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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:20
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Do we need to DoW? I mean, what happens exactly when we don't?
243: D-day, and we are for the first time without rubber. If we don't declare war, we miss this one turn of rubber. This means we can't upgrade any inf, nor can we start builds involving rubber (meaning T, MI, B, F). Builds that need rubber to complete, complete.
However, how much upgrading are we going to do? On our ships, we will have 3 or 4 I on the N fleet, 18 I on S fleet. If we go straight for the FP instead of going to Quanto, we will not land our S fleet this turn, but in 244. So... no upgrades needed. Moreover, as we will have to save cash for spy actions, we won't upgrade any rifles at home (I should be upgraded by now, but the R are more expensive)
244: everything back to normal. EotS completes its build, we enter the build queue, and switch all builds to rubber-builds where needed. We could most likely put in some rifle builds which we'll let complete normally, afterwards upgrading them (in some cities, this will gain us a turn on a build). Our I on Legoland, if they aren't there already, land, and are upgraded instantly.
The thing I'm asking myself if is it worth it to DoW GoW. What's the cost?
- need for the slider for one turn, most likely. Or otherwise we'll have to set some entertainers, or suffer some production loss. Nothing too dramatic, in a few turns from now we'll have happiness problems anyway. It will cost us, though: we will loose 2 lux, and declare war, we'll need 20-30% slider.
- If GoW would invade us, it would be perfect for them if we declare war on them, instead of them having to declare war on us. It's a bit of a risk, which is the main reason I don't like it
Hmmm... I need some time to think about this. A DoW is no neccessity for me, we can manage without it.
DeepO
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