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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 07-09-2004 05:49
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#31 Report this post to a moderator
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I have just forwarded the morgan 2134 turn, and presend is attached below.

  • All movements as on above screenie, only former near SH already used its turn, so it in fact did not have a turn to move to another tile. Colony pod was not succesful, and stopped at the end of road - only two tiles forward then.
  • All fungus attempts succesful
  • As requested former between EM and SH aids farm efort west from EM. Next turn farm will be completed


Oh, I would forgot. There is something for all of us to cheer up:
Our might is recognised as Pathetic... we need these new bases.

Attachment: acdg3-angels-2134_presend.zip
This has been downloaded 1 time(s).

Last edited by mart7x5 on 07-09-2004 at 05:59

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 07-09-2004 05:53
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#32 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by GeoModder
Gaian color and Angel bases?

This is how my screen capture program works with SMAX under Win XP. I am happy that it works at all... When I use some other screen captures often I get black screen. Some graphics is screwd too, look at nutrient and mineral bonuses or probe teams.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 07-09-2004 07:51 Visit FlameFlash's homepage!
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#33 Report this post to a moderator
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Looks good to me, and I like that many crawlers in production. Are we planning on cashing them all on a SP?

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 08-09-2004 01:38
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#34 Report this post to a moderator
Lose 30 kilos (of popups)

I'll update this thread tomorrow, too tired now...

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
Exclamation  Old Post 11-09-2004 03:22
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Turn 2135 Support Apolyton, pre-order Civilization IV

Not much to report on our behalf.
Hurried the crawler production in KP for 6 ec's, I suggest a colony pod next turn.
It seems (see screenshot) that the Gaians are indeed retreating their scout units, probe 000 'met' the spore launcher.
The Hive Synth is still present, and probe 111 has a mindworm on it's tail.
Formers are working apace.

My greatest worry is this: the Morgans have started three secret projects simultaneously!! How are they doing that? Are they using a swiss cheese building scheme or sth??

Gaians have made a rather light offer to exchange IndAuto for. See more in the Diplo Plug-in thread. I think it's starting to be paramount that we ally them for quite some time for culling the Morgans. At least if what I see in the 'while we are waiting game' is an indication we're toast if we don't act somehow.

Here is the Secret Project screen:

Attachment: acdgsecretprojects.jpg
This has been downloaded 26 time(s).

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 11-09-2004 03:23
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And here is the 'pressend'

Attachment: acdg3-angels-end-2135.zip
This has been downloaded 1 time(s).

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
Arrow  Old Post 11-09-2004 03:25
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#37 Report this post to a moderator
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And last but not least, the screenshot. We're definitely 'pathetic' now. Should we reconsider our base construction grid and put them tighter together or do we continue as we do now?

Attachment: acdgscreenie.jpg
This has been downloaded 26 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 11-09-2004 03:42
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Re: Turn 2135 Support Apolyton or Terrorists Win

quote:
Originally posted by GeoModder
... At least if what I see in the 'while we are waiting game' is an indication we're toast if we don't act somehow.

We will have to use some strategy to win. I wouldn't worry too much though. We can still pop boom, and this is what I would think of. We can have more spaced bases. If we use all continent, let us expand to the sea. Victory will be in details and all those smart small moves as for probe team actions, allies, trade, etc.
For pop boom we need children creshes. Let's make it after we are done with our present B-line.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 11-09-2004 04:08
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#39 Report this post to a moderator
Put an end to popups!

Some thoghts:

- Northern probe team will allow for moving colony pod to the tile north. I would move scout unit there too for its security. Weak units like probe team and colony pod only might trigger hive for attack - i have seen such things in single player.

- regarding situation above, maybe move rover prior to leaving monolith tile to that monolith tile? that might be better or not?

- where to establish the base? basesite1? or checkpoint isthmus? I would go for basesite1 - faster. and then just go as fast as possible to the site east from "isthmus" - good spot anyway. We can enter basesite1 in two turns using probe team again - it moves north and then south east to reenter hive synth control zone on basesite1

- to pop a unity pod on the east - the closes is RPS base. Make Network node there for possible mineral supply.

- another thoght - maybe use the rover to kill all those aliens (2 of them now) between us and hive? then it moves to the monolith and then to probe team tile north next turn >>> in that case scout stays in monolith - we need blockade for that hive unit. Rover then escorts colony pod to the new base, and when the base builds scout (we need it) rover goes to make passage for probe team to the hive

Last edited by mart7x5 on 11-09-2004 at 04:29

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 11-09-2004 11:43
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Enter the AD-FREE zone

I like that last setup the most. It's a bit stupid to leave our most mobile unit as guard detail.

I wonder now where we're gonna see the Gaian spore launcher next turn: to the north of 000 or on it's west side in the fungus.

