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GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 08-08-2004 07:19
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FG: Galactic Overlord III Game Thread Increase Your PM Length

Galactic Overlord
A New Forum Game from
Jamski Productions

Overview

Galactic Overlord is a game of space strategy and warfare for any number of players. It is turn based and builds on the success of the well-known Paper-Stone-Scissorstm system. Each player is the ruler of a faction determined to bring the whole galaxy under their domination using every means at their disposal until they are the sole survivor and the almighty Galactic Overlord!

Setting up the Game

Each player starts the game with three Bases. A Base is a planet, hollowed out asteroid, huge space station or any other large structure capable of supporting life and industry. Each player also starts the game with 20 Build Points, or BPs. As long as the player has at least one base still in operation he receives an additional 5 BPs each turn per home base, and 2 BPs each turn per captured base. The player's initial BPs can be used before the game starts to build the starting Ships or more Bases according to the following table:

Spending BPs

Self-built bases 1 through 6 cost 16BP each.
Self-built bases 7 through 12 cost 24BP each.
Self-built bases 13 through 18 cost 32BP each and so on.

code:
Frigate......1 BP Cruiser......2 BPs Battleship...3 BPs Dreadnaught..4 BPs Titan........5 BPs


The more expensive the Ship, the more Bases are required to build one:

code:
Frigate......1 home Base Cruiser......2 home Bases Battleship...3 home Bases Dreadnaught..4 home Bases Titan........5 home Bases

***NOTE - Only self-built bases count towards maximum hull sizes***

Each Ship built can be armed as you wish with Lasers, Fighters or Torpedoes with each weapon taking up one unit of space from the Ship's total. A ship may only carry one kind of weapon.

code:
Frigate......1 unit of space/2 hit point Cruiser......2 units of space/4 hit points Battleship...3 units of space/6 hit points Dreadnaught..4 units of space/8 hit points Titan........5 units of space/10 hit points


EXAMPLE : A Battleship might have 3xLasers (Laserbattleship), a Cruiser 2xTorpedoes(Torpedocruiser) and a Frigate 1xFighters (Carrierfrigate).

BP's may be stockpiled for use later during the game.

Playing the Game - Orders

This part of the game is similar to Nuclear Wartm. Each player sends his orders to the GM who processes them all together once they are received.

Normal Orders (you may make both these orders in conjunction with the orders in the next section)

  • Build Ships/Bases : You may spend your BPs or stockpile them for later. Ships built that turn may be used for attack and defence, Bases built may be destroyed that turn. Damaged Ships may be fully repaired for a cost of 1 BP (Now you see why big ships are good)
    ***NOTE - You need to already have bases built for them to count for hull size allowance.***
  • Use Spy : If you have a Spy you may stop one of your opponents orders that turn being executed. The Spy is lost. Spy affects Attack!, Rebuild Generator and Train Spy.


Special Orders (you must choose only one of these per turn)

  • Attack! : This starts a fight between your fleet and that of an opponent. You must choose which ships to send, and which to leave at home in case you yourself are attacked that turn. See Combat for more.
  • Raise Shields! : This protects your Bases and Ships from all attacks that turn, and also stops any spies. Any opposing fleet that attacks you will take twelve Hits (distributed as per combat damage) while you remain snug and secure. The generator is exhausted by this use and must be rebuilt.
  • Build Generator : Rebuilds a shield generator. Up to three shields can be stockpiled for later use.
  • Train Spy : Trains and inserts a new Spy for your cause. Up to three spies can be stockpiled for later use.


Alliances

You may want to organise joint attacks on an opponent with an ally. In this case you must agree on an Order of Battle between the allies. If two different opponents attack at the same time without informing the GM of their alliance, then the defender must fight them consecutively, fighting first against the one who posted their orders last.

It is possible that when a player is attacked by two non-allied fleets at the same time that he loses both battles. In this case both attackers gain a base. Allied fleets that attack together must decide who is to get the captured base.

The GM applies hits to allied fleets in the same way as to a normal fleet. This means that if one ally has smaller ships than his partner, he will take the bulk of the casualties. War is hell.

If not otherwise specified, multiple bases captured by an alliance will be divided up evenly between the fleets that actually arrived. Players may choose to redistribute them afterwards if they wish.

Transferring Ships & Bases:

In some situations, players may wish to transfer ships or bases among themselves. This is allowed.

Shields:

It is possible for a player to send out a fleet and have it run into a shield, while his home bases are simultaneously captured. In this situation, the fleet remains independent, but will lose all stockpiled shields, spies, and BPs, and will lose 10% of it’s original numbers every turn due to lack of supply. Thus, such a fleet would be advised to capture or negotiate for a base ASAP.

The GM

The GM will report each turn on the activities of each player. He will keep their orders secret and their current navies secret also, but will reveal their bases, the size of their navy and their current BPs.

