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DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 18-05-2004 04:04
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Next time, I'll include other colour dots for the cities, to make it more clear. Should have done that before

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:30
  Old Post 22-05-2004 14:51
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How about some shortrushing in WoC?

Also, do we want any more Uni's? If WoC is the ultimate determinate of when Mob' starts, there might be a case for another Uni in a Metro.

DeepO is offline DeepO

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  Old Post 22-05-2004 23:10
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Got spare money?

shortrushing: I thought about that. But shortrushing is expensive: for every turn we would shave off the eta, we'll need 160 gold. That's more then enough to upgrade one pike to a rifle, andWoC can only produce one rifle per turn when fully built.

Unis: I'm not sure. So far, I've been playing and planning like we're quickly running out of time, and we only have one shot for a chance of victory. That means we don't need any more research once we start invading. I'm not sure this is the good way of doing it, but literally everything is spend on the war effort, including our future research power.

Start of Mob: WoC is definately the most important city we need to wait for. However, right now, not a lot of good would come from mob, so as long as we don't need it, we better don't mobilize either.

DeepO

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:30
  Old Post 22-05-2004 23:31
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Got spare money?

can other teams tell if we've mobilized? I'm sure they could tell by shield increases if they spied, but does it appear anywhere else? Could they read it from the demographics?

asleepathewheel is offline asleepathewheel
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listening too long to one song
Mar 2002
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  Old Post 22-05-2004 23:31
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can other teams tell if we've mobilized? I'm sure they could tell by shield increases if they spied, but does it appear anywhere else? Could they read it from the demographics?

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:30
  Old Post 22-05-2004 23:31
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Put an end to popups!

Is Mob like a shield GA? I've just played a game where I got my GA off the Hoover Dam. Typically, a city with 50-60s would jump to 80-90s. For Infantry builds, this did zippo - same 2 turns as without the GA.

Good point about the shortrushing, I was thinking of at the margin, to cheaply shave off a turn rather than bulk spending.

I also take the point about Uni's - this is our slim chance and we have to be comitted.

DeepO is offline DeepO

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Jan 2002
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  Old Post 22-05-2004 23:45
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There are a couple of things where teams can see if we are in mob. They don't need to spy (that is another solution, of course), but AFAIK by asking for terrain info on one of our tiles, they'll see the shield output of that tile, for us. Which means they can spot the extra shield

Something that will also mean instant detection is that our culture rate will be cut in half. All of a sudden, all teams will be gaining on us. Once they spot that, they can check the tiles, or do some spying, and our mob is detected. So again, no real surprise there.

CH, there was a thread linked in this forum a couple of months ago. (I think it was one of the must read threads of the strat forum). One of the main things I remembered is that mobilization is like a GA, when you're building land units. Ships aren't affected...
And once the mob starts, all cities should be tweaked again to lose as little shields as possible. I think the numbers in the post on previous page are relatively correct, though. Indeed, there is little to gain from a 80 spt city, that city either has to grow or to shrink to stop the waste.

DeepO

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 01-06-2004 02:27
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Here is Catt's thread on mobilization:

http://apolyton.net/forums/showthre...?threadid=51788

As pointed out, I think we have to expect that Lego will know the moment we mobilize... not that they will be surprised.

BTW, on that note, we should keep our eyes open for Lego's mobilization!!

DeepO is offline DeepO

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  Old Post 01-06-2004 02:58
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Avatar Enlargement: We've got the solution

I'm checking the culture graph every turn, but it might take 2 or 3 turns before we really notice them falling behind. I think they feel relatively secure, though, and won't mobilize until after they see us doing it. That's the prime reason why I'd like to keep us from mobilizing until the very last moment

DeepO

DeepO is offline DeepO

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  Old Post 02-06-2004 00:08
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Foresting update (960 AD). Blue is already done, red are cities.

DeepO is offline DeepO

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  Old Post 02-06-2004 02:08
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Currently turn 211. Just started on Combustion, for which we need 5 turns.
216: Combustion researched
220: Mass Prod researched
224: Mot Trans researched (Tanks!)
224-5: Amph. warfare researched.

If we go for the following 3 techs in line, and don't give them to GoW, we can get there in 224 (2 turns behind original schedule). I'm not sure if GoW can do the techs at same pace (maybe they can), but they would be good to get flight, and Amph. warfare.

We will need to ask them for gold, though. Not that we're lacking it (we can run 100% tech for >20 turns as long as RP keeps sponsoring us), but if we take Combustion and Mass prod, the efforts aren't evenly split. Oh, and we need to contact them regarding timing: we can probably launch near turn 240 (we should), but that is of no use if they aren't ready yet. Any later will mean we're facing a lot of defenses from Lego: ships, bombers, and marines.

BTW, we can nearly get radio in 6 turns (By that time, we probably can). That means we're very close to getting mech infs (~236), and to get to MA(~248)! In case the Lego invasion goes well, this opens a lot of perspectives: Lego invasion done, we immediately follow through with an attack on Bob. We can land mech infs at turn 240, by shipchaining (a lot of mechs, BTW). After that, a doughnut attack on GoW is very possible. Interesting idea...

DeepO

Theseus is offline Theseus

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Apr 2002
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  Old Post 02-06-2004 03:38
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Evil idea, I think you mean.

Man, this gonna get fast and furious!!

