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mart7x5
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It is something for discussion. I would avoid putting doctors as long as possible. And here an alternative:
Make social choices:
Eco: 20
Psych: 50
Labs: 30
for this turn 2137.
In 2138 we will have enough to go Free Market, then adjust this social setting.
Doctors give no nutrients, and nutrients we need for growth. what do you think?
Maybe in addition:
Doctor:
+2 Psych
Worker (e.g. in forest)
+1 nut
+2 min
+1 EC
worker gives twice as much
Last edited by mart7x5 on 20-09-2004 at 20:52
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mart7x5
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We would need to evaluate what is better Planned or FM?
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mart7x5
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Yes. The social settings were not included. And I think we may go FM if we decide to in 2138.
We may sign a Social Treaty, if Gaians wish to do it. We may discuss it first here. I have to think about it.
Gaians:
Want: Green
Do not want: Free market
Data Angels:
Want: Democracy
Do not want: Power
We may be in loosing position here. At least in the beginning of the game.
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mart7x5
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One thing about FM is that we will no longer be able to afford leaving a base without a unit. Worms are very likely to get to one of them.
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mart7x5
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Actually Planned does not look that bad. We will need only ethical calculus and there goes pop boom.
One remark- if in Planned psych is going to be 30% (and maybe 40% too) Kahlua probing may be in danger of drone riots. IIRC pop growth is before production, thus drone riots may occur. Doeas it mean we will not have that colony pod there? In planned mineral costs go down, so the pod will be next turn. In that case maybe a doctor there for this one turn only? Or increase psych? Unless I am wrong and there will be no drone riots. I would need to check it, but I have no time at the moment.
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mart7x5
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quote: Originally posted by GeoModder
... on running 50/0/50 energy allocation on planned while bases will grow. I have to admit I'm not so familiar with this situation. |
I think sometimes suddenly bases go for drone riots. Cause: when there is 1 population basic (unmoddified) happines may be different than that when pop is 2. Let's hope it will not be the case in our bases this time.
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mart7x5
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quote: Originally posted by GeoModder
...There are quite some other bases who finish their production this year, and grow. I propose to launch a cp production wave on them, as to increase our base pop and to make the PTS more powerfull once we have it. |
Could we squeeze Recycling tanks somehow there? They are great facilities. They cost no upkeep, and give +3 resources (1 each). We could rush them with energy, after first 10 minerals are accumulated. that should not take much time.
Any propositions as to when to do it?
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mart7x5
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RecTanks cost 4 rows. With planned and wealth it is like 4x8=32. This way having 10 minerals, cost of each hurry will be 22x2=44EC. Not that much.
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mart7x5
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I would propose Flameflash for Sinder. I think I can analyze data during this time. Unless he wishes otherwise.
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All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
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