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mart7x5
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I do not know the exact formulas, but as far as I remember there are several factors important:
- total culture
- culture of the neighbourhood
- relations with the civ, reputation
- roads connection, maybe happiness too?
Civilopedia should have more and more acurate info on that. Look for cultural conversions.
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:18
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Civilopedia is pretty worthless, actually.
The numbers I have inexactly, but the concept is that you have certain factors that "encourage" a flip, and certain factors that "discourage" (and some of the factors are ratios).
From my memory: (I probably forgot some, and some of these are not 100% agreed upon - we don't have the actual numbers or details, just detailed observation)
Encourage flip:
* Resistors
* Unhappy population
* Foreign population
* Number of 21-square radius under opponent control
Discourage flip:
* Happy population (some say it's "rioting" vs "WLTxD", some "happy vs unhappy pop")
* Military units
Ratio:
* Local culture
* Global culture
* Distance to Capitals
There are calculators - particularly FlipCalc, which should be obtainable in the 'Poly download section.
I don't believe it is easy to flip cities of other nations. Technically possible - but you'll put a lot more work into it than you would just plain conquering them. Culture Victory is possible - not hard, if you're dominant - but flipping many cities belonging to another nation that are in their "territory" is hard. Flipping cities out of place - ie when the AI sticks a city on your continent but has its capital on a far away continent - is easy, but not near its capital. The capital distance ratio gets too high. Although I wouldn't say it's an impossible strategy, imho it's not worth pursuing, and certainly not in a game like this (a succession game, where it certainly won't be my intent to pursue that strategy)...
edit: Looking at FlipCalc, it seems to be (according to the calc anywho) true that one of the following MUST be true for a flip to be possible:
* Resisting population > 0
* Foreign population > 0
* Tiles under foreign influence > 0
So, at least if FlipCalc is right, we'd have to start building cities very near their land to have a chance at flipping ... and unless city rioting occurs, we'd be looking at about .5% chance per turn of flipping even with five or six tiles under our influence (a lot for a city in their culture zone) unless our capital was fairly close to theirs.
Last edited by snoopy369 on 03-01-2005 at 10:27
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:18
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Well, the turns have begun ...
AD 930: Houston, we have ... Houston. Apparently the strategy works well, as the natives of Houston have joined our cause rather than the Incan.
AD 950: Spain declares war on us, kills a spearman. Ooh, scary.
AD 970: (You'd never know it was 10 years a turn - only alternate turns are interesting) We discover Astronomy. Most people know it or don't care, but Sumerians trade us gunpowder for it, and the Americans, chivalry. Everyone else knows it already. Get to work on Chemistry, since banking is also somewhat widely available. Other option would have been navigation ... nah. Not when we're back enough in tech - we need to get through this age quickly, and by 'get through' i mean get cavalry and then heavy cavs ...
AD 980: Sumeria allies with Spain against us. We lose Sardica on the first turn, though we take a longbowman with us. Redeployment of forces begins.
AD 990: We give Inca 27gp to stop harrassing us. Seemed like a good idea ...
AD 1010: Back to 1 every 2 turns, I guess. Spanish start pillaging with Conquistadores; will take care of that right away. Giza deserts to our side!
AD 1020: Took Agade. Lost Nicea to a conquistador attack. Will retake.
AD 1040: Retook Nicea. Made peace with Spain for 80gp. Sold them iron (which they don't really need, with conquistadors) for 45gpt, which we do really need.
AD 1070: In my last turn, Erech is taken from the evil Sumerians! One more city to take and they're off the continent for good, and perhaps we can make peace with the foreign devils, er, Sumerians ...
Attachment: succession, byzantines, ad 1070.sav
This has been downloaded 2 time(s).
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