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:30
  Old Post 04-06-2004 04:38
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PM to Alexman Enter the AD-FREE zone

Not sure where we were discussing this, but here seems a good place to log this ...

quote:


Hi Alexman,

I hope you don't mind this PM - I'll get stright to the point. Gathering Storm in the PTWDG1 are considering a deal for Communism with another team. We have an Ironworks city (Wind of Change) some way from our FP which should benefit from a Police Station - the question is : how much? The factory is near completion and the Hoover Dam is built

If you are able to advise us on this we would be most grateful, if not, we understand.

The save is uploaded to http://apolyton.net/upload/view.php...om_Legoland.SAV

With thanks and regards,

Cort Haus
Gathering Storm


Cort Haus is offline Cort Haus
Emperor
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Apr 2002
time: 05:30
  Old Post 04-06-2004 05:19
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from alexman Full PM-box? Change here!

quote:


If you build a Police Station in WoC, the corruption will go from 42% to 31%. If you also get a WLTK day, it will go down to 24%. All this is in Republic.



He asked if we needed to know under Communism. I said no, thanks - not yet anyway

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 04-06-2004 05:26
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quote:
Originally posted by DeepO

We will need to ask them for gold, though. Not that we're lacking it (we can run 100% tech for >20 turns as long as RP keeps sponsoring us), but if we take Combustion and Mass prod, the efforts aren't evenly split.

DeepO


Combustion + Mass Prod = 7200
Flight + Amphib = 7200

We'll be charging them though for Atomic Theory, Electronics and Mot Trans. Rubber can be part of their payment - question is what's the price?

We could say : half beaker cost of each, which would be (4800 + 4320 + 3360 ) / 2 = 6240

or, knock a bit off the Darwin techs if we wanted to be generous.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:30
  Old Post 04-06-2004 06:06
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as in 6240 gold?

That's a frickin' huge amount. Maybe we could do 4k (200/20) + rubber + future considerations

DeepO is offline DeepO

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Jan 2002
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  Old Post 04-06-2004 19:55
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Ah, okay, CH. didn't realize it worked out like that. But that still means Mass transportation needs to be sold, so the problem only shifts: we do 3 techs, they do 2.

please, no gpt deals which end after the invasion point! future considerations sound nice, though. excellent decoy

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 04-06-2004 19:56
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Damn, I should pay more attention when reading. Sorry, CH So 6240 gold, heh? Nice

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 25-06-2004 02:45
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Remove this text

last pics (forests, and maps) in turnthread 217

DeepO

DeepO is offline DeepO

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  Old Post 25-06-2004 02:56
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something else: an estimate on how much money we'll need.
upgrade costs are twice the difference in shields between units, right?

So, spears upgrade to infs for 160 gold, pikes for 140 gold, rifles for 40
cats upgrade to arts for 120
galleon upgrade to transport for 80
MI to guerilla for 100(? not sure on shield cost)

we've got
- 8 spear --> 1280
- 27 pike --> 3780
- 27 rifle --> 1080
- 14 galleon --> 1120
- 8 cat --> 960
- 12 MI --> 1200

in total, that's 9420 in gold. We currently have 4200, and expect to receive 4500 from GoW. while selling tech to ND, and getting funds from RP, we're more or less running no deficit, at max tech. So right now, we can upgrade most of our units (e.g. leaving the MI last), while racing ahead in tech.

This means that MI will become available soon too. upgrading 100 infs to MI --> an extra 2000 gold.

Conclusion: we don't have the cash to spend foolishly, but won't need to save on our tech expenses either. Great!

DeepO

DeepO is offline DeepO

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  Old Post 28-07-2004 01:34
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mobilization calculations

Also note the post a few above with a procedure on how to send lux

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:30
  Old Post 13-08-2004 14:07
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Modern Era Tech Costs Support Apolyton, buy Call to Power 2

Rocketry - 5760
Fission - 6720
Computers - 6240
Recycling - 5760
Space Flight - 7200
Nuclear Power - 6720
Superconductor - 7200
Miniaturisation - 7680
Ecology - 6240
Synthetic Fibers - 6720
Satellites - 6240
Laser - 6720
Genetics - 7680
Stealth - 7200
Smart Weapons - 6720
Robotics - 7680
Integrated Defence - 8640

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:30
  Old Post 13-08-2004 14:09
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Space Ship Parts Support Apolyton or Terrorists Win

Docking 160s. (Space Flight, Aluminium)
Cockpit 320s. (Space Flight, Aluminium)
Engine 640s. (Space Flight, Aluminium)
Exterior 640s. (Synthetic Fibers, Aluminium, Rubber)
Stasis Chamber 320s. (Synthetic Fibers, Aluminium.)
Storage 160s. (Synthetic Fibers, Aluminium.)
Fuel Cells 160s. (Superconductor, Uranium)
Life Support 320s. (Superconductor, Aluminium)
Thrusters 320s. (Satellites, Aluminium)
Planetary Party Lounge 160s. (Laser, Aluminium)

DeepO is offline DeepO

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  Old Post 21-10-2004 00:10
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a discussion on espionage, including a link to a more 'economical' breakdown can be found in this turn thread.

DeepO

DeepO is offline DeepO

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  Old Post 25-01-2005 07:17
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Put an end to popups!

method for calculating shields already invested in a build in a foreigh city, without spending any money can be found here. It is based on the sabotage costs.

DeepO

 
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