joncha’s vast empire, which nearly dwarfed that of the fallen Empire itself, and the alliance of Spaced Cowboy and the remnants of House Geomodder. Meanwhile, Smiley remained on the sidelines, with all sides knowing his help would be crucial to a final victory…
code: Galactic Overlord
| Player Name |
Bases |
BPs |
TotalShips |
Frigates(1) |
Cruisers(2) |
Battleships(3) |
Dreadnaughts(4) |
Titans(5) |
|
| Las |
Fig |
Torp |
Las |
Fig |
Torp |
Las |
Fig |
Torp |
Las |
Fig |
Torp |
Las |
Fig |
Torp |
|
| Smiley |
6 |
30 |
107 |
9 |
45 |
45 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
4 |
4 |
|
| Geomodder |
(4) |
9 |
10 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
4 |
3 |
3 |
|
joncha |
5(31) |
107 |
42 |
- |
- |
- |
- |
- |
- |
2 |
2 |
2 |
2 |
2 |
2 |
10 |
10 |
10 |
|
| Spaced Cowboy |
6(15) |
72 |
44 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
17 |
13 |
14 |
|
Last edited by GeneralTacticus on 21-08-2004 at 17:23
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:34
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I think we might want to remove the thing about having 2 groups of three weapons, with 1 of each in each group - the first three rounds basically decide the combat, and as it stands it's a bit too easy to just overwhelm the enemy in those rounds and then finish them off in the last three rounds.
Last edited by GeneralTacticus on 21-08-2004 at 16:31
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:34
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Oh yeah, you did say that all conquests should be split, didn't you? I completely forgot about that. Post edit proceeding...
EDIT: Corrections complete. Geo lives, but he'll need some time to recover. Being a member of the Alliance seems to be highly unhealthy...
Last edited by GeneralTacticus on 21-08-2004 at 17:24
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