Winning the Game

You win the game by destroying all the bases and fleets of your opponents to become the Galactic Overlordtm!!!

Note: Co-operative victories are not permitted.

Playing the Game - Combat
Combat Version 1.3

Combat is a simple, and yet complex, Paper-Stone-Scissorstm system :

code:
Lasers - beat - Fighters Fighters - beat - Torpedoes Torpedoes - beat - Lasers


If your weapon beats the other fleet's weapon, your raw attack strength against them is doubled, cumulative with all other modifiers.

Every player must also specify an "Order of Battle" every turn, whether attacking, or expecting to be attacked. Failure to do so results in the loss of your whole fleet in confusion and panic. This is simple to do though. The OOB is divided into two groups of three weapons each; both groups must contain one of each kind of weapon.

EXAMPLE: Lasers-Fighters-Torpedoes-Laser-Torpedoes-Fighters (LFTLTF)

These can be further refined by different tactics.
Tactics 1 - Range:
You may instruct your captains to try to engage at different ranges.
  • Close In - Lasers from both fleets count an extra x2. If both fleets Close In then this stacks to a x4. This negates Back Off.
  • Back Off - Lasers from both fleets count an extra x0.5 penalty. This is negated by Close In. If both players Back Off this stacks to x0.25.

Default is no special orders.

Tactics 2 - Formation:
You may instruct your captains to engage using different formations.
  • Bunch Together - Your ships huddle together to protect each other from Fighters, but are more vulnerable to the large explosions of Torpedoes. Attacks with Fighters against Bunched Together fleets are at x0.5, while Torpedoes get x2.
  • Spread Out - Your ships spread out, making the fleet hard to target with Torpedoes, while leaving individual ships vulnerable to Fighters. Attacks with Fighters against Spread Out fleets are at x2, while Torpedoes get x0.5

Default is no special orders. These orders can be used even when sending out a single ship.

Tactics 3 – Miscellaneous:

[*]The attacking player may decide to attack to the death. In that case, proceed as normal, but repeat the combat until one side or the other is completely destroyed.
[*]You may set different OOBs for different enemies, if you wish, but always send a default OOB in, to cover any situation not specially mentioned.

Example of full OOBs:
code:
Attack: TFFTLT back off, bunch Defence: LFTFTL close in, default


  • Add hitpoints for fleets involved in the battle (2xBP cost of fleets)
  • Add total Fighters/Lasers/Torps in each fleet.
  • Sort fleets according to their empire's Order of Battle. Fleets with no OoB are destroyed.
  • Adjust raw fighter/laser/torp numbers.
  • The fleet with the "winning" tactic in a given round has their raw total attack strength doubled.
  • Spreading or bunching your fleet affect the opposition's raw total attack strength. Double or halve this accordingly.
  • The higher adjusted total wins. Apply Hits equal to the difference between the totals.
  • Every three rounds, tally up the hits taken by both sides, and apply them as losses, then continue on to the next three rounds, if applicable.
  • Remove destroyed ships, smallest first, in the same order as the OoB.
  • Combat continues until one fleet receives more hits than it has hitpoints, or 6 rounds of combat have taken place unless the attack ordered a fight to the death, in which case combat ends with the destruction of one fleet.
  • A destroyed fleet loses.
  • If both fleets survive, the fleet that takes the most Hits is the loser.
  • If the attacker won, he captures one base.
  • If the attacker destroyed the entire enemy fleet, he captures all his opponents bases.


code:
Galactic Overlord
Player Name Bases BPs TotalShips Frigates(1) Cruisers(2) Battleships(3) Dreadnaughts(4) Titans(5)
Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp
Smiley 3 20 - - - - - - - - - - - - - - - -
Boshko 3 20 - - - - - - - - - - - - - - - -
Chaunk 3 20 - - - - - - - - - - - - - - - -
DrSpike 3 20 - - - - - - - - - - - - - - - -
Geomodder 3 20 - - - - - - - - - - - - - - - -
Jamski 3 20 - - - - - - - - - - - - - - - -
joncha 3 20 - - - - - - - - - - - - - - - -
Kassiopeia 3 20 - - - - - - - - - - - - - - - -
Kuciwalker 3 20 - - - - - - - - - - - - - - - -
Ljube-Ljcvetko 3 20 - - - - - - - - - - - - - - - -
Skanky Burns 3 20 - - - - - - - - - - - - - - - -
Whoha 3 20 - - - - - - - - - - - - - - - -

Last edited by GeneralTacticus on 14-08-2004 at 09:07

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:34
  Old Post 08-08-2004 07:23
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Got spare money?

sent...how was that for a quick reply?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 08-08-2004 07:25
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Full PM-box? Change here!

