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nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 19-09-2004 11:19
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AU 504 The Glory of Culture - Download Thread Got spare money?

[Edit: The course number in the thread name is incorrect. The correct course number is AU 504.]

The objective of this course is simple: win a 100K cultural victory as quickly as you can. That's not to say that you are necessarily expected to go to every conceivable extreme in order to do so. Some players may not want to do things that feel too much like exploits to them, or that seriously undermine their fun in some other way. But the basic goal of winning a 100K cultural victory as quickly as possible remains.

If players want some additional challenge, they can add a goal of trying to get their fast 100K culturral victory without invading or arranging alliances against the two most culturally advanced overseas civilizations. (Exception: if a player conquers all the other AIs and, due to the existence of a killer AI or two, still doesn't have as much territory as he wants, additional warfare to gain territory would be acceptable.) However, pursuing such a challenge is not an official part of the course parameters.

Note that since all of the normal victory conditions are enabled, it will be necessary to ensure that no AI will be able to win a diplomatic or space race victory before you can win culturally. That may necessitate military action to deal with a threatened AI space race victory.

The game parameters are:

Player civilization: India.
Standard map, 70% water.
Roaming barbarians.
Random age/temperature/climate
Seven AI opponents; check the space race (F10 and then "view space race") if you want to find out who.

As an added note, I've incorporated the army changes we just voted on in the AU Mod version. I went with a 300 shield cost for the Pentagon based on the votes collected from AU Mod panel members thus far.

This scenario is probably a little easier than average, but it's not designed to be significantly unbalanced in favor of us humans.

The 4000 BC saves are split into four clusters, as follows:

Warlord-Emperor, AU Mod Rules
Demigod-Sid, AU Mod Rules
Warlord-Emperor, Standard Rules
Demigod-Sid, AU Mod Rules

If anyone wants to play on Chieftain, let me know.

Edit: Here's a list of links to DAR threads that Dominae put together.

DAR1: 4000BC - 2150BC
DAR2: 2150BC - 1000BC
DAR3: Middle Ages / Home Contienent Explored
DAR4: Contact with All Civs
DAR5: 50k Culture
DAR6: Modern Era or Industrial Endgame
DAR7: Modern Endgame

Attachment: au 604 warlord-emperor au mod.zip
This has been downloaded 58 time(s).

Last edited by nbarclay on 06-10-2004 at 22:57

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 19-09-2004 11:21
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Here are the higher level AU Mod versions.

Attachment: au 604 demigod-sid au mod rules.zip
This has been downloaded 7 time(s).

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 19-09-2004 11:23
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The Warlord-Emperor Standard Rules versions:

Edit: The original version had a bug where the Standard Rules version other than on Regent level was not using all of the right civs and starting positions. I'm replacing the file in this edit.

Attachment: au 504 warlord-emperor standard rules.zip
This has been downloaded 41 time(s).

Last edited by nbarclay on 26-09-2004 at 05:42

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 19-09-2004 11:23
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The Demigod through Sid Standard Rules versions:

Edit: The original version had a bug where the Standard Rules version other than on Regent level was not using all of the right civs and starting positions. I'm replacing the file in this edit.

Attachment: au 504 demigod-sid standard rules, 4000 bc.zip
This has been downloaded 10 time(s).

Last edited by nbarclay on 26-09-2004 at 05:43

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 19-09-2004 11:26
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And here's what the starting position looks like:

Attachment: au 504 starting position.jpg
This has been downloaded 281 time(s).

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:23
  Old Post 19-09-2004 16:59
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A technicality maybe, but Nathan, I thought this was to be AU504

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:23
  Old Post 19-09-2004 19:08
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AU 505, actually, since the SP version of 601 should be AU 504, right?

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:23
  Old Post 19-09-2004 19:13
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Good point Krill. Well whatever it is, it's not AU604.....

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:23
  Old Post 19-09-2004 19:25
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And that's actually quite a frustrating start position IMHO. IS that water a lake or coast? If lake, settling on the start spot will be ok. If coast, it would be a bad idea. Should we potentially waste a couple of worker turns by checking it out, or should we assume it's coast and either move further inland or towards the coast?

I know what I'm going to do....but this is probably not the place to say.

Better wait for the DAR threads to get up. No rush on this one anyway....too many PBEM's to play

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:23
  Old Post 19-09-2004 19:29
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Is culturally linked start locations on, or did you set the start positions yourself?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:23
  Old Post 19-09-2004 19:58
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WOOHOO!!!

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:23
  Old Post 19-09-2004 20:41 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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darn, i've got to wait 2 weeks before i've got time for this

but looking forward to it! i hope the floodplains don't kill too many citizens. in one of my PBEMs that killed 3 pop-points within 5 turns

Theseus is offline Theseus

Emperor
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Apr 2002
time: 00:23
  Old Post 19-09-2004 20:52
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Thoughts on DAR threads?

[Spamguard]

And nobody post something stupid, like "Yes".

