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vulture
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Leeds, UK
Jun 2001 time: 05:26
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Sent to MZ:
Only change from draft was removing info about which was our main force. Just to be paranoid, on the off chance that someone from GoW leaks some info to Lego (didn't we have a disgruntled anonymous GoW informer get in touch with us once?)
quote:
Dear MasterZen,
This is coming from me rather than Cort Haus simply because I happen to be around at the moment. Feel free to send responses to whoever you prefer.
First, to clear up the timing. Be aware that turns change from 10 years to 5 years in 1250 AD. As we understand it, the proposed timeline (with 1 turn delay for 5 more tanks) is therefore:
Turn Year Event
233 1180 Current turn (as of time of writing)
234 1190
235 1200 Celebrate start of 13th century
236 1210
237 1220
238 1230 GS southern task force loads up and moves out from T-5 to T-4
239 1240 GS South moved from T-4 to T-3
240 1250 GS Northern group sets sail, GS South moves (T-3->T-2) GoW group sets sail
241 1255 GS North and South move (T-2->T-1)
242 1260 All groups at T positions, hoping not to get to slaughtered by Lego
243 1265 D-Day. Amphibious invasions by GS and GoW
Does this match up with your plans, or do we have a mis-communication somewhere? We are fine with the extra turn delay. Five more tanks in the initial turn's invasion force is probably worth more than what Lego can produce in the extra turn.
Second issue: strategy.
Our plan is to do the amphibious assault, move transports into the city, unload, and go on the offensive on the same turn. Tanks only have 2 moves, which isn't enough to take more than one or two cities normally, so we're taking along several settlers to allow us to reach further. If the interior cities are lightly defended, that allows us to get a whole load of them in one turn (with the aim of razing their FP city).
From your plans, it looks like you're planning to take a coastal city, and then sit in it to ride out the Lego counter-attack. With no settlers you won't be able to hit any new cities on the first turn. You need two to get from Jackson or Dye Fields to Legopolis. And your rally point for the final assault is (we think) one tile too far from Dye Fields - the transports will only be able to move next to it, so all units will have to move into the city, and therefore can't do anything else (or fortify).
While it is obviously up to you what strategy you go for, it would probably be good to know what to expect from each other. Currently we are planning to take and raze as many cities as possible in the first turn, whilst also holding a heavily defended coastal city to channel reinforcements through. What is your overall strategy?
Regards
vulture
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Panzer, we would certainly appreciate it if you declare war in the same turn as us, even if it isn't strictly necessary. It doesn't really matter for the distribution of Lego's ground forces, but it does for their navy. Right now (as of last turn), we spotted the main threat to our invasion, being a stack of 7 battleships. We can handle that, and we could handle a few more but not much.
We know Lego has a reasonable amount of subs, 3 of those are at least on our side (as we more or less know where they are), those other 3 should if at all possible be lured to your side.
With this 1 turn 'delay', maybe we can do something useful. We know Lego has 85 inf (for the moment). We will threaten 5 cities through various forks on D-day. You will threaten 2... which makes ~12 inf per threatened city (if all other cities are empty, which they won't risk). Our marines should be able to handle that, but less defenders is always better. If you could threaten another city, our chances for both succesfully invading only rise.
One of our fleet is a small detachment of 3 empty transports (plus defenders), within reach of the main fleet for chaining. It doesn't cost us much, but creates another target which Lego can't afford to leave undefended. It would be most helpfull if GoW could also set something like this up: a cheap, small but credible threat on one more Lego city.
quote:
With 1265 as D-Day, it would be possible for GoW to leave at 1255. The question would be whether to declare war in 1250, to show solidarity with you, or 1255 to maybe not give away the whole plan in 1250. What is GS' opinion on this?
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Cort Haus
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London
Apr 2002 time: 05:26
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quote:
Hi MZ,
I've just got back from visiting family - and there's been a turn! I'll send you the up-to-date battle reports for T241 (1255 AD) once they're prepared, but first off, here's the full report for T240 (1250AD) and Lego's forces at the start of T241
Cheers,
-Cort
quote:
Situation scetch before movement:

Battle Report:
(DD1 is the first, but it was moved before the screenshot was made)
DD1 attacks Ir Shark . DD 4/4.
DD2 attacks Ir Southfork. DD 1/4.
DD3 attacks DD Achilles. DD 2/4.
Sub1 attacks DD Poseidon . Sub 2/4.
DD4 attacks DD Argonout. DD 2/4.
Sub2 attacks Sub U-Q2. Sub 1/4.
DD5 attacks DD Athena. DD 2/4.
DD6 attacks Ir Dagger. DD 2/4.
DD7 attacks Ir Sledgehammer. DD 3/4.
DD8 attacks Ir Maul. DD destroyed. Ir Maul 3/4.
DD9 attacks Ir Maul(3/4). DD promotes to elite 4/5.
DD10 attacks Ir Iron. DD 3/4.
Total: 12 attacks, 11 won, 1 lost, 1 promotion.
We lost 1 DD.
Lego lost 6 Ir, 1 Sub, 4 DD.
plan
We basically have 3 fleet.
- Northern fleet leaves from Hurricane, and sails to the fork on Forkmouth, Sandonorico and Quanto Mechanico. Needs to sail close to Lego stack of BB.
- Southern fleet leaves from Sufa, sails to fork on Quanto Mechanico and Abilene.
- Deep Southern fleet is an empty fleet, and sails to fork on Abilene and Tiperrary. Only consists of 3 TR and a few defenders, but will be within chaining range of the S fleet. It could bring 24 M to Lego's shore, so they can't leave Tiperrary undefended.
We will try to chain extra troops to the transports during the next few turns. As we will not know which chains will succeed (there are Lego subs around), precise troop composition is uncertain. In total, our invasion force exists of
> 56 M
> 50 T
> 20 I
9 S
3 E
no artillery
a minimum of bombers
Further, RP is going to join us. However, we were late in planning it, and as a result, they will be a few turns behind us, they won't be present on D-day.
We will provide Lego troop numbers for as long as possible, but they might expose our spy. As far as we can see, Lego is the only other civ with a CIA built.
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Please excuse the omission of economic data, at this point we're not quite sure what the protocol is on this info 
Legoland forces:
at start of turn 241
quote:
- 2 settler
- 15 worker
- 8 horsemen
- 41 Cavalry (-10! Lego is using them to seed ships or tank builds, no doubt about that)
- 89 infantry (+4 built)
- 62 artillery (+1 built)
- 7 ironclad (-9 lost in battle)
- 15 transport
- 10 subs (+3 built, -1 battle)
- 5 DD (+1 built, -4 battle)
- 9 BB
- 2 bomber
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