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Sheep
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The Hand of Sheep, the Hand of Death
Mar 2002 time: 15:23
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Credit Should Be Given to North King for this NES
This NES will be based around the very early United States of America. However, to make things interesting for more than one player, the states are now much more powerful than they were in real life. The storyline goes thus:
In the year of 1788, the Constitutional Convention was in essence a failure. The goals it set out to meet; a strong, federal government, were not quite abandoned entirely, but not much good happened either. The new Constitution of the United States only achieved three new things: a new law required a simple majority of the legislature to agree upon, there were two branches of Congress, and a new, independent executive branch was created to enforce the laws. Also a decentralized Judicial branch was created, though this had little power. States, however, retain most of the power, and rivalries have grown to the brink of civil war between the most powerful. Tensions are now high in the states, and many have fled to the frontiers, which hold promise of a new life...
In this NES, you take the reigns of one of those states, and lead it through war, peace, trade, and diplomacy. There are many new innovative rules, so pay attention closely. Though they are complex, they will actually make it simpler to play.
Economy:
This section is totally revamped from the last stNNES. Firstly, economy is based on income and expenses. Secondly, there is now the idea of deficit spending and debt.
Income:
Income is earned by the thousands of dollars. Some states start out with a large income, some with a small income. The ways you increase economy are: by expanding into new territory (must this be explained?), trade (more on that later), passing new internal bills in your states (like one that increases taxes, or encourages businesses or farmers or immigration), exploiting natural resources (like a bill to allow mass logging of your states forests), and through random events, which some naturally with each update.
Expenses:
These are vast, naturally. The areas of spending are: armed forces maintenance, education, projects, transportation, interest on loans, social welfare, internal security, etc. There is no way to stop this monster unless you curtail your expenses.
Deficit Spending:
Don’t have enough money to increase the army more? Can’t afford supporting new industries? Deficit spending is the answer. Basically, all you really need to do to go into deficit is to order your minions to spend more than you earn. Every turn you spend more money than you earn, the debt grows by the amount you are losing.
Now this sounds like a miracle cure–except there is one problem. There is a ten percent interest on your national debt. This represents the fact that what you are doing is essentially borrowing from your banks. What this means is that for every ten thousand dollars you are in debt, you are adding one thousand a turn to your expenses every turn. You can, of course, merely spend even further into the deficit to cover these costs, but don’t spend too far into debt: the banks may just not allow you to take out any more. This will be hinted at in the updates before it happens, so you will have advanced warning.
Of course, you can pay off your debt. That will just be added to the expenses for that turn.
Military:
This is your states militia. It is in numbers. An increase is a thousand men each, subject to change. Each increase costs a thousand dollars, but that is not the end of the cost of military. Your army eats up a certain amount of money, depending on their level.
If you want your army to be of conscript level, then allot one thousand dollars for every five thousand men every turn.
If you want your army to be of regular level, then allot one thousand dollars for every two thousand men every turn.
If you want your army to be of elite level, then allot two thousand dollars for every one thousand men every turn.
(A note on these: this is rounded up. So if you want it to be at militia level, then five thousand men would cost $1,000, six thousand men would be $2,000).
And that is it. One up front cost, then an ongoing cost. It is pretty simple.
Naval forces are the same, except levels are of ten ships each.
Trade:
Either the lifeblood or the destroyer of your state. Trade is either negative or positive. If you have many natural resources and encourage trade, you are likely to have a positive trade balance. A resource poor state can still use trade to its advantage, if it is in a strategic location. Then it can act as a distributer of good from its trade hub, and thus will have a good trade balance, for it is redistributing that which it bought. Confused yet?
If your state has much in the way of natural resources, then you will export those automatically. It will also import that which is desires. The people, in other words, control your trade, not you theirs. So it is all handled automatically. More work for me and less for you. Nice, eh?
You can influence trade, though not control it.