[/Spamguard]

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:23
  Old Post 19-09-2004 21:20 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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you're nearly provoking for "yes" posts

Krill is offline Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:23
  Old Post 19-09-2004 21:23
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Theseus: Yes, (you could always post them yourself, like Catt did in AU 503. Otherwise I will start one when I finish my DAR for the first forty turns.)

Theseus is offline Theseus

Emperor
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Apr 2002
time: 00:23
  Old Post 19-09-2004 22:20
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Inflate your Upload Space

Erk, already finished my first 40... 2150bc, right?

Krill is offline Krill
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Dec 2003
time: 05:23
  Old Post 19-09-2004 22:21
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yes (you should have added [Spamgaurd])

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:23
  Old Post 20-09-2004 19:54 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Ill be taking a long airplane ride shortly and I cant wait to start working on this

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 21-09-2004 02:22
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Got spare money?

I never did upgrade to 1.21 (still using 1.15b). Will I need to upgrade to play this? If so, I can (now that I have DSL, downloads are no longer horribly painful).

I LOVE the Indians. They may be my favorite civ (also contesting for that prize, such as it is, are the Iroquois, the Babylonians, Rome and Greece).

-Arrian

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 21-09-2004 08:15
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My apologies for taking so long to post DAR threads, and my thanks to Krill for setting up the first two of them. I hope the organization I chose for the rest works out okay. The fact that one is based on 50K culture instead of on technological progress means it could vary a lot in when players reach it relative to the rest of the game.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:23
  Old Post 21-09-2004 09:26
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GRRRRKKK... Nathan, you are already that far along, including DARs??!!

I'm up to about 1000AD, and EXTREMELY happy with my game (until I see your's ), but, as usual, I'm bad about my reports. Funfunfun game; thanks!

Being me... ARMIES!!

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 21-09-2004 09:48
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All I did was start the threads; I haven't posted anything from my own game yet.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:23
  Old Post 23-09-2004 13:52 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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nathan, with the discussion going on here about splitting the cavalry into a light cavalry at MT and the original cavalry one coming with nationalism), i would quite like to try this AU course with those changes... a kind of playtesting the proposals.

any chance of having a save with such modifications?
would anyone else who hasn't started yet be interested too?

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:23
  Old Post 23-09-2004 15:06
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Sabre, I thought you were too busy with your thesis Anyway, play the AU game first!

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:23
  Old Post 23-09-2004 15:13 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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aqua: not now... in 10 days, when my thesis is completed and i'm a free man

Dominae is offline Dominae
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Jan 2002
time: 00:23
  Old Post 24-09-2004 18:57
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Uh, just noticed something weird with my savegame (stock rules - Deity): the civ starting locations are all messed up, and Persia is missing. Nathan, I believe you forgot to put the finishing touches on this one...

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 25-09-2004 00:52
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I checked back with the standard rules .biq file, and somehow or other, it ended up with a couple extra starting locations that shouldn't have been there. (I may have unthinkingly clicked on the screen with the mode set to add player starting locations and not noticed that I'd changed something in the process.) So what probably happened was that the game ended up with more starting locations than it was allowed to have civs and ended up not using the Persian one.

That means there's a good chance that all the stock rules saves are messed up, not just the Deity one, but they're likely to be messed up in different ways. I'll post fixed versions when I get them ready and let everyone know when they're updated. I checked the AU Mod version of the scenario and didn't see the problem, so only standard rules versions should be affected.

Sorry about the problem.

Edit: I checked the standard rules saves to learn more about what's messed up. Just going by the list of civs in the space race, the Deity version is the only one where the civs on the home continent are messed up. That version also has one civ on the other continent messed up.

The civs in the Regent version match what they are supposed to be. In the Warlord and Demigod versions, one of the civs on the other continent was replaced. And in the Emperor and Sid versions, two of the civs on the other continent were replaced.

I'm not sure whether it's possible for a civ that has an assigned starting position to end up in an unassigned starting position instead or not. If such things cannot happen, the problems I described above will be the only ones. But otherwise, it is conceivable that there could be additional problems with a right civ in a wrong place in the Regent, Warlord, and/or Demigod versions.

In terms of what impact the bug will have, the mispositioned starting postions make a part of the other continent a lot more crowded than it ought to be, which in turn will inevitably have a significant long-term impact on the balance of power and culture beyond just the fact that the civs themselves aren't the right ones. But assuming the civs on the home continent are only messed up on Deity (and if there are two neighboring civs on the home continent, they'll be the right ones since those starting positions were assigned), the other versions should be usable if players are far enough along that they don't want to restart.

Last edited by nbarclay on 25-09-2004 at 02:08

Dominae is offline Dominae
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Jan 2002
time: 00:23
  Old Post 25-09-2004 02:13
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Would it be possible to fix the errors using your original scenario file and post the updated saves here?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 25-09-2004 07:10
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I replaced the files for the Standard Rules packages. Sorry about taking so long, but the game wouldn't cooperate with my first attempt to fix it and I didn't get back to it right away. (I finally figured out that what happened was that settings left over from playing a conquest had changed the civilizations, viictory conditions, and such.)

Dominae is offline Dominae
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Jan 2002
time: 00:23
  Old Post 25-09-2004 08:07
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Muchas gracias!

 
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