'kay, we continue as planned then for the moment regarding base setup, it's easier to manage anyway.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 11-09-2004 14:02
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#41 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by GeoModder
...or on it's west side in the fungus.
Yes, and in that case - goodbye popping the Unity pod

I have an idea - maybe ask Gaians to specifically NOT to enter the tile south from their current location of the spore launcher? Very politely and with: "Thank you for your cooperation"

Or maybe I'm wrong - probe teams ignore zone of controls.... right?

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 11-09-2004 16:45
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#42 Report this post to a moderator
Enter the AD-FREE zone

Yes, they do. So no joy there discovering if they wanted to do sth sneaky. The point is moot anyway, our probe blocks them from entering the pod tile this turn.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 12-09-2004 09:05 Visit FlameFlash's homepage!
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#43 Report this post to a moderator
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Good.

Perhaps reminding them to get their units off our land though and not pop any further pods as they agreed? As it is, we can't trust that they haven't gained something from those pods. And while making an incident of it probably isn't wise, harping about it might be.

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 12-09-2004 11:55
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#44 Report this post to a moderator
Put an end to popups!

I've waited long enough for a diplo response. I'm posting the turn and to hell with trading this year.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 12-09-2004 12:58
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I guess, they have quite a problem what to do. As if they are not sure how to give as little as possible. Or maybe they really do not have anything. I have to study technology intelligence a bit more. One of the possibilities is that they are not expecting the Ind Auto soon. But maybe they have Progenitor Psych??? For us that might be usefull, though maybe not as good as Doc: Flex IMHO

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 12-09-2004 17:49
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From what I deduced, if they have no other contacts they really may have less techs than we:
Cent Eco. 2101
Inf Net. 2107
Pla Net 2116
Ind Base 2124
Ind Eco 2131
and now Ind Auto 213...

Do they have Doc Flex? Quite possible they don't, but I can be wrong.

Last edited by mart7x5 on 12-09-2004 at 17:58

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 12-09-2004 19:50 Visit FlameFlash's homepage!
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#47 Report this post to a moderator
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True, they could have just gotten a pod popped one, after all.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 12-09-2004 20:08
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Yes, that thought occured to me as well. But atm we need that foil more then they do IMO.

Just came back from Eventis. I saw that GeneralTacticus (a Spartan) also joined that site today. Checking on his posts they appear hidden. Wonder if the Spartans have a diplo thread there too (perhaps with the Gaians as well but unlikely).

In any case, Drogue your idea for putting 'secret' forums on the same site in that case has backfired a bit for with the sort of data gathering I just did anyone can count on his fingers that factions have met.

O yes, I noticed that 'someone' on Eventis changed my very first post in the diplo thread. This does not look promising I must say.
Could you press to the mods that it is important to stay put with the little Eventis jokes from the thread?

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 12-09-2004 20:22 Visit FlameFlash's homepage!
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#49 Report this post to a moderator
Increase the size of your Attachments

What's this Evenits? Some kind of private forum place?

If we want private forums for everybody talking with us I can happily set some more up that would be a little more secure than this Evenits.

Allowing the mods entry as well, of course, and if they insist on it, administrative status (edit/delete posts).

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
  Old Post 15-09-2004 22:39
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#50 Report this post to a moderator
Tired of ads?

It's a public forum, and Drogue has setup a private (hidden) subforum for our diplomatic talks with the Gaians. Check on http://eventis.ssxh.net .

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
  Old Post 15-09-2004 22:53
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#51 Report this post to a moderator
turn 2136 report Increase Your PM Length

  • We negotiated a tech exchange with the Gaians, IndAuto for Biogen, a Spore Launcher and a Unity Rover.
  • Our first crawler in the field!! --> it's roaming the forests
  • Colony pod and Unity Rover have bypassed the Hive synth, no casualties.
  • Hurried the former production of Googlieplex with 8 ec's.
  • Kahlua Probing is constructing a cp now. I finished in 4 turns, and base grows in 4 turns. Nice planning.
  • Cp has arrived for the founding of our next base: Verres' Loft, to give our Moderator a place to loosen up now and then , not to mention a birthday gift...
  • Had to restrain the Gaians from benevolently destroying the FT near RPS. Trying to get our cash away no doubt.

Question: Does a spore launcher counts as a garrison (meaning prevents drone riots) in a base? Asking because in 3 turns Kodycryptor will grow, but has no base defender as long as that Hive Synth wants to come pay us a visit. If an SL can be used as a garrison I could shuffle a bit around with the other base defenders so we don't need to pull the doctor card in Kodycryptor.

Attachment: acdg3-angels-end-2136.zip
This has been downloaded 2 time(s).

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
Arrow  Old Post 15-09-2004 23:06
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Turn 2137 planning Increase the size of your Attachments

We need to say to the Gaians whether or not the Tech Treaty is signed. FlameFlash still had a question, is that answered to your satisfaction, FF?

If accepted, I propose to let the Gaians start researching Doc:Mob, we can take over for Doc:Flex when we receive it and (finally) go in the open seas with probe foils or transports loaded with probe teams.
It becomes obvious that we're lagging behind in the power graph. I propose to save 40 ec's and change our economic setting to increase either popgrowth/production or our economy.
Are we willing to exchange worldmaps with the Gaians? They have probably a whole lot more cartographic data then we do.

