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Makahlua
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Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002 time: 23:18
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Boys, boys, settle down! 
Right, I'm noting the Celts for the future 'pwnage' list 19 turns to monarchy, and nothing else to build inland, so.... Mausoleum it is. That'll let Trondhiem grow nice and big w/o so much unrest and maybe do future wonders Traded Philosophy for France's Mathematics, then dunned the Mongols for 94g and England for 102g for Philosophy. We are after all the great thinkers of the era, and must be properly reawrded for showing the right path ^^
Managed to adjust the slider to get Monarchy in 15 turns, too Crap and crap. Athens built the Great Library, and Salamanca buit the Hanging Gardens I'd say yes it was a wonder cascade Modo Finished the Lighthouse in 50 AD but the Mongols beat us to the ivory dang it :/ And yes we're fighting Spain - they put Valencia where I was going to put another city and they're hogging all the fur The brave sailors of Grandpa's boat manged to locate the Persian before perishing to a fatal barbarian attack Kahlua Explorer just met the Koreans and another round of tech swapping esed. poly to Korea for Currency + 2g; poly,map, and HBR to France for Construction; Writing to Persia for 25g; Math to Mongols for 182 g; poly to england for 230g
And I end my 1st reign by kicking us into the Middle Ages *rawr!* ^^
Tech is aimed at Invention, of course and you're free to end the war with Spain, but secure Barcelona and those furs, plzkthx ? I highly recommend switching us to Monarchy now - I just wanted to finish CoL before my time was up (wasn't counting on that huge tech trade booty!) Sorry this took so long, i was role-paying at a tavern in a game I play off and on online 
Attachment: huge succession, vikings, 260 bc.sav
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Modo44
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in western Poland
Jul 2004 time: 06:18
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Huge tech lead on everyone we know. 
We don't rule the demographics. On Monarch. WTF?
Need land developed much, much faster. So every city does Workers NOW! Gross inefficiency spotted: moving two Workers to road a tile - error corrected where possible; won't happen again. Planning to switch to Monarchy after new Workers get to work (approximately 6 turns).
Units being built in cities without Barracks. So I build more Barracks for you guys to use. They can be sold once we build Sun Tzu's Art of War.
Somebody didn't use the lux slider. Somebody used too many scientists, so cities couldn't grow. Error corrected. 
Over 500gp in treasury. Set research to 90%. Feudalism in 28 turns, at -26gpt. Definately building some Libraries. We'll get the cash back in trades.
I see the Spanish are dying. Continue extermination. We can milk others for cash. 
270 AD
The French start the Great Wall.
290 AD
Found Faust's Revenge near Trondheim.
300 AD
After rallying troops, we enter Spanish territory again. They land an Archer near Grendpa's Pearl O'Mine. Dispatched by a passing Horseman and a Spearman.
310 AD
Attack Seville. Lose 1 Regular (OMFG) Swordsman, kill a Spearman and 2 Archers.
Attack Santiago. Lose 1 Swordsman, capture the city.
Dolphin Runner finds a green border. It's the Aztecs. They are, you guessed it, just another backward civ.
Pearl's Pleasure Draft (wow, what a name full of different meanings... ) finds a yellow border. It's the Egyptians. Even more backward than the Aztecs. And just look at the picture below. 
Tip for Grandpa: Halting growth by using entertainers early on is suicide. Assigning scientists, might be good, depending on circumstances. But usually later in the game, or in very corrupt cities, not in your friggin core! Use the lux slider! Build Workers or Settlers, if cities get to maximum population! Sorry Maki, had to let this go. 
Attachment: viking succession game, the egyptian menace.jpg
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Last edited by Modo44 on 02-12-2004 at 15:20
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Modo44
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in western Poland
Jul 2004 time: 06:18
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Damographics.
Attachment: viking demographics, 410 ad.jpg
This has been downloaded 19 time(s).
