Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Data Angels > Angels MY 2131-2140
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 26-08-2004 17:58
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Angels MY 2131-2140 Support Apolyton, buy Civilization 2

Ok, my second decade starts.

2131 turnreport

  • Fooled a bit around with our eastern, southern and northern formers for road building now or next turn.
  • The KP formers are finished with the forest, sensor array next turn or let them start making a mine on one of the neighbouring rocky tiles (or sth else of course)? I will for sure rehome one of the formers to EM next turn.
  • KP starts our very first crawler. ETA in 2136-37
  • Moved our rover to KC this turn for assisting in blocking the Hive Synth. Steady as that one goes still south.
  • Founded a new base with Maki's requested label... Time to popup here again, Maki...
  • Relabeled 'Inland Sea to 'Hacker's Bay', check the screenshot for the reason. It appears we have only one landbridge to the north. We're quite isolated thus.
  • Gaians seem to have IndEcon now too (see Tech Intelligence thread).

That's about it I think, as usual movement proposals with the screenie.
I wait 'till tomorrow for posting the turn in case some comments of changes that should be done to the current building orders.

Attachment: acdg3-angels-end-2131.zip
This has been downloaded 5 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
Arrow  Old Post 26-08-2004 18:06
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
2132 proposals Browse Apolyton AD-FREE

  • Formers near RPS to the nut tile for forest, sensor and road construction/planting.
  • KC scout first tries to move in the fungus east to check on the Hive Synth, second order in case he sits there. Rover in KC responds according the data received.
  • Rehoming of one of the KC formers, and perhaps a sensor on their current tile? Or is this a waist of time atm?
  • Probe 111: let it sit tight on it's current spot as for not to be expelled by a rogue encounter with that Hive scout, or let's be daring and head back?
  • Probe 000: check our border SE or head for the FT to pop that pod near it (it's still free of fungus).
  • Probe 101 at his leisure along the coast, but he's getting weary of seeing vast panorama's of endless ocean and beach...
  • I suggest to hurry the KC colony pod production next turn (should have enough cash then) as to claim 'base site 1' ASAP.

That's about it, time for the visual show.

Attachment: acdgscreenie.jpg
This has been downloaded 55 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 26-08-2004 23:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

Good decision with the rover! I had something else in mind, but moving it to KC is ten times better.
some of my thoughts:
- how about moving rover to the monolith north first and its upgrade, then moving a scout unit there and its upgrade. this way even if the hive synth succesfully moves into fungus, it will not block the scout from entering monolith. this will also block further synth march south. but it will be dead turn - exposure of both units for possible synth attack. i'd prefer a unit to be on rocks nearby instead, but upgrades might be good thing after all. on the other hand one unit in KC would cure drones.
- formers near RPS, maybe one could move west to left nut tile to make a road, then move east to help making forest on upper nut. second former could move to upper nut right away to make road then forest. this way we do not loose a former-turn, when two formers enter a tile without road.
- there is still hope for a second land bridge. maybe go east to fungus? I would not pop the unity pod that far from a base yet in that place.

I contacted Yang - still refuses to talk.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 27-08-2004 02:45
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

The scout is already upgraded normally, he had to pass the monolith on it's way north, so no real nead to let it enter the monolith directly.

000 to the fungus it will be then, you're quite right about the risk of pod popping that far out. OTOH, by the time we have bases in the area the FT will for sure have covered that tile with fungus.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 27-08-2004 03:10
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Geo, the decision is yours about the pod, as for me. whatever you decide, we might get Ogre MKI,
"always investigate monoliths" is off, as I checked. if it was like that all the time, then you would have to manually choose that upgrade. I'm asking coz I have impression it was not upgraded. scout was green in 2125 before monolith and in 2127 after monolith. We had no morale modifiers at that time.
---
checking first if the synth moved into fungus, as you write, is a very good idea, i think. it will possibly stop hive unit one more tile earlier

Last edited by mart7x5 on 27-08-2004 at 03:27

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 27-08-2004 16:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

Ah, it is possible that I omitted the upgrade. I offen try to delay that untill really necessary or it becomes a Commando to have a quicker upgrade to Elite.

No more comments coming in, I will post the turn then.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 28-08-2004 09:51 Visit FlameFlash's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

ugh... just switched ISPs (again ) though this should be the last time for a while.

Everything looks good though, and I like waiting on the monolith upgrade unless we're at war too.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 28-08-2004 12:08
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Get a bigger avatar today!

Is there a price war or sth going on were you live now?

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 29-08-2004 08:32 Visit FlameFlash's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

No, I wish. Just was getting dial-up free through my uni, but then I find out that there was some information on usage that they didn't have listed on the website that I got my login info off of (time quotas) so wife and I subbed to DSL for the school year (especially since her modem fried and my comp doesn't have a modem) and then they were late in getting the equipment to us.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 30-08-2004 04:59
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

A midsave screenie... with less good news I'm afraid...