There are ways to do this: make legislation (aka put in your orders) to increase gathering or manufacturing of a certain product. Be creative. If you do not produce cotton, you could still set yourself up as the major textile manufacturer, and make much money even though you import a lot of cotton. You can encourage iron smelters, everything you can think of. Be creative.
You can also enact tariffs on imports. This you just put into your orders. This has a twin effect: not only does your trade deficit go down (generally by half), the state’s people will stop exporting to you as much and thus loose them money. Be warned, though, that this will not be taken lightly. Other states will probably enact tariffs on your own goods in response to you tariffing theirs. So it is most useful when you are losing much money to them and not gaining much. You can enact tariffs on separate states or the rest of the nation as a whole.
Trade won’t really start until you start influencing industries to grow, so legislation there is the way to “start a trade route”.
Education:
Simple, the more you invest into here, the quicker you gain new advances. Of course, larger states have to invest more to have the same overall education as smaller states...
Transportation:
If you invest heavily into here, your armies will move faster, your trade will go better, and your expansion will be faster. A good are to invest in, indeed.
Internal Security:
This is essentially police. Spend more here and you’ll have less chance of rebellion, and your people will like you better as crime will go down. Trade may also improve.
Industry:
Spend more here, and your resource gathering efforts and industry encouragings will be more effective.
Projects:
The local equivalent of wonders. They cost money. Tell me what it is and what it does. I will tell you how much it costs. In your budget, order to spend money on these (a certain amount per turn), or nothing will happen.
Elections!:
You can be elected president! Or you can simply influence elections. How?
Announce in the thread along with normal diplomacy that you will be running the year before the election. Then others will have the chance to announce their candidacy or endorse you. Then, in election year, just wait and see.
Being president not only is a ceremonial gesture of how powerful you are, it also allows you to command the national army (though it is small), veto the Congress when it tries to make a bill you do not like, etc.
You can also rig elections. To do this, in your orders, simply put “rig elections to elect ___.” This is so that if you don’t like the policies or simply don’t like the home state of the candidate, then you can make the elections turn out how you want. There is, however, a chance of it being discovered, which will not please your people.
Or you can simply let your people elect who they want to elect. They will vote in their perceived best interests.
Congress:
Congress is your place for diplomacy to come into action. Just introduce a bill (it can be whatever you want, just keep it realistic. It can be deliberately aimed to hurt your enemies production and trade, or it can be a declaration of war on another nation, etc.) in your orders. Then it will be announced in the newspaper that following year. Then, states can vote. You can either vote yes, no, or abstain. A bill needs a majority to pass. If you want others to vote for your bill, either make it attractive to them or bribe them. Your choice.
I think I have touched everything.
Last edited by Sheep on 10-09-2004 at 10:54
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Sheep
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The Hand of Sheep, the Hand of Death
Mar 2002 time: 15:23
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Starting Map
Attachment: sheepnespoly.png
This has been downloaded 158 time(s).
Last edited by Sheep on 08-09-2004 at 19:16
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Sheep
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The Hand of Sheep, the Hand of Death
Mar 2002 time: 15:23
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State: Massachusetts
Player: N/A
Electoral votes: 15
Economy:
>Income: 20
>Expenses: 0
>Balance: 20
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Lots of Timber currently in the process of being cut down, excellent trade opportunities and fisheries.
State: New Hampshire
Player: N/A
Electoral votes: 4
Economy:
>Income: 8
>Expenses: 0
>Balance: 8
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Lots of timber ready to be cut. Maple Syrup, for what that’s worth.
New York
Player: 1889
Electoral votes: 24
Economy:
>Income: 39
>Expenses: 0
>Balance: 39
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Timber, Huge Ports, good Farmland. A large population, potential for lots of immigration, and the workforce for much industry.
Rhode Island
Player: N/A
Electoral votes: 3
Economy:
>Income: 8
>Expenses: 0
>Balance: 8
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Some industrial potential.
Pennsylvannia
Player: foolish
Electoral votes: 15
Economy:
>Income: 17
>Expenses: 0
>Balance: 17
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Coal, Potential for lots of industries, particularly steel, forests, a large workforce. Industry is up and coming.
