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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 25-09-2004 16:51
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#91 Report this post to a moderator
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'kay, turn is ready to post thus.

For answers: yes, I plan the next base on probe 111 current location, and yes, the rover is supposed to check for mindworms. I actually hope it will bounce back.

As for the Kahlua cp, if next production of Verres' is made a scout, that rover is free in a while to escort it. Otherwise we could always sent the other rover back once the new base has it's own patrol.

Next production Rec Tanks thus. I suppose KP has priority for rushing. Or do we construct RT's in one base at the time.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 25-09-2004 22:38 Visit FlameFlash's homepage!
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#92 Report this post to a moderator
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And I would propose Mart as Sinder...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 25-09-2004 23:19
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Perhaps Maki feels ready for another session?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 26-09-2004 08:35
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quote:
Originally posted by GeoModder
...
Next production Rec Tanks thus. I suppose KP has priority for rushing. Or do we construct RT's in one base at the time.
I would propose to start in all major bases RT as next building. We will rush them as energy comes. With 4 rows they will build pretty fast.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 26-09-2004 08:41 Visit FlameFlash's homepage!
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Agree with mart.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 28-09-2004 10:06
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2139 is in.
There is still drone problem in Kahlua Probing after completion of cp. Solutions are:

1. Make a doctor there:
+0 nut
+4 min
soceng: 50/0/50
17 science/year (12 years)
+12 EC/year

2. Change soceng
+2 nut
+6 min
soceng: 30/30/40
13 science/year (16 years)
+9 EC/year

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:35
  Old Post 28-09-2004 18:34
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In KP we can also go 20/30/50

This gives Doc Mob in 11 years but and 10 ecs?

Note the Morgan's have started production of 3 SPs The WP. HGP and the ME

Their likely strategy is HGP and PTS, which can be a fearsome combination ( if the While you wait game is any guide.

We might want to think about cranking out those crawlers first or a mixture of crawlers and RTs

Also quite a number of formers complete this turn ready for forestry and roads or whatever next turn.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
  Old Post 28-09-2004 22:36
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I'm in.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 29-09-2004 02:13
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Partially played the turn. Only the former next KP and the KP cp must yet be moved. Made a mistake with probe 101, sent it straight west instead of NW, it bumped back from the fungus.

I prefer to go as fast as we can on research, and still stay a little bit behind on the Gaians, a matter of having Doc:Flex first, so 20/30/50 energy allocation sounds more interesting to me.
So far I started a rec tanks in KP, and a crawler in the other two bases which finished their production. Hurried the Verres' production with 2 energy, 16 left for (possible) hurrying elsewhere (like Enigma for instance, is finished in 2 turns as well).

As for the Morgans starting 3 SP's at the same time, they've done that before. I think they do so to gather some surplus minerals while a research with an interesting facility in it is completed and then switch to that facility (like rec tanks). They lose minerals of course when switching but the facility is finished then.

So, do we sent the cp north, far east or northwest through the fungus? And do we let the free former move to Kodycryptor for road construction to the north or is another task in someones mind?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:35
  Old Post 29-09-2004 04:53
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Sending it north looked the best to me

mart7x5 is offline mart7x5
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Sep 2002
time: 22:35
  Old Post 29-09-2004 08:03
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#101 Report this post to a moderator
Put an end to popups!

A road north will be needed for connecting bases there.

About Morganic tactics of accumulating minerals in SP for facilities - I would prefer to build crawlers instead than loose minerals this way. They may supply energy for hurrying those facilities and still return full minerals for some SP later. Is there any big advantage in what they do? Maybe security, cause mindworms can't get them like they can destroy crawlers.

About colony pod - very difficult decision. all directions have their disadvantages.

east - long trip there
north - hive synth problem
north east - fugus travel

I would risk north, but for that I would attempt later to build additional units in those bases for security - in case hive synth attacks and somehow wins. it is infantry after all.
More votes are needed

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
  Old Post 29-09-2004 16:12
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I need to post the turn in 10 hours or so from now. If no more people post their opinion in that time, I sent the free former and the cp north, and hurry the production in a base if sufficient cash is available.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
Post  Old Post 29-09-2004 22:53
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Sliders at 20/30/50, gives us 6 ec's/year and 12 year research time. I guess update on the diplomaty is necessary then.
Cp and former to the north, Kahlua Probing starts a Rec Tanks, the other bases crawlers. Hurried Kodycryptor crawler for 16 ec's, just what we had in the pocket.

Attachment: acdg3-angels-end-2139.zip
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GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
Arrow  Old Post 29-09-2004 22:57
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#104 Report this post to a moderator
2140 propositions Get a bigger avatar today!

I propose to try popping that pod south of Googlieplex IF no b-drones there with the founding of Heaven's Gate. Reason is that it can for 4 turns be left alone without a garrison. Objections?
Guess sending the rover near Heaven's Gate back south so the KP cp can pass.
Probe 101 I plan on sending west again by the river which runs to Verres' Loft.

