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Toni
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LOL
Guys just forget what happened today, lets focus on Thursday Game.
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Maquiladora
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Exactly, nothing serious. We only get serious in-game 
By the way I took down the mod to add the new science costs and fix the annoying tiny islands one last time.
quote:
- increased science cost by era:
ancient x4
ren. x8
modern x12
genetic x14
diamond x14
- x1.75 giga map (increased continent amount and maximum size proportionally to prevent tiny isles)
- no ruins
- no graphs (including one in load/save screen)
- all tech choices
- starting 3 techs - religeon, agriculture, toolmaking.
- fortifying a unit gives +100% defence (was +50%)
- terrain:
Food/Production/Commerce
Was > Is now
Add time/cost/advance = turns/pw cost/advance required to add this terrain
Remove time/cost/advance = turns/pw cost/advance required to remove this terrain
River
+5/+5/+5 > +5/+0/+5
Forest
Add advance agri. rev. > toolmaking
Remove advance agri. rev. > toolmaking
Add cost 800 > 600
Remove time 1 > 3
10/5/10 > 5/15/5
Plains
remove cost 75 > 105
Add time 1 > 5
10/10/5 > 5/10/5
Tundra
Remove time 2 > 5
0/5/0 > 5/5/0
Glacier
Add advance adv. composites > gaia theory
Remove advance adv. composites > gaia theory
Remove time 5 > 10
Grassland
Add advance toolmaking > agriculture
Remove advance toolmaking > agriculture
Add time 1 > 5
Desert
Remove time 1 > 7
Remove cost 400 > 800
0/0/5 > 0/10/5
Swamp
add advance industrial rev. > agri. rev.
remove advance industrial rev. > agri. rev.
Remove time 1 > 5
Remove cost 400 > 800
Jungle
Add advance agri. rev. > indus. rev
Remove advance agri. rev. > toolmaking
Remove time 1 > 3
Remove cost 200 > 400
5/10/5 > 10/10/5
Mountain
Add time 5 > 10
Remove time 5 > 10
0/15/10 > 0/15/5
Hill
Add time 2 > 10
Remove time 3 > 10
Remove cost 600 > 1000
5/10/10 > 5/10/5
Shallow Water
10/10/5 > 10/5/10
Deep Water
10/10/5 > 10/5/10
Submarine Volcano
0/25/15 > 10/20/10
Beach
10/10/10 > 10/5/10
Continental Shelf
5/10/5 > 10/5/10
Sand Dunes
Add time 2 > 10
Remove time 3 > 10
Remove cost 600 > 1000
Movement 2 > 3
Desert Mountain
Add time 5 > 10
Remove time 5 > 10
0/10/10 > 0/15/5
Polar Hill
Add time 2 > 10
Remove time 3 > 10
Remove cost 600 > 1000
0/5/5 > 0/10/5
Movement 2 > 3
Polar Mountain
Add time 5 > 10
Remove time 5 > 10
0/10/5 > 0/15/5
Kelp Bed
15/10/5 > 15/5/10
Coral Reef
10/15/5 > 10/10/10
- all terrain defence values x2
- fort defence +200% (was +50%)
- after the above changes are made, all terraforming and tile imp cost +50% (except those in bold which are correct current costs)
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I played through the game with the science costs at x4, 8, 12, 16, 20 for each age and I couldnt even get to Fusion Tanks before 2300AD, but upto and including modern age was averaging 10-20 turns, so the 2 end ages are lower to fit in better when a) you only get 15 more cities b) you dont get any better commerce improvements at that stage and c) growth is slower.
Please d/l and playtest it. Thankyou 
Attachment: 20041108mpmod.zip
This has been downloaded 1 time(s).
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Maquiladora
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By teh way if we finish the game soon and dont use the full mod next time, I think we should at least use the new map.txt to prevent the tiny islands. Ive attached it just in case we do next game.
Attachment: map.txt
This has been downloaded 0 time(s).
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Toni
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So is everybody good for tomorrow 8:30-9gmt??
I will be online from 8:30gmt as Barley said, so Epw, Maq you gotna come at 8:30?
Or we will start at 9gmt as originally planned.
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Maquiladora
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Im fine for 8:30.
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Toni
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Great Maq, see you then at 8:30pm.
Epw?
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Maquiladora
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Just wondering have you got the unit speed at maximum B? and mouse scroll delay at 0? and probably better for you to have no unit animations?
Im fine for Sunday anytime.
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Maquiladora
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No in the options>advanced menu in-game.
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Toni
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Ok Barley i will be 6gmt today to continue our game.
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Toni
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Ok great that we can continue on Sunday
6gmt sounds just fine.
Epw?
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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