The only connection to the mainland is on the damaged Hive scout's tile.

Most of the turn is played. Just some details to decide upon, but I'm too tired ATM to think clearly.

Attachment: acdgscreenie.jpg
This has been downloaded 46 time(s).

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 30-08-2004 06:31 Visit FlameFlash's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Get a bigger avatar today!

Well, that's good and bad news, isn't it?

I think we need a base on Checkpoint Isthmus. Will lower our worry to just one loaction for the most part re: Hive attack when we do have to go to war.

Plus, it does have a river right next to it with some forests, so it's not a bad location anyway. It'll also make sure our territory isn't pushed back so that the isthmus is in Hive territory if Yang decides to put a base any closer to us.

I mean, they obviosly have Doc: Flex so we'll still have to be wary, but doesn't the AI usually overproduce land units and missiles and not do enough of everything else?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 30-08-2004 08:08
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

To block hine synth, if necessary, rover might go one tile south and then north-east to rocky terrain. good place for possible defense. maybe scout could go to KC to help drones? unless colony pod is going to drive there soon, but with hive synth around it might be difficult.

that scout hive north, damaged from worm attack?

Yang still refuses to talk, in before moves turn

Last edited by mart7x5 on 30-08-2004 at 11:02

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 30-08-2004 15:39
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton

FlameFlash: We must certainly be wary for Probe Cruisers. The AI builds those for sure. In a PBEM I'm playing now Morgan AI is constructing 2 probe cruisers and has only 4 bases.

I can find myself in founding a base on the Isthmus.

Mart7x5: Correct me if I'm wrong, but isn't the Hive Synth blocked already with our troops on the monolith due to the ZoC?

Normally drones riots won't occur in Kodycryptor for I have hurried the cp production there. I remember the lessons from my stints as CyCon turnplayer that first the productions are done before drones come into play. And yes, I think so too that the Hive scout has survived a mindworm attack. Perhaps it will retreat now to that base nearby for repair (fingers crossed).


Which reminds me. We have 21 ec's left and that is enough to hurry the cp production of Enigma Machine. Do or don't? I mean, do we save some money for a possible SE change to Free Market in a few turns, or do we concentrate on cranking out our current production to change ASAP to crawler production?

I'm more or less in favour of the latter.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 30-08-2004 15:41
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Full PM-box? Change here!

My only worry is that that Hive Synth won't go north now so we're stuck with it when the Isthmus is settled...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 30-08-2004 20:29
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Browse Apolyton AD-FREE

That hive synth might stay there for long. now that I think of it, there was a way to avoid it, but I haven't thought about it on time. If this stale-mate prolongs, maybe probe team conversion? But that would mean war?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 30-08-2004 21:08
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton buy from Amazon

It would mean war only if it's discovered...

Avoid it? Back then moving the probe to the Isthmus perhaps?

Anyway, turnreport 2132:

  • The two formers next to EM try to construct a road in time to save a turn for the founding of a base (EM-cp).
  • Hurried production of both KC and EM. Drones riots are avoided in KC that way.
  • SE slider is now 30/10/60, research is finished one turn faster then.
  • Rover and KC scout are both on the monolith tile blocking the Hive Synth.
  • Formers near RPS moved to their respective nut tile for road construction.
  • Damaged Hive Scout spotted on landbridge to the Hive, appearantly a mindworm was active in the area.
  • Our territorial limits are about discovered. We're isolated save for that landbridge to the Hive.

The pressend save:

Attachment: acdg3-angels-end-2132.zip
This has been downloaded 2 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
Arrow  Old Post 30-08-2004 21:18
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Turn 2133 proposals Enter the AD-FREE zone

  • EM and KC start constructing a crawler.
  • KC cp NE, EM cp SSE.
  • Movements as indicated by the arrows in the screenshot.

Attachment: acdgscreenie.jpg
This has been downloaded 42 time(s).

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:35
  Old Post 30-08-2004 21:21 Visit Makahlua's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

w00t! Rock, Paper Scissors

I've been off working on Emperor: Rise of the Middle Kingdom (Ceasar3/Pharaoh style building in ancient China) or D&D'ing with some online pals. I am peeking in every few days though

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 30-08-2004 21:26
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Lose 30 kilos (of popups)

I noticed...

Now we can start digging up the base name thread again for before the decade ends three more bases will be founded.

We'll reach our bureaucracy-limit quickly that way.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 31-08-2004 01:37
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I loved Ceasar3, but my other life activities suffered cuse of that

I try to think of a method to overcome the synth unit.

- attempt to enter fungus tile, where synth is currently with the scout.
if scout enters it, then synth may be north on base site 1 or north east in fungus - the only possible tiles he may go.
where to put rover then?
--------------------------
2133 is in.
Bloody hive synth camps in that fungus....

