 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Rommel2D
|
|
ACS Staff Member / Hosted Site Admin
|
 |
Upper Midwest
Feb 2003 time: 23:18
|
|
quote: Originally posted by bongo
With all parties involved having embassies and map making, how much coordination is OK between allies if we are to follow the etiquette? |
It depends on what you mean by 'allies'. If this is an Alliance against a third party declared in the F4 screen, anything goes (except that map trading would be required for screen shots).
If there is no formal alliance declared, simply don't discuss information about battle plans. If two tribes have a common enemy that both decide to declare war upon, they needn't be explicitly allied- if they wish to coordinate tactics to fight more effectively, they should be.
[Another point to consider is that any agreements made via email but not backed up in the diplomacy screen are not binding. Sure there is no way to enforce a code that prohibits 'secret alliances', but neither is there a way to enforce such an alliance between it's members.]
quote: During colosseum B, I felt that one of the biggest factors contributing to my victory was that my enemies didn't seem to coordinate their movement. There was coordination of course, but it seemed rather 'loose', giving me enough room to operate and pick favourable battles. |
The ability to coordinate is readily available for the cost of an embassy, along with the possible consequence of giving the alliance's target a bit of war happiness. Do you believe they were hampered by the nominal embassy fee or the vagueness of the etiquette?
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
bongo

|
 |
TRBNGR
Sep 1999 time: 06:18
|
|
quote: Originally posted by Rommel2D
It depends on what you mean by 'allies'. If this is an Alliance against a third party declared in the F4 screen, anything goes (except that map trading would be required for screen shots).
If there is no formal alliance declared, simply don't discuss information about battle plans. If two tribes have a common enemy that both decide to declare war upon, they needn't be explicitly allied- if they wish to coordinate tactics to fight more effectively, they should be.
|
Ah, good to get that one cleared up, not that I've ever been allied to someone in this tournament 
quote:
[Another point to consider is that any agreements made via email but not backed up in the diplomacy screen are not binding. Sure there is no way to enforce a code that prohibits 'secret alliances', but neither is there a way to enforce such an alliance between it's members.]
|
I don't view a secret treaty as less binding as a treaty made in the diplo screen. It is less visible of course, so proving treachery is harder.
quote:
The ability to coordinate is readily available for the cost of an embassy, along with the possible consequence of giving the alliance's target a bit of war happiness. Do you believe they were hampered by the nominal embassy fee or the vagueness of the etiquette? |
AFAIK, all had embassies with each other. Apart from my appearant freedom of movement, there was also a comment by jshelr after I made a post showing the approaching armies, where he said something along the lines of "thanks for showing me the exact position of mcmeadows army". I don't know really, maybe they just didn't talk much?
quote:
Since this was an AU change primarily made to prevent the player from forming an early communication monopoly over the AIs, it would place someone like Bongo at an unfair disadvantge with little benefit.
|
I didn't quite get that one, are you referring to my 'information denial' strategy or what?
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|