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AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 07-12-2004 07:54
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@techumseh

Thanks for the information on the Soviet navy. I find that kind of background gen to be extremely interesting as it fleshes and makes more real the little icons that we move around.


@ Lend-Lease afficionados

I copied the following numbers some time ago from the Net. Like most Soviet WW2 statistics on the Net, the numbers may be inaccurate or, as in the case of the values marked by my ****, make no sense at all.


Lend-Lease to the USSR

October 1941 to June 1942

Aircraft 1285 ****
Tanks 2249
Machine-guns 81287
Explosives, pounds 59455620
Trucks 36825
Field telephones 56445
Telephone wire, km 600000


1942 and 1943
Aircraft 3052 ****
Tanks 4084
Vehicles 520000

Fighter Aircraft

P-39 5707 (4719 reached the USSR)
P-40 2397
P-47 195
P-63 2397 (21 lost in transfer)
Hurricane 2952
Spitfire 1331
Total: 14982 (own production: 74740)

Bomber and Attack Aircraft

A-20 2908
B-25 862
B-24 1
Hampden 23
Albemarle 14
Mosquito 1
Total: 3809 (own production: 65008)

Total Aircraft Delivered - 18,791
Total USSR Aircraft Production- 139,748


The idea of P-39's appearing in Sverdlovsk after being ferried from Alaska is nice but, as a player, what I would really want for Christmas are at least a few of those A-20's or B-25's.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:16
  Old Post 07-12-2004 14:49 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by techumseh


At the risk of a threadjack over a fine historical point, I don't agree. The Red Army was at the end of it's rope logistically, stopped for lack of supplies just outside Warsaw. The Home Army rose prematurely in an attempt to liberate Warsaw ahead of the Soviets, got into trouble, and the Red Army was unable to help, even if they had been so inclined.


While you are correct in stating that the Red Army was at the end of it's tether at the time, and the Poles timing certainly sucked [in retrospect], it would have been feasible for them to have quickly have come to the Poles aid if they had wanted to - the Soviets had several bridgeheads across the Vistula near Warsaw, and the Warsaw garrison was known to be small.

IMO, Stalin's efforts to block the Western Allies attempts at re-supplying the Poles make it clear that he was hoping for the Poles to fail.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
  Old Post 08-12-2004 01:11 Visit Field Marshal Klesh's homepage!
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Gentlemen,

It seems that the ghost turn's spectral presence is harder to exorcise than I had imagined. I have made the changes that should thwart it, yet it remains. See if you can tell whats happeneing. Colwyn, did you manage to eliminate it in 1.5? What did you do to get that to happen?


As you know, the 'ghost turn' was thought to be generated by the creation of partisans in the pryapt marshes after a refugee killed event.

I have eliminated this effect on turn 1 by having turn=2 fire a flag which is a prerquisite of the refugeekilled=partisancreated event. Therefore, since the flag has not been fired on turn 1, no partisans are built for the Soviet player.

This works fine and no Partisans are created. Ghost turn still occurs.

Went back to the original file and selected a fortified soviet unit and Ended Player Turn via the Orders menu. Saved and reran the scenario's first turn. Even though not 1 Soviet unit on the map has movement points left, the ghost turn still occurs!

I tried with both 'wait at the end of player turn' toggled on and off, ghost turn occured either way.

Anyone know whats happening?

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 08-12-2004 03:12
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Ghost turn is present in RF 1.5 and more units are involved than in RF 1.4. Which version of .scn do you intend to work with?

I'll see if I can figure out how to hex edit it out of the game, even if it means hex editing individual German units to set their movement to zero.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 08-12-2004 03:58 Visit curtsibling's homepage!
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I would suggest working with 1.4 and adding changes - As Catfish has already made a good conversion of it.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
  Old Post 08-12-2004 04:18 Visit Field Marshal Klesh's homepage!
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Guys... I'm already looooooooooooooooong into working the .scn file. Its 1.4.

quote:
Originally posted by AGRICOLA
I'll see if I can figure out how to hex edit it out of the game, even if it means hex editing individual German units to set their movement to zero.


What would the German unit's movement have to do with it? I cant seem to figure out what exactly is causing it.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 08-12-2004 08:14
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Is this the sequence of turns that you want? All Soviet units are active in the Soviet July turn.

Ignore the fact that there are only a few German units, I have no wish to hex edit hundreds when testing.

The attached file is from 1.5. I'll switch to 1.4 if things are ok so far.

Attachment: rf g40 s0mv +6.scn
This has been downloaded 6 time(s).

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
  Old Post 08-12-2004 09:00 Visit Field Marshal Klesh's homepage!
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I got :

quote:

Failed to load file: File obsolete format.


?