Last edited by Modo44 on 02-12-2004 at 16:00
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Modo44
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in western Poland
Jul 2004 time: 06:18
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Da save. Remember, it's 15 turns now, not 20!
Attachment: huge succession, vikings, 410 ad.sav
This has been downloaded 3 time(s).
Last edited by Modo44 on 02-12-2004 at 16:06
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:18
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AD 460: Kahlua Explorer makes contact with the Chinese, and trades Code of Laws for 50gp (ath). Also, gets some chinese sailors drunk on a new mixture of alcoholic beverages and Chinese Tea, making what will later be called the "Long Island Iced Tea" by one tribe of earth denizens.
AD 490: Trondheim begins a prebuild for Leonardo's Workshop, through Sun Tzu's War Academy. The intent is to mass-build archers who upgrade into Berserks, and save 50% on the upgrade costs with the Workshop, hence making it immediately more useful than the War Academy (and more likely to be built - with 30 other civs *scratch that* 22 other civs, we have a lot of competition) (I guess several have been wiped out already )
AD 500: Kahlua Explorer continues her good luck by discovering the Sumerians, a vast tribe of infidels known mostly for their cheap clay tools and bejewelled rulers. They give us 13gpt and 20gp for Code of Laws, a massive overpayment that makes us wonder as to their military intentions. Still, they are far far away and not a concern at the moment, given they're about 20 techs behind us. Korea offers us 70gp for furs, which we gladly accept, given they're one of 2 countries who can take them. Persia offers 13gpt and 50gp for Philosophy, which is of course accepted. Zulus don't have Alphabet, so we take pity on them and gift it to them, hoping to gain one of their 12 (!) silks when they discover something useful like navigation. (Or when we gift it to them ) These deals all told have left us only -8gpt when at max (80%) science!
AD 510: In a wave of fanfare and celebration, Red Baron, the first of our new Combat Galleys, has left the shores of the Viking Nation with one goal: Landing on the Mongol shores. Although this ultimate destination has yet to be *officially* revealed, it's obvious to anyone who is anyone that this stepping-stone to future greatness must first be achieved: the conquest of Mongolia.
AD 530: Viking warriors make the shores of Mongolia for the first time, landing on the hills 112 of Darhan (89 of their ivory city Hovd). No war is declared ... yet. Red Baron returns for more hungry Viking warriors. Dolphin Runner makes contact with Germany, who has nothing of value either technically or monetarily - no luxuries other than Wines (0) ...
AD 550: Celts complete Great Wall. Persians appear to have the same idea we do, and moved a large troop near Hovd. Both Medieval Infantry were moved next to the city in the hopes that the Persian attack is repulsed, but barely - so we can capture the city. However, it's a 1 size city, so perhaps a Settler would be more worth our while ... so Toledo changed over to a Settler, which is ready for you next turn to settle on the ivory. Having a second lux will be HUGE... 
Last edited by snoopy369 on 03-12-2004 at 07:13
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:18
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The Sacred Save. I would implore my successor, GrandpaTroll, to desecrate the name of the Mongol Nation with all of his might ... until the Persians are plump, anyhow. And don't forget about the Archer -> Berserk upgrade - and the fun, fun, fun you can have with Amphibious units (ie the Berserker! ) I'm thinking a 30 unit archer prebuild, and then once invention hits and then Leonardo's Workshop is created with the Sun Tzu prebuild at Trondheim, you can cheaply upgrade the 30 unit archer prebuild (and maybe do some quick cash, 80% cash 20% luxuries for a few turns, should be a few hundred?) ... 30 berserk, on a dozen or 15 galleys, would be enough to take any city basically without opposition ... (And remember, when fighting with loaded galleys, keep your strongest galleys unloaded - ie, your Elite galleys should be empty, so they take the first hits and you don't lose any men to sunk ships. I recommend 1 empty elite or veteran galley for every 3 loaded ships - but do what you can. I haven't seen many AI ships anyhow.)
Attachment: huge succession, vikings, ad 550.sav
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