Sent.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:34
  Old Post 08-08-2004 07:31
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quote:
Originally posted by Skanky Burns
Sent.


slowpoke.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 08-08-2004 07:48
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Get a bigger avatar today!

Hey, I put thought into my orders.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:34
  Old Post 08-08-2004 07:53
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orders sent

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 08-08-2004 07:57
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Avatar Enlargement: We've got the solution

quote:
The GM will report each turn on the activities of each player. He will keep their orders secret and their current navies secret also, but will reveal their bases, the size of their navy and their current BPs.


Oooh, I likey

But why do you still have the big table?

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 08-08-2004 08:00
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That rule changed sometime during GO1, and I guess that bit of the rules was never fixed. However, I'd be perfectly willing to go back to keeping exact fleet compositions secret; that table is ridiculously complicated to post.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:34
  Old Post 08-08-2004 08:02
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Remove this text

I vote we keep the table.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 08-08-2004 08:04
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I vote against.

Oh, and sent.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 08-08-2004 08:18
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Sent.

I vote to tell how many of each ship, but not what kinds of weapons are on them.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:34
  Old Post 08-08-2004 08:19 Visit Kassiopeia's homepage!
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I vote against revealing weapon details. Also, sent.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 08-08-2004 08:21
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I vote to keep the table and fleet compositions. There are plenty of unknowns to keep players on edge, but we do need some information.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 08-08-2004 08:23
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If its secret then going 2 weapons would be a passable strat, and I understand what you meant by the PM GT, had a brain fart there and thought that bases were only 15 bp, so disregard the question in the second pm.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 08-08-2004 12:00
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Tired of ads?

I'm in favor of keeping the table as it is.

Btw, didn't Jam participate in this one as well?

Orders sent.

GeneralTacticus is offline GeneralTacticus
Emperor
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Dec 2001
time: 15:34
  Old Post 08-08-2004 12:01
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I beleive he mentioned something about it; I'll add his name to the table when he sends orders to confirm it.

GeneralTacticus is offline GeneralTacticus
Emperor
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Dec 2001
time: 15:34
  Old Post 08-08-2004 12:31
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Inflate your Upload Space

Just as a clarification: attacking on the first turn is permitted.

Ljube is offline Ljube
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Belgrade
May 2003
time: 06:34
  Old Post 08-08-2004 12:43
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Increase the size of your Attachments

I vote against the detailed table. Was the vote about coop victories conclusive?

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 08-08-2004 13:07
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New orders may or may not have been sent. Let me know if you got them please.

Kuciwalker is offline Kuciwalker
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of Schmooism
Feb 2001
time: 00:34
  Old Post 08-08-2004 13:17
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OoB sent

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 08-08-2004 15:08
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Put an end to popups!

Does hiding composition mean you might not want to attack and reveal what you have? Or is is hidden in the battles too?

GeneralTacticus is offline GeneralTacticus
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Dec 2001
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  Old Post 08-08-2004 15:28
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quote:
Was the vote about coop victories conclusive?


No. We still need a vote from Chaunk.

GeneralTacticus is offline GeneralTacticus
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Dec 2001
time: 15:34
  Old Post 08-08-2004 16:03
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And after Boshko, Chaunk, and Spike send their orders in, I can post the first turn...

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 08-08-2004 16:04
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I voted against, meaning Chaunk's vote was not needed. And put me on that table

Oh, and keep the table public so you don't get the question 4 times a turn "What ships do I have?" Trust me.

Orders sent!

-Jam

Skanky Burns is offline Skanky Burns
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Aug 2001
time: 14:34
  Old Post 08-08-2004 16:08
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Looks like it'll be a fight to the death, gentlemen.
May you die with honour.

DrSpike is offline DrSpike
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time: 05:34
  Old Post 08-08-2004 16:16
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Get a bigger avatar today!

quote:
Originally posted by Skanky Burns


Looks like it'll be a fight to the death, gentlemen.
May you die with honour.

Attachment: skank'plah.jpg
This has been downloaded 77 time(s).

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 08-08-2004 16:39
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Lose 30 kilos (of popups)

ROTFLMAO

-Jam

GeneralTacticus is offline GeneralTacticus
Emperor
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Dec 2001
time: 15:34
  Old Post 08-08-2004 17:10
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Tired of ads?

Uh, Spike? How about those orders?

DrSpike is offline DrSpike
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  Old Post 08-08-2004 17:13
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Remove this text

You mean amusing pics of Klingon Skanky aren't enough?

GeneralTacticus is offline GeneralTacticus
Emperor
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Dec 2001
time: 15:34
  Old Post 08-08-2004 17:15
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Unfortunately not. Too much potential for misinterpretation. Besides, you posted it publicly, so everyone else can figure out what you want to do as well as me (read: not very).

 
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