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
  Old Post 08-12-2004 09:09 Visit Field Marshal Klesh's homepage!
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I want the Germans to make their attack(june,41), followed by the Soviet ([1st to move in] July 1941) turn. The ghost turn occured between. I have managed to eliminate Soviet unit creation during the German attack in June. Play should resume with the Soviet turn in July. If you have managed that (I can't check your file) then you might want to work on my .scn file as there have been many changes I have made already.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 08-12-2004 09:13
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I downloaded and it opened fine in my RF 1.5 folder but the units were wrong in the RF 1.4.

Have you tried it in your RF 1.5 folder?

Let me get a bit further if I can before trying it on your .scn

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
  Old Post 08-12-2004 09:15 Visit Field Marshal Klesh's homepage!
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I dont have a 1.5 folder. You talking MGE? I'm not set up for that.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 08-12-2004 18:50 Visit Mercator's homepage!
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quote:
Originally posted by Field Marshal Klesh
I assume we want to have terrain and unit animation lockout turned on as well as .spr override (scenario parameters menu)?


Nooo!! The lockout features don't quite work the way it is advertised (spr override does work, though).

Have a look at this thread:
http://apolyton.net/forums/showthre...threadid=118766

And this thread seems to have the long-overlooked hex-editing solution to make the lockout options work as intended:
http://apolyton.net/forums/showthre...?threadid=15262

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 08-12-2004 20:31 Visit curtsibling's homepage!
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We could package Catfish's SPR.file fixer files with the scen?

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
  Old Post 08-12-2004 22:02 Visit Field Marshal Klesh's homepage!
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Well, I already toggled those thing in the scn file per the advise of this thread. I probably didnt do it in the order specified in Mercator's 2nd thread, so I hope that all is not lost. I dont know what catfish's SPR filefixer is. Please Remember fellas, this is the first time I have picked up TOT.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 08-12-2004 22:27 Visit fairline's homepage!
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quote:
Originally posted by AGRICOLA
I downloaded and it opened fine in my RF 1.5 folder but the units were wrong in the RF 1.4.

Have you tried it in your RF 1.5 folder?

Let me get a bit further if I can before trying it on your .scn


Rob, John, I think you're at cross-purposes here. RF1.5 is MGE, while FMK is using the ToT conversion of 1.4.

I think given that FMK has done so much work already with 1.4, we should stick with this as the start point. I think the only thing we need to ensure is that enough rear-echelon German units are deleted at the outset to rule out a 'too-many-units' problem on the early turns.

Will this need to be achieved by hex-editing, or can this be done manually and still allow the German first turn?

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
  Old Post 08-12-2004 22:49 Visit Field Marshal Klesh's homepage!
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AGRICOLA and I are 2 steps ahead of you.

He has my file and is doing the necissary changes.

I actually am leaving the German rear echelon troops in there to see if we get the 'too many units' in TOT. I suspect we may not.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
Cool  Old Post 08-12-2004 23:00 Visit Field Marshal Klesh's homepage!
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quote:
Originally posted by curtsibling
We could package Catfish's SPR.file fixer files with the scen?


Well I got this going:

Attachment: batch.jpg
This has been downloaded 98 time(s).

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 08-12-2004 23:09 Visit Mercator's homepage!
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quote:
Originally posted by curtsibling
We could package Catfish's SPR.file fixer files with the scen?



Well, if William Keenan's hex editing thing works (which I'm sure it does, I just haven't tried it myself yet), that'd be much better.

Edit: I actually read that screenshot now... Why does any file need to be replaced? If you want to use a Static.spr file, you can simply put it in the scenario folder.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
Question  Old Post 08-12-2004 23:12 Visit Field Marshal Klesh's homepage!
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quote:
Originally posted by Mercator


Well, if William Keenan's hex editing thing works (which I'm sure it does, I just haven't tried it myself yet), that'd be much better.


What? The 'Hex editing thing' would be better than catfish's way or the batch way?

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 08-12-2004 23:13 Visit Mercator's homepage!
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(cross-post galore )

Better than using Catfish's dummy files. I'm not sure why you even need to use a batch file for this (see the edit in my previous post).

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
Arrow  Old Post 08-12-2004 23:31 Visit Field Marshal Klesh's homepage!
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quote:
Originally posted by Mercator
(cross-post galore )

Better than using Catfish's dummy files. I'm not sure why you even need to use a batch file for this (see the edit in my previous post).

Edit: I actually read that screenshot now... Why does any file need to be replaced? If you want to use a Static.spr file, you can simply put it in the scenario folder.


Hmm, well again I know nothing about ToT, their .spr files or anything like that. That batch function was already in the RF1.4 ToT conversion zip. I have added to the batchfile itself, but since that was in there and I dont know anybetter... I left in it. Theres actually something else I end up doing with the batch thats slightly unneeded too, but its cool.

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 09-12-2004 00:19 Visit fairline's homepage!
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quote:
Originally posted by Field Marshal Klesh
I actually am leaving the German rear echelon troops in there to see if we get the 'too many units' in TOT. I suspect we may not.