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Hercules is offline Hercules
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in Tir Na Og
Sep 2002
time: 05:35
  Old Post 30-09-2004 03:36
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Inflate your Upload Space

Yes to these plans. I missed some turns, where's the Cp near Chokepoint going?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 30-09-2004 03:43
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#106 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Hercules
where's the Cp near Chokepoint going?

I believe it has reached its destination. Tents are being streched as we speak

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 30-09-2004 04:43
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Put an end to popups!

Yep, the base will be named Heaven's Gate, as to put a stern reminder on Yang not to get further.

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 03-10-2004 17:15
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2 members already downloaded before me and nobody has a comment? This will be an easy turn then...

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
Post  Old Post 03-10-2004 19:10
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Some remarks for this turn:

  • Morgans are probably colonising atm, their population has decreased by one. Or mw's are troubling them of course.
  • Heaven's Gate is founded, I've put as first production a former, but (check the screenie, red circled tile) native life is destroying the forests on the east of it... I'm willing to take the risk of having the base undefended for a turn or three ('till the rover is back), but the final vote is on the majority of course.
  • Kodycryptor started it's second former, leave it or change to crawler/rec tank? I feel we're gonna need more terraformed tiles soon with all those crawlers cranking out, so that's why.
  • Verres' Loft started a scout patrol, will release our second rover from guard detail which can go to the Hive Synth area then next turn. Question, already let it go to Kodycryptor or wait till the patrol is finished? If the 'police' leaves the base drones happen next turn, so don't know for sure if the production will finish first before drones kick in.
  • For the second turn the patrol of Googlieplex is unable to pop the pod south of it. Nasty fungus!

Attachment: acdg3-angels-end-2140.zip
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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
Arrow  Old Post 03-10-2004 19:12
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#110 Report this post to a moderator
2141 proposals Tired of ads?

See for yourself, the arrows are an indication as usual.

Some things depend on your feedback of course.

Edit: O yes, checked the probe cost of the Hive Synth: 41 ec's.

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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 03-10-2004 19:50
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#111 Report this post to a moderator
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quote:

Heaven's Gate is founded, I've put as first production a former, but (check the screenie, red circled tile) native life is destroying the forests on the east of it...

I have checked some turns back. This forest is destroyed already from 2135. No further damage is seen. Maybe the "pipe" spit a bit on that tile and went for the party to Yang?
quote:
I'm willing to take the risk of having the base undefended for a turn or three ('till the rover is back)

The area is of the most strategic importance:
- isthmus point - naval bonus for ships crossing it
- pushes Yangs border
- forests with river, already solar collectors in the area.
I would not leave the base undefended. We need rover at the moment for other tasks, but I would allow former to accumulate 3 more minerals, then hurry it with 6EC, to have next turn accumulated 3 minerals for scout patrol - we need it there badly, I think, based on those three points above. Probe team thus should stay in Heaven's Gate till regular unit is present.
quote:
Kodycryptor started it's second former, leave it or change to crawler/rec tank? I feel we're gonna need more terraformed tiles soon with all those crawlers cranking out, so that's why.

I would change it for recycling tanks. At this point of the game they are better than supply crawlers. Not many crawlers will be able to crawl 3 points, which rec tank gives. Mostly only 2, like forests.
quote:
Verres' Loft started a scout patrol, will release our second rover from guard detail which can go to the Hive Synth area then next turn. Question, already let it go to Kodycryptor or wait till the patrol is finished? If the 'police' leaves the base drones happen next turn, so don't know for sure if the production will finish first before drones kick in.

My experience is that rover should stay this turn. Otherwise drone riots will occur before a unit is complete - this is my often experience from single player.
quote:
For the second turn the patrol of Googlieplex is unable to pop the pod south of it. Nasty fungus!

It's already done, but for popping I would change crawler for network node or rec tanks. In this case, I would wait with popping for several turns, coz crawler will have soon 50% accumulated. let it complete than pop the pod. maybe even pop with former, 100% succes and there is a scout still for fast reaction if mindworm is there.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 03-10-2004 20:22
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I'd changed production to a NN before trying to pop it, don't worry... and as Herc (or was it FF?) already said: when switching in the same turn to another production and back doesn't lose the acquired minerals above 10, so not worries there too.

Ok, sofar a tie for the Kodycryptor production.

For Heaven's Gate, I had the same thoughts about hurrying production.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:35
  Old Post 04-10-2004 02:11
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OK happy with that.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
  Old Post 04-10-2004 02:33
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Edit: Ok switched Kodycryptor to a Rec Tanks, nothing else was argued about so I post the turn.

Time for another thread.

Last edited by GeoModder on 04-10-2004 at 04:33

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 04-10-2004 09:27 Visit FlameFlash's homepage!
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Remove this text

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:35
  Old Post 05-10-2004 22:00
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BTW who's the next turn player or did I miss something.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:35
  Old Post 05-10-2004 22:24
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No, you didn't.

 
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