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mart7x5
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quote: Originally posted by GeoModder
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Next production Rec Tanks thus. I suppose KP has priority for rushing. Or do we construct RT's in one base at the time. | I would propose to start in all major bases RT as next building. We will rush them as energy comes. With 4 rows they will build pretty fast.
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mart7x5
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2139 is in.
There is still drone problem in Kahlua Probing after completion of cp. Solutions are:
1. Make a doctor there:
+0 nut
+4 min
soceng: 50/0/50
17 science/year (12 years)
+12 EC/year
2. Change soceng
+2 nut
+6 min
soceng: 30/30/40
13 science/year (16 years)
+9 EC/year
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:35
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Partially played the turn. Only the former next KP and the KP cp must yet be moved. Made a mistake with probe 101, sent it straight west instead of NW, it bumped back from the fungus. 
I prefer to go as fast as we can on research, and still stay a little bit behind on the Gaians, a matter of having Doc:Flex first, so 20/30/50 energy allocation sounds more interesting to me.
So far I started a rec tanks in KP, and a crawler in the other two bases which finished their production. Hurried the Verres' production with 2 energy, 16 left for (possible) hurrying elsewhere (like Enigma for instance, is finished in 2 turns as well).
As for the Morgans starting 3 SP's at the same time, they've done that before. I think they do so to gather some surplus minerals while a research with an interesting facility in it is completed and then switch to that facility (like rec tanks). They lose minerals of course when switching but the facility is finished then.
So, do we sent the cp north, far east or northwest through the fungus? And do we let the free former move to Kodycryptor for road construction to the north or is another task in someones mind?
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mart7x5
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quote: Originally posted by Hercules
where's the Cp near Chokepoint going? |
I believe it has reached its destination. Tents are being streched as we speak
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:35
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Some remarks for this turn:
- Morgans are probably colonising atm, their population has decreased by one. Or mw's are troubling them of course.

- Heaven's Gate is founded, I've put as first production a former, but (check the screenie, red circled tile) native life is destroying the forests on the east of it... I'm willing to take the risk of having the base undefended for a turn or three ('till the rover is back), but the final vote is on the majority of course.
- Kodycryptor started it's second former, leave it or change to crawler/rec tank? I feel we're gonna need more terraformed tiles soon with all those crawlers cranking out, so that's why.
- Verres' Loft started a scout patrol, will release our second rover from guard detail which can go to the Hive Synth area then next turn. Question, already let it go to Kodycryptor or wait till the patrol is finished? If the 'police' leaves the base drones happen next turn, so don't know for sure if the production will finish first before drones kick in.

- For the second turn the patrol of Googlieplex is unable to pop the pod south of it. Nasty fungus!

Attachment: acdg3-angels-end-2140.zip
This has been downloaded 1 time(s).
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mart7x5
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quote:
Heaven's Gate is founded, I've put as first production a former, but (check the screenie, red circled tile) native life is destroying the forests on the east of it... |
I have checked some turns back. This forest is destroyed already from 2135. No further damage is seen. Maybe the "pipe" spit a bit on that tile and went for the party to Yang? 
quote: I'm willing to take the risk of having the base undefended for a turn or three ('till the rover is back) |
The area is of the most strategic importance:
- isthmus point - naval bonus for ships crossing it
- pushes Yangs border
- forests with river, already solar collectors in the area.
I would not leave the base undefended. We need rover at the moment for other tasks, but I would allow former to accumulate 3 more minerals, then hurry it with 6EC, to have next turn accumulated 3 minerals for scout patrol - we need it there badly, I think, based on those three points above. Probe team thus should stay in Heaven's Gate till regular unit is present.
quote: Kodycryptor started it's second former, leave it or change to crawler/rec tank? I feel we're gonna need more terraformed tiles soon with all those crawlers cranking out, so that's why.
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I would change it for recycling tanks. At this point of the game they are better than supply crawlers. Not many crawlers will be able to crawl 3 points, which rec tank gives. Mostly only 2, like forests.
quote: Verres' Loft started a scout patrol, will release our second rover from guard detail which can go to the Hive Synth area then next turn. Question, already let it go to Kodycryptor or wait till the patrol is finished? If the 'police' leaves the base drones happen next turn, so don't know for sure if the production will finish first before drones kick in.  |
My experience is that rover should stay this turn. Otherwise drone riots will occur before a unit is complete - this is my often experience from single player.
quote: For the second turn the patrol of Googlieplex is unable to pop the pod south of it. Nasty fungus!  |
It's already done, but for popping I would change crawler for network node or rec tanks. In this case, I would wait with popping for several turns, coz crawler will have soon 50% accumulated. let it complete than pop the pod. maybe even pop with former, 100% succes and there is a scout still for fast reaction if mindworm is there.
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All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
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