O yes, the Gaians have met the Hive according to the Diplo screen. And on Eventis Illu slipped an interest only in the comlinks for PK's/Uni/Morgans. Hive and Spartans were not favoured it seems. He also slipped that that the Gaians have only the IndAuto beeline and CentEco, but that is old news, and quite obselete in light of a Tech Treaty.

  • I plan to rehome our new rover to Verres' Loft (is now to RPS)
  • Forgot to mention in previous post, popped the pod near that FT, a forest appeared out of it. Nice base site thus and a good counter for fungus spreading in that area.

That's about it, I wait with posting the turn untill someone can give me advice about the spore launcher preventing riots and someone 'chatting' with Yang.

Here's the screenshot.

Attachment: acdgscreenie.jpg
This has been downloaded 22 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 16-09-2004 05:08
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Avatar Enlargement: We've got the solution

Geo, reply in a minute....
-------------------------------
Ok, just checked some stuff:
quote:
Question: Does a spore launcher counts as a garrison (meaning prevents drone riots) in a base?

I have checked in a scenario editor. It appears, that it does count as police. So you can use it for drone riots.

About Kahlua Probing colony pod - presently there is accumulating last nutrient row. It means that if colony pod was completed this turn - it wouldn't decrease population from 2 to 1, but it would stay at 2. Let 2 turns accumulate and in 2138 hurry last minerals in that colony pod.

You may change Kodycryptor worker from forest to monolith. Presently it is 3-2-1, and we lack only 4 nutrients for growth. This way in 2137 we will loose 2 excessive nutrients. If you change this turn to monolith we will have 2-2-2, no nutrient loss and we gain 2EC!

It's nice to see an additional rover and SL.

Last edited by mart7x5 on 16-09-2004 at 05:18

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 16-09-2004 05:42
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Ah, I overlooked that issue in Kodycryptor. Thanks!
Why 2 turns waiting instead of 3 for hurrying the cp production in Kahlua? It's the same result and we save a few ec's with it?

Income is now 13 ec's a year, research time stayed the same. ProgPsych is finished in 2 years.

I'll start moving the RPS scout to Kodycryptor then.

No 'chat' with Yang?

FlameFlash is offline FlameFlash
Emperor
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Dec 2001
time: 23:35
  Old Post 16-09-2004 06:22 Visit FlameFlash's homepage!
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Inflate your Upload Space

Actually, the production, from my experience, happens before pop-growth, so if we spend to make it 4 turns to produce the cp and 4 turns to grow to 2 you'll get the warning, "are you sure you want to disband?"

I also posted in the diplo-thread, but I'll mention here: just want to make sure they know that it's just a tech planning treaty as opposed to a tech trade treaty. The last thing I want is to see them wanting to go to war with us because their interpretation was different than yours, Geo. Otherwise, I like it.

Also looks good on the cp on its way to block the Hive synth in our territory. How many defenders are we going to build for Heaven's Gate? (sounds like the perfect time to use that name, after all.)

FlameFlash is offline FlameFlash
Emperor
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time: 23:35
  Old Post 16-09-2004 06:31 Visit FlameFlash's homepage!
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BTW, them going Doc: Flex sounds good if they have the same interpretation of the treaty as we do.

Also, Yang didn't want to talk. Certainly a friendly neighbor, that's for sure.

Is it wise to preaccept the tech to the gaians though? Or do they have to have us do that so they can switch to biogen without any negatives?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 16-09-2004 07:04
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I think they need Ind Auto fast to avoid researching it. Geo, you mentioned smth like that they need it this turn. If they get IndAuto from us - yes - they switch to Biogen without loosing any accumulated research points.
We got our units. Can we trust them to give Biogen then? It seems like we have no choice.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 16-09-2004 07:08
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quote:
Originally posted by GeoModder
Why 2 turns waiting instead of 3 for hurrying the cp production in Kahlua?
It's actually equal choice more or less. EC will be needed. In my single player I prefer hurrying buildings over hurrying units. It's more efficient, I think.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
  Old Post 16-09-2004 14:53
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Ok, I respond more indept about the Treaty questions in the Plug-in thread, I haven't posted every nifty detail question I asked on Eventis, just the highlights.

For Heaven's Gate: Now we got a rover and a probe team past the Synth. If we build a scout patrol in the base after founding we got sufficient defenses for this part of the game IMHO.
For Kahlua production, we got sufficient time to discuss the benefits of when to hurry I think, it's a minor issue atm.

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 20-09-2004 18:04
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'kay, need some advice.

With the founding of Verres' Loft we have hit our b-limit.
The result is that Verres' Loft starts with a drone pop, and Kahlua Probing's second pop is a drone as well. Next turn Enigma Machine will grow from 1 to 2 pop. Does anyone know if that base will have a b-drone as well with it's second pop? In short, do I need to put a doctor as well in EM?

 
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