Kentucky
Player: N/A
Electoral votes: 4
Economy:
>Income: 5 (+2 slaves)
>Expenses: 0
>Balance: 7
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Forests, with a lot of potential to expand. Also a small, but growing workforce
Maryland
Player: N/A
Electoral votes: 15
Economy:
>Income: 15 (+2 slaves)
>Expenses: 0
>Balance: 17
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Some slaves, some good farmland, Industrial potential.
Virginia
Player: N/A
Electoral votes: 20
Economy:
>Income: 24 (+4 slaves)
>Expenses: 0
>Balance: 28
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Lots of slaves, big population, some forests, some potential for industry but much more for agriculture. Cotton being heavily farmed, tabacco growing growing.
North Carolina
Player: N/A
Electoral votes: 7
Economy:
>Income: 12 (+ 3 slaves)
>Expenses: 0
>Balance: 15
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Some forests, Good cotton growing land, a large population with some potential for industry.
South Carolina
Player: N/A
Electoral votes: 10
Economy:
>Income: 17 (+6 slaves)
>Expenses: 0
>Balance: 23
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Some forests, Good cotton growing land, a large population with some potential for industry.
Georgia
Player: N/A
Electoral votes: 6
Economy:
>Income: 9 (+3 slaves)
>Expenses: 0
>Balance: 12
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Good cotton land, forests, but a Native problem in the Northwest.
Conneticut
Player: Pave
Electoral votes: 5
Economy:
>Income: 12
>Expenses: 0
>Balance: 12
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Potential for industry, fisheries.
Tennessee
Player: N/A
Electoral votes: 4
Economy:
>Income: 6 (slaves +2)
>Expenses: 0
>Balance: 8
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Forests, with a lot of potential to expand. Also a small, but growing workforce.
Delaware
Player: Gamecube64
Electoral votes: 4
Economy:
>Income: 7 (+1 slaves)
>Expenses: 0
>Balance: 8
>Debt: 0
>Interest: 0
Trade:
>Imports:
>Exports:
>Balance:
Armed forces:
Education:
Transportation:
Internal Security:
Industry:
Projects:
Notes: Forests, with a lot of potential to expand. Also a small, but growing workforce.
Last edited by Sheep on 15-09-2004 at 02:24
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Sheep
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The Hand of Sheep, the Hand of Death
Mar 2002 time: 15:23
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The American Herald
Bringing news to you at a cheap price
1 cent ....................................January 1st, 1800
Herald goes national!
Once only distributed in Massachusetts, we are pleased to announce that all of the colonies will be getting our unbiased news source! We will continue bringing all of you the very best in neutral reporting, and all the best news in the colonies. on page 2, editor’s comments
Presidential Election Campaign started!
It seems that this campaign shalt be the most interesting in a long time. Running for the Federalists is incumbent John Adams, for the Democratic-Republicans shall be running Thomas Jefferson. Adams supports a strong, centralized government, however, this is proclaimed to be contrary to the Constitution by opponent Jefferson, who clings to his ideal of the self sufficient American Farmer... see page two for details
Indians in Georgia attacking again?
It seems that the Indians who dwell in Georgia are acting up again, attacking settlers for their supposed attacks on Indians. Of course, the Georgia government seems to be inclined to stamp these raids out, and perhaps a state militia is in order, as was granted to the states under the Constitution. How this will affect the movement west is unknown.
The westerly moving population
The population of the United States is continually moving west, and it seems that most are moving to two main areas: Kentucky and Tennessee, and the Ohio River Valley. Some Easterners fear the shift, as it might bring about a new power struggle between the established colonies and the new western frontiers. see page five for the presidential candidates position on this issue and expansion in general
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Gamecube64
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of Persia
Apr 2004 time: 23:23
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I choose the mighty state of Delaware! All shall fear the smallest state in the Union.
Now to divvy up my budget, 5k for transportation, 1k for education, and 2k for industry.
Last edited by Gamecube64 on 11-09-2004 at 21:42
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