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Trip
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Hunt Valley
Apr 2002 time: 00:17
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Shots removed at PC Gamer's request.
Last edited by Trip on 04-12-2004 at 03:56
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Wycoff
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Is it just me, or does anyone else think that those graphics look worse than Civ 3?
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Brent
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Those graphics don't really bother me much.
headed by Sid: good.
Zooming: good but not really necessary.
Spearmen/ Tanks: Darn!
Different research paths: cool.
Creating personalized worlds: Alien ones?
Historical events: cool.
Control AI: very cool.
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CyberShy

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Delft, The Netherlands
Mar 1999 time: 06:17
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quote: * Development is being headed by creator Sid Meier himself. |
we all know that this means that he's just involved by playing the game and giving some creative input. Soren is the real boss. That's 
quote: * Civ IV has been written entirely from scratch. |
This is without any doubt the best! No longer bugs that can't be solved because of 'old code'
quote: * The 3D engine will allow you to zoom smoothly from a global view all the way down to a single city. |
I do actually like the zoom option. Not the zoom-in option, which I fairly don't care about. But the zoom-out option. I really miss the overview I had in civ2. The world map, or the continental map.
quote: * Individual units will gain experience and acquire new upgrades such as bonuses against specific enemy types and the ability to use enemy roads. |
Sounds interesting
quote: * No more spearmen defeating tanks. |
Oh my, as if that happened oftenly. Pherhaps I experienced this 3 times in 4 years. It's just only a favourite thing to mourn about. I just don't hope that this means that stronger units always beat weaker units, that would defenitely suck. I love the cIIIv model.
quote: * Besides incorporating new technologies, the tech tree has been changed to allow radically different research paths to the same high-level technologies. Now you won’t have to follow a strict research path to be competitive later in the game – a design that opens up a whole new world of possibilities. |
A more flexible tech-tree sounds promising. I'm curious how they'll work it out. I would love it if different nations can follow different pahts of the tech-tree, and for that reason miss certain techs.
The 'trading tech' thing should be reconcidered as well in this case. It cannot be that two players follow a totally different tech-path, but do still share it with each other though.
quote: * Civilization IV has been designed to fully support the mod community. The game is written using flexible XML data files and the Python scripting language so that modders will have no trouble at all creating their own personalized worlds, units, technologies, and historical events. Advanced modders will even be able to control the AI. |
Good for the modders. Pherhaps I'll mod myself some stuff as well, though I know that I'll be most interested in the basic game anyway.
quote: * Civ4 has been designed from the outset to include the multiplayer mode. You will be able to team up in co-op mode against the AI or other teams of players, and a random-map generator ensures an equal start. |
Yeah, that's what they said about cIIIv as well.
We know how things went anyway.
I don't believe it has multiplayer mode until I play it.
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Brent
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Soren or Sid, doesn't make a huge difference to me.
I had thought that maybe they should have stuck with old code, I figured it worked well enough, but I guess there are things I want it to be able to do that it needed new code for?
Apparantly you will be able to see what buildings are actually in your city from a view of several tiles, which is cool.
I may be at a much greater disadvantage not being able to defeat a Tank with a Spearman. Maybe it will be easier to keep up technologically and upgrade?
About multiplayer, were they playing it in Civ3 early in development?
I guess i've kind of resigned myself to be content if there are only 8 civs.
I kind of prefer the general look of the screenshots over more realistic graphics.
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