We do I'm replaying currently and it happened Oct 41 IIRC

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:16
  Old Post 09-12-2004 00:33 Visit Field Marshal Klesh's homepage!
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bah.


AGRICOLA, will the need for me to futher delete German units affect your progress? Can anything be changed after whatever you are doing is complete?

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 09-12-2004 01:12 Visit CapTVK's homepage!
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Well, my ToT has been reinstalled, patched up and ready to go! Only thing still missing is Catfish's Civ2 UI/Graphic mod.


Where do I sign up?

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 09-12-2004 16:33
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quote:
Originally posted by Field Marshal Klesh
AGRICOLA, will the need for me to futher delete German units affect your progress? Can anything be changed after whatever you are doing is complete?


Check the new ghost turn thread. I managed to remove the bug without altering anything significant except that one German city loses an improvement when RF 1.4 or Redux are started up as Germany.

As far as I can tell, you can make all the mods that you want to your development file and remove the bug afterwards. I don't know if the bug will stay fixed if you remove the bug now but continue to modify the file. That shouldn't be hard to test.

Last edited by AGRICOLA on 09-12-2004 at 16:41

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 10-12-2004 00:28 Visit Mercator's homepage!
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quote:
Originally posted by Field Marshal Klesh
Hmm, well again I know nothing about ToT, their .spr files or anything like that. (...)


Well, I don't know anything about RF, so nevermind. I'm sure there will be plenty of people to make sure everything's correct when this thing gets released.

Catfish is offline Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:16
  Old Post 10-12-2004 12:32 Visit Catfish's homepage!
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quote:
Originally posted by Mercator
Why does any file need to be replaced? If you want to use a Static.spr file, you can simply put it in the scenario folder.

quote:
Originally posted by Mercator
Better than using Catfish's dummy files. I'm not sure why you even need to use a batch file for this (see the edit in my previous post).

I thought all of this was straightforward. There is only one dummy file. That is resource.spr. It serves 2 purposes:

1. When animated terrain is turned off, a frame from the oil resource (desert terrain) is still visible. It's a bug. The file circumvents this bug.
2. It avoids the user having to toggle animated terrain on and off all of the time if they're using it for the Original game (like me).

That paragraph in the batch file screenshot was written by me. It has nothing to do with animated unit lockout. It has everything to do with hiding the health bar for several units. The units in question change 4 times during the scenario - hence there are 5 static.spr files. The message is there because sprites will not be "refreshed" until the user quits to the main menu. They are not dummy files. The source bitmaps for these files have been downloaded 28 times to date. Do people not know what they are downloading?

quote:
Originally posted by Mercator
Well, if William Keenan's hex editing thing works (which I'm sure it does, I just haven't tried it myself yet), that'd be much better.

Those offsets that William provided are not constants. They appear (if at all) at least after the first map data block and therefore are only valid for the saved game on which he conducted his tests. I couldn't get his starting-from-scratch procedure (which I'm sure I've done in the past) to work either. Maybe he already had animated sprites turned off (like you did).

Therefore, unless someone can get WK's procedure (or similar) to work, all ToT designers should be advised not to enable the two animation lockout options under the Scenario Parameters menu – I already disabled them for the RF 1.4 (FW) conversion because CivConverter enables them.

In the converted scenario the only procedure required of the user (as stated previously in the other RF thread) is to turn off Animated Units under Graphics Options. Because I set the individual unit SPR overrides (rules.txt) to 1 for all units except those with hidden health bars, even if you did in fact have animated units turned on, the most you would see of the animated sprites would be a brief flash whenever you tried to select a unit with a hidden health bar (they're all movement 0).

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 10-12-2004 17:28 Visit Mercator's homepage!
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quote:
Originally posted by Catfish
It has nothing to do with animated unit lockout.


I knew that. I just didn't quite realise it had to do with switching the unit graphics. I've never played RF.

quote:
Do people not know what they are downloading?


Not if they don't download it.

quote:
Those offsets that William provided are not constants. They appear (if at all) at least after the first map data block and therefore are only valid for the saved game on which he conducted his tests.


I was afraid of that. I'll see if I can figure it out.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:16
  Old Post 10-12-2004 18:31
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quote:
Originally posted by Field Marshal Klesh
I could changeterrain (wouldn't that kill any Yugoslav units?)


Yes, Barbarian units definitely don't like changeterrain events! Some of them survive them (if there is at least a Barb city on the map, and some just can't!

So if you want to be sure the Barb Partizans survive, I wouldn't use a changeterrain!

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 11-12-2004 00:40 Visit CapTVK's homepage!
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Does that mean you can't use barbarians at all if you use changeterrain? Or should you simply be careful about letting barbarians near a change terrain field?

 
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