Last edited by mart7x5 on 02-09-2004 at 11:31

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
Post  Old Post 02-09-2004 15:01
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
2133 turnreport Support Apolyton, buy Galactic Civilizations

  • The Gaians have found us. Their Spore Launcher on 28.62 (east of RPS) must have established contact. I changed course of probe 101 accidently and found a rover on 28.74, I think this rover must have popped the pod east for that one is gone since this turn (last turn it was still present, so that's weird with distance from it's present location, perhaps another Gaian unit nearby?). This proves that the Gaians have Doc:Flex for sure!! Btw, they sended a pré-accepted Treaty proposal to us, I can't check on tech acquisition thus. Someone...?
  • The landbridge to the Hive is literally cursed!! I tried to move probe 111 in the fungus there again and this time a native Spore Launcher appeared. It looks like the Gaians are ATM our only ticket to Doc:Flex
  • Was lucky with the EM cp. It's last 1/3 movement brought it on it's present location. One turn sooner a new base!
  • KC cp on it's way north.
  • Rover on it's way in the fungus as Mart proposed.
  • Hurried the cp production of SH with all our ec's (12). I think it is paramount to cover our whole territory ASAP now. Founding of a base on the 'SH pod?' tile should do the trick neatly.
  • Moved the former near KC to KP-EM and started a farm there.
  • Moved a former to the north end of the Canyon for road building to start with.

That's about it, the pressend:

Attachment: acdg3-angels-end-2133.zip
This has been downloaded 2 time(s).

Last edited by GeoModder on 02-09-2004 at 15:35

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
Arrow  Old Post 02-09-2004 15:05
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
2134 proposals -and 2133 discoveries Support Apolyton, buy Galactic Civilizations

  • Check on the positions of the Gaian units. They're quite wide spread, so two transports must be active on their side...
  • Undecided on the former southeast of EM. Help in the south for our soon to come base or help between EM and KP?
  • How do we respond on the Gaian Treaty proposal? I start making a friendly response anyway and post it in the diplomacy plug-in thread.

Attachment: acdgscreenie1.jpg
This has been downloaded 34 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 02-09-2004 15:24
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Put an end to popups!

Geo, you posted initial save?
----
I checked Gaian techs, they do not have IndAuto. Maybe trade for Doc:Flex? They do not have hive comm either.

hive synth might retreat. If not maybe probe team might approach from north and make passage for colony pod. my calculations show that colony pod would have to wait only 1 additional turn.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 02-09-2004 15:36
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Sorry

Is corrected, the pressend is now attached.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 02-09-2004 19:39
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I will accept the Gaian Treaty proposal and post the turn then.

I think with the rather quick processing of this turn that the other two teams won't be suspicious of diplomatic contacts.

Edit: Turn update.

  • Accepted a Treaty with the Gaians.
  • Tinkered (again) with the econ/lab output. We're now at 40/0/60 with an annual income of 10 ec's, research rate of 9 years and present one is finished within 5 years (was 6 years before the change).

Last edited by GeoModder on 02-09-2004 at 19:51

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 04-09-2004 08:55 Visit FlameFlash's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Looks good. Nice to know we have made contact.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 06-09-2004 15:15
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton or Terrorists Win

A request, can someone else play this turn?

I made a mistake when opening the turn (clicking 'save and exit' instead of 'enter') and all unit movements were blocked when I finally got the turn open.

If I open it now a reload message will generate.

On other news, a Gaian transmission has come in. Read the 'Plug-in' thread.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 06-09-2004 15:21
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization 2

I have clean save, Geo. I can do it. Let me make screenie...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 06-09-2004 15:57
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Mission Year 2134

  • Colony Pod in Snowflake Heaven completed
  • That's pretty it. Nothing more interesting happened... as I recall


Please, review orders for units, colony pods and formers.

Issues

  • If rover enters fungus next to hive synth, can it provoke Yang to attack?
  • Also, North most Probe team could allow for pod to move towards its base site. Three movement turns are drawn
  • No imminent drone riots it seems
  • All bases apart from RPS are doing supply crawlers now. SH just started the 4th one. Keep it that way?

Attachment: acdg3screen2134a.jpg
This has been downloaded 26 time(s).

Last edited by mart7x5 on 06-09-2004 at 16:16

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 06-09-2004 19:19
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Enter the AD-FREE zone

Gaian color and Angel bases?

To answer your questions:
- No, moving in the fungus would no provoke Yang for the simple reason we are on our own territory.
- Probe 111 (northern one) is good on that course IMO, else we're stuck on that monolith if Yang keeps on blocking...
- Yes, keep any free base on crawler production.
- I'm not so sure about a sensor between EM and SH. Perhaps too soon but if you feel it's necessary, go ahead. My intention was aiding in farm+solar construction on that former on the west or when the KP crawler is finished.

Edit: not really necessary of course, but it might be wise that I post the Morgan turn (Mart forwarding it to me) to avoid questions by other factions.

Last edited by GeoModder on 06-09-2004 at 19:55

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0668 seconds (92.94% PHP - 7.06% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net