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KrysiasKrusader
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Commander of Corazon's Own Elite Guard
Apr 2002 time: 00:34
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My bolding
If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
Okay. I was involved in the game where the ammendment of "truce" was made to this rule. So I remember this (I hope).
What happens, is that the 'Declare Vendetta' box pops up, even though it shoulden't. What should happen is that you are automatically at vendetta - works in single player games. But not in multiplayer games - where this is broken.
So if you tested it in the scenario editor, was it set up as a single-player game (against an AI faction), or against a human comtrolled faction?
Edit: Attacking another unit (or destroying a probe) is an act of war.
Last edited by KrysiasKrusader on 10-10-2004 at 07:41
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Maniac
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Gent, Belgium
Jul 1999 time: 06:34
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Seems like we infiltrated before a big rush of attorney training. 
quote: Originally posted by Snoddasmannen
They're also producing probe teams like crazy... I guess I never really understood this throughout our discussions either, are probe teams really useful for defense against military units? |
Probe defences are mainly to defend against probe attacks by other factions.
However when you give them an armour higher than 1, they lose their "-50% non-combat unit" defence penalty and can thus defend just as well against military units. And they have the extra advantage of not costing support!
Of course since we can use police to quell drones, for us it stays better to use conventional military units for defence and garrison.
quote: They have two probe foils out there, as well as a transport. Alert the probe defenses. |
Ah, but in a way this is good news! We know their transport foil is on the western part of their continent. Else how did a Morganite probe team end up in Uniland? So the only two units we have to fear at the moment are those two Gator boats. This means probe defending our coastal bases suffices at the moment, and as far as I can see there's probably no need right now to station crypteias in our land bases too. 
Therefore I'm wondering, how about restarting supply crawler production in Fort Buster after the current Crypteia is finished? The more crawlers, the sooner the MCC will get built! 
(In my simulation I played yesterday I could build it by MY 2157, but if we use Googlie's suggestion of using the probe team currently moving to MT to send off to Uniland (meaning OA wouln't have to build an extra probe team), I think one or two more years could be shaved off the possible MCC construction date.)
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