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mart7x5
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Grandpa, shouldn't number of turns be 20? If you are the fourth player and the turn is 76, so first 3 players played 20 each. You can play 5 more turns.
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mart7x5
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Yes, this changing amount of years in civ is very confusing. Just from the year BC or AD I was never able to find out how many turns actually passed.
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mart7x5
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And this is our Empire in 530 BC.
Attachment: succesion_530bc.jpg
This has been downloaded 40 time(s).
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Modo44
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in western Poland
Jul 2004 time: 06:18
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Ok, I'm still not through AU 505 (Modern Times, World War II big time, lots of units to move each turn). But it's enough waiting for you guys, so I'm back to this game. 
Ok, took a look at the save. Things look very unfamiliar (hey, that was the idea ), but we look very good. 
First moves:
530 BC
- Switch some cities to workers and settlers. There's land free to be taken, and our possessions would appreciate some improving.
- Need some more military, otherwise some AI will finally get here and make us dead.
- Some more defensive diplomacy:
- Monarchy to Spain for 87 gold and a war with Sumeria.
The Wheel to Babylon for 48 gold.
- Buy a worker from Egypt for 115 gold. If it was in the capital, they are probably in trouble...
- [End turn]
Egyptians ask to prolong the alliance vs the Inca. Look what they gave (screenie below). 
Attachment: byzantine succession desperate egypt 530 bc.jpg
This has been downloaded 30 time(s).
Last edited by Modo44 on 05-12-2004 at 22:50
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Modo44
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in western Poland
Jul 2004 time: 06:18
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510 BC
- After the trade with Egypt, we can do Philosophy faster, running some debt from our cash pile.
- Adrianople finishes building a Library. It can produce Settlers every 4 turns, if given the proper tiles (the Irrigated Cattle tile and the mined Wheat tile behind the mountains), so that's what it's going to do now. Some serious expansion to be done, like I said.

- We're building the Greeat Library? What a waste of time. Switched to Statue of Zeus.
For one, it's faster to build, to free Constantinople for other builds. Two, it gives free units, so we won't have to build too many.
490 BC
- Found Septum just south of Constantinople, to plug the hole in our borders.
- Some cities switched to Barracks after finishing what they were doing.
- I think we should seriously consider killing Egypt after the Inca are done trimming them. This would give us a chokepoint around Thebes, so we would be relatively safe from any aggression (Tip for Grandpa: AI is very bad at sea invasions, it needs a good land route to be really dangerous.)
450 BC
- Lower lux slider to 10%. Philosophy in 20 turns (247gp in treasury, 10% lux, 50% science, -11gpt).
- [End turn]
- Memphis (Egyptian) builds Temple of Artemis. Now we'll have their culture all over the place. So? We should go and kill them as soon as possible (after the alliance ends).
- Wonder cascade leads to Madrid building the Great Library. So I judged correctly. This means we might not even get SoZ. 
- And we didn't. Washington builds SoZ. Shdt.
- Continuing wonder cascade, Tiwanaku (Incan) builds Hanging Gardens. Shdt, F*CK! This means that Constantinople will be auto-switched to Library. 
430 BC
- [End turn]
Sumerians build the Great Wall in Ur.
410 BC
- Found Nicomedia north-east of Adrianople on a hill. See a horde of barbarians close by.
- Constantinople builds Library, starts Barracks. It will be making units for some time now, as there is nothing else to build, and there's no reason to make it lose population (8 citizens at the moment).
- Barbarian Horsemen closing in on Nicomedia. I fortify a spearman there.
370 BC
- Barbarian Horseman kills himself on the fortified spearman.
350 BC
- Arrrgghhh!

Attachment: byzantine succession friggin barbs 350 bc.jpg
This has been downloaded 29 time(s).
Last edited by Modo44 on 05-12-2004 at 22:51
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Modo44
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in western Poland
Jul 2004 time: 06:18
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330 BC
- Micromanage Constantinople to have exactly 10 shields output all the time. This leaves more productive tiles for nearby cities. At the same time Constantinople can build 2 units (Archer or Spearman - they cost 20 shields) in 4 turns, and a Worker on the 5th turn. The Worker is then built exactly on the same turn the city grows, so nothing changes and we get a Worker. If you find there's too many Workers, add the ones from Constantinople to other cities. I didn't want the capital to grow any bigger, because that would force us to push the lux slider up to 20%.
290 BC
- One of the AI civs has researched Philosophy, and took Mapmaking for free. We are only 5 turns from it, so I wont' buy it now. Now we need to kick someone, to get those techs.
- [End turn] Incas bring America to war with us. Good - they give us war happiness, and will pay for peace, because they are siply too far to get here.
- First Archer done in Constantinople.

270 BC
- Found Ancyra just north-east of Varna.
250 BC
- Massive uprising near Chalcedon. Somebody just researched Currency, and we just got dumped in the tech race.

- Move Curragh, to see a second barb camp. So we've got 30-40 Horsemen on our back. And there's possibly a camp or two farther north. Oh great, just great.
- I am still going to send a Settler to the hill at Ancyra 66.
Attachment: byzantine succession barbarian horde 250 bc.jpg
This has been downloaded 28 time(s).
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Modo44
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in western Poland
Jul 2004 time: 06:18
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250 BC
- [End turn]
- Our regular spearman kills 9 barbarian Horsemen from the eastern camp, before he dies. 
- Sumerians start building Sun Tzu's Art of War. Yes, they got Feudalism for free.
- Building many Libraries for future generations (and because they are cheap culture - we're Scientific
)
230 BC
- [End turn]
Spain and Sumeria sign peace treaty. The Spanish reputation is now broken, so beware of them in the future - they'll be likely stabbing people in the back.
210 BC
- Philosophy in 1 turn.
- Sign peace with Sumeria, they pay 40 gold.
190 BC
- Nobody will sell Republic, not even for 40gpt, so we'll have to research it. Set science to 70%. Republic in 7 turns, just when our treasury will be nearly empty. The plan is, obviously, to get to Republic and then start making enough cash to keep buying technology, possibly reselling it (although this will be difficult, unless there are many wars not involving us).
- American Warriors spotted near Trebizond. They still won't talk to us.
- Fortify 2 veteran Spearmen on mountains near the barbarian horde. That should stop them from mentering our lands.
- [End turn]
- Nicomedia gets pilalged again. There were 2 veteran Spears inside the city on a hill. 
- The Spearmen farther north are both promoted to elites.
150 BC
- Inca won't talk.
- Americans wont' talk. 3 Warriors approaching, defenses should hold.
- Egypt has two Incan Workers for sale. we can't afford.
- Still many barbarian Horsemen around. Spearmen still fortified.
- Micromanage cities, so builds are timed with growth.
- [End turn]
- American warrior attacks our Spearman in Nicaea and dies.
- American Curragh attacks our Curragh in American lands. We win again. 
- Border expansion in Chalcedon. We need that Iron connected, or we're dead. 
Snoopy, it is possible to have a tech lead on Emperor this early. But some bad luck here and there can spoil it, unfortunately. Oh well, it would be boring if the game was won at this point already. 
Good luck to the new Empress. I'm off to lead the Viking people now. 
Aerial view of the Empire, 130 BC (beginning of the turn):
Attachment: byzantines map, 130 bc.jpg
This has been downloaded 25 time(s).
Last edited by Modo44 on 06-12-2004 at 00:25
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