Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 232: 1170 AD
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 03-09-2004 13:55
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Turn 232: 1170 AD Browse Apolyton AD-FREE

Defense Plan, first iteration. Comments please!
Aeson's comments, mostly implemented now


Start

- GoW offers flight... twice. Accept. we're now in the modern age

- RP sends 100g + WM. Sending WM in return, can't send horses.

- EotS builds tank, start tank.

- Hurricane build tank. Starts tank.

- Bolderberg hit by pollution. I'm not certain if it can be remedied building a DD, otherwise it's going to become a tank. Luckily not in the last turn of our build.

- D-ville builds tank. Starts worker.

- Tempest builds Tank. starts Tank

- Tornado builds Tank. starts worker.

- WoC builds Tank. Starts Tank.

- SA builds tank. Starts tank.

- Palace extension (the next era, no doubt)

- 2511 gold, 70%, 703bpt, -172 gpt. (computers in 9 of 9) 0/6240 beakers collected.
Modern Era Tech Cost

tech plan
8 turns at 70%, 1 turn at 60% gives us computers. That will cost us 1459 in gold right now. Add to that some 400 in extra upkeep over the next 9 turns, totalling the cost at little under 2000 gold. 640 for 1-turn tanks in SA --> 2640 in gold.
Our income in the same period: 500 from GoW. 900 from RP. and at least 1000 from ND. That's a minimum of 2400 gold, added to the 2510 already present. We are left with 2300 gold for upgrades and spy missions.

We need 960 to upgrade our galleons, after that, every 20 gold gives us an MI (let's say 30 MI for the moment, which will be more than enough). Another 1500 gold, or 800 gold in treasury for spy missions in 241. If we sail in 241, we've got 2 more turns of cash collecting, or some 900 more gold, totalling 1700 gold by D-Day. This most likely will be supplemented with us selling tanks to ND. It could as well be supplemented with us selling radio to GoW (which we might consider doing, for various reasons).

Is this enough? If not, we need to delay the invasion, as every turn will roughly give us an extra 400-500 gold.

shortrushes
- disband MI in SA.
- shortrush to settler (20 gold, 80 gold)

forces
(- 7 MI, 2 galley)
- 14 art
- 24 workers (+2/turn)
- 5 settlers (+.53/turn)
- 20 rifle
- 57 inf
- 56 tanks (+ 6.75/turn)
- 12 galleon
- 18 destroyer (+1.08/turn)
- 11 transports (+0/turn)
- 2 carrier
- 3 sub (+0/turn)
- 2 explorer (+.18/turn)

- Strong in strength to GoW, to ND, and to Lego.
- Legoland and Vox are trading workers, or Lego is adding Voxian workers to its cities... the slave count changes nearly every turn (now, only 1 Voxian slave, last turn 3 IIRC)

Moves

- clean pollution.

- irr Bolderberg 6

- added 2 workers to Inchon. We need all the commerce we can get... should have done it last turn, for an extra 5 gold.

- 2 forest remains, D-ville 99 and WoC 23.

- 7 new tanks to 7 East coast cities.
- Southern Sub moves 999
- Northern sub spots another Lego Battleship, Panama . Two BS are in view.
- Other sub moves 632. spots another BS, Tipperary. Lego really is doing something about that navy of theirs, the only ting I don't understand is why they don't stack their ships (they get free bombardment like that)
- all the rest fort, extra workers on the coast included.


workforce shuffles

- Bolderberg needs a lot of shields to make up for the loss of the hill last turn.
- Tornado doesn't, as it is building a worker. Two grass set to sea.
- Cyclone takes one grass (leaving the other open for growth) instead of plain.
Bolderberg takes plain instead of coast. Also takes the hill back. -2 fpt with new irr, but that's not too bad, wasn't in WLTKD anyway.

- Tornado moves off two grass near Sufa, takes coast instead.
- Sufa takes grass instead of coast (temporary on 4 spt). Next turn, get Tornado back to 50 spt.

- Blizzard moves off desert, takes coast instead
- SS takes desert instead of mountain.

Current Builds
the plan basically is to keep building whatever is building in a city, and from the moment we get marines from GoW, switch all tanks to marines.

Eli : tank in 1 (either tanks with tiles going to Inchon, or fighters for scouting. I'm in favor of bring at least 2 fighters to the invasion, just so we can scout the coast. Each fighter costs .67 tank in Eli)
Inchon : explorer in 5. lost WLTKD (unexpectedly), might add 3 workers for extra commerce... for the moment haven't done it yet.
WoC : tank in 1
Inchoff : tank in 4
D-ville : worker in 1 tank next
Santa Ana : tank in 1.
Blizzard : destroyer in 1
Monsoon : tank in 1
Arashi : palace in 13 (prebuild for CIA)
WW : tank in 2
Tempest : tank in 1
SS: settler in 3 (shows 4)
Hurricane : tank in 2
OG : DD in 3
EotS : tank in 1
Bolderberg : DD in 1
Cyclone: settler in 2
Tornado : worker in 1. tank next
Typhoon : tank in 1
Sufa : Explorer in 2


Diplo

- Anyone has any idea when we could start selling communism around? GoW doesn't have it yet, nor does RP.


Other

- in the score graph, there is a very sharp peak from this turn... the reason is we had only 4 lux while it was recorded.

- in F11, we're #3 in production at 921(last turn 932). productivity 1901, #4 (last turn #4 at 1798).

-Legopolis is still running a food deficit.

- I've got a feeling Lego is receiving lux from ND again. After their fake war, they jumped higher in score than before, while we ended lower. It could be something else, but more lux would be a reasonable explanation

Next Turn

- get Tornado back to 50 spt
- get Bolderberg back to 60 spt (62?), and + fpt

- keep our cities, where possible, at a little too high spt. That has made it possible in a few cases to correct the effects of pollution. e.g. Monsoon could take one more irr every other turn, and grow its foodbox, however a bit of protection is worth more.

Keep us safe!

DeepO

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0286 seconds (86.25% PHP - 13.75% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net