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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:20
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URANIUM!
Discovery at Dead Roach Gulch starts Uranium Rush!
Ever since them old prospector DookCloud saw them glowin' green nuggets down in them creek, them news been spreadin like wildfired over them telegraph poles and peoples been pourin into town.
As the county clerk of here Dead Roach County though, I am sorry to report that dis place is a national park and we can't have all ya settlers staking claims here. Tell ya what though, maybe if its just one of ya I'll let it slide, but ya guys gotta settle it among yaselves who it gonna be.
code:
Claims Filed at Dead Roach County Land Office
| Name | Occupation | Land Claims |
| Atrahedron | Pioneer | Freeeeedom, Trankwil Base, Luna Ranch |
| ColonelTacticus | Cavalry Officer | Alffa, Betta, Gemma |
| DookCloud | Prospector | Bobb'n, Clowd, Daimund |
| EWW | Merchant | Chuck VII, Lou XI, Chuck VIII |
| Herkales | Banker | Quid, Bob, Penny |
| Jony | Politician | Dubya, Flipflop, Nadir |
| Kassie | Schoolteacher | Athens, Spahta, Corinz |
| Loobletko | Painter | Bloo, Yella, Grin |
| Nucular Master | Pastor | Yassa, Arfat, Croaking |
| Siban | Cook | Burn'd, Chah'd, Broilt |
| Skanky Burnt | Musician | Classik, Dead Metal, Raygay |
| Sparrowhack | Steamboat captain | Friggit, Cruis'r, Battlewagon |
| Spike, Esquire | Attorney | Uno, dos, tres |
| Starred Cowboy | Cowboy | Rowlett, Mesquite, Garland |
| Uncle B | Pimp | Clit, Vag, Lab |
| Vad Hornkof | Pimp | Hoo-ray, Fer, Boobz |
| Whohuh | Outlaw | I'm, gonna, nuuc ya |
Last edited by :) Smiley on 01-11-2004 at 02:25
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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:20
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and here them Laws of this county
Each player starts with 3 land claims, and may perform 1 order each turn. Orders shall be sent to the GM through PM.
(When ya orders been sent, please post a “sent” msg in the thread, to make sure the GM has received the order).
If you ain’t send any orders for a turn, you ain't be auto-set to do nothing (The GM ain'tt deflect for you, the GM ain't do nothing for you... ), and since the GM posts a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send the GM a default order, if you wish, but I here recommend that you send a queue.
If you ain’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)
code:--------------------------------------------------------------------------------
# of turns missed: Consequences:
1: nothing
2: You’ll lose one claim this round
3: You’ll lose two claims this round
4: ---------you get Wasted--------
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Each turn takes about 24 hours (start countin after the post is up) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If the GM has received all orders before time runs out, the turn has ended and he'll post the results early.
You will be able to change your orders up until one hour before the end of the turn.
Sending out a posse ain't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero posses. You can send out multiple posses per turn if you have them.
Orders:
Launch Nukes:
The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player, depending on preference.
Stockpile Nukes: *
When stockpiling nukes you can launch 2-4 nukes instead of 2 at a time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but also keep the stockpiled nukes, you may.
Deflect: *
When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit If two players deflect nukes back and forth, well guess what folks, gravity exists and stuff don't bounce forever, the second time the sucker comes back at you you're screwed.
Hide in bunker: *
Each player starts with one bunker. When used, ALL nukes fired at you are destroyed (Not deflected), and all posses sent against you are killed (caught by the guards). After one use, the bunker is unavailable, unless rebuilt.
Build a Bunker: *
Gives you another bunker to use (up to a max of 2).
Hire a new posse: *
Just like it sounds. (No-one starts with any posses) Up to a maximum of 3.
Stake Claim:
You get one extra claim. (No more than 5 claims per person says Fedral Law).
Sabotage (use posse):
When using sabotage on another player, the other players orders will be cancelled. This kills the posse used. Sabotage does not work on bunkers; stockpiled nukes launches that are sabotaged lose the stockpile involved.
All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.
If you post a "sent" msg in the thread, but the GM doesn't recieve any orders, he'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course he'll send you a msg that he didn't recieve your orders)
The only orders that can be combined are Sabotage with any other order. Stockpile cannot be combined with deflect, for instance.
Them orders be due this Tuesday, November the second
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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:20
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DAY ONE
Land Rush at County Land Office!
Well sirs, I'd never seen so many people flooding the land office like today. We filed ten claims from the folks, which of been added to the official register.
The sheriff reports that them outlaw Whohuh has been raisin hell again, firin' his nucular shotgun at the docks. Sparrowhack's Friggit and Cruis'r got blown to smithereens, I'm sorry to hear. His better built Battlewagon and that just completed Deadnaught thing seem to of survived fine. We'll get some wanted posters up real quick.
Some weird things of been happ'ning down at four of them ranches, though I haven't been able to get bast them bahbed wire fences around them.
Finally, our attorney Spike and politician Jony seem to be missin' this last day. Ah don't blame 'em though, with the whole election thing going on, so I won't be confiscatin their holdings quite yet.
code:
Claims Filed at Dead Roach County Land Office
| Name | Occupation | Land Claims |
| Atrahedron | Pioneer | Freeeeedom, Trankwil Base, Luna Ranch, Fence One |
| ColonelTacticus | Cavalry Officer | Alffa, Betta, Gemma |
| DookCloud | Prospector | Bobb'n, Clowd, Daimund, Litenin' |
| EWW | Merchant | Chuck VII, Lou XI, Chuck VIII, Lou XII |
| Herkales | Banker | Quid, Bob, Penny, Farthin |
| Jony | Politician | Dubya, Flipflop, Nadir |
| Kassie | Schoolteacher | Athens, Spahta, Corinz, Sirricuse |
| Loobletko | Painter | Bloo, Yella, Grin, Grae |
| Nucular Master | Pastor | Yassa, Arfat, Croaking, Dark Cabin |
| Siban | Cook | Burn'd, Chah'd, Broilt |
| Skanky Burnt | Musician | Classik, Dead Metal, Raygay |
| Sparrowhack | Steamboat captain | Battlewagon, Deadnaught |
| Spike, Esquire | Attorney | Uno, dos, tres |
| Starred Cowboy | Cowboy | Rowlett, Mesquite, Garland, Plano |
| Uncle B | Pimp | Clit, Vag, Lab, Censored |
| Vad Hornkof | Pimp | Hoo-ray, Fer, Boobz |
| Whohuh | Outlaw | I'm, gonna, nuuc ya |
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Atragon
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Mah ordahs are ridin the pony express to youh mailbag.
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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