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Ljube is offline Ljube
Emperor
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May 2003
time: 06:17
  Old Post 05-12-2004 16:30
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FG: Galactic Overlord VI: Resistance is futile - Part 2 Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Galactic Overlord
A New Forum Game from
Jamski Productions

Overview

Galactic Overlord is a game of space strategy and warfare for any number of players. It is turn based and builds on the success of the well-known Paper-Stone-Scissorstm system. Each player is the ruler of a faction determined to bring the whole galaxy under their domination using every means at their disposal until they are the sole survivor and the almighty Galactic Overlord!

Setting up the Game

Each player starts the game with three Bases. A Base is a planet, hollowed out asteroid, huge space station or any other large structure capable of supporting life and industry. Each player also starts the game with 2 Counter-espionage options. Each of these options is capable of immunising the player that uses it against any enemy spy action for one turn. Each player also starts the game with 32 Build Points, or BPs. As long as the player has at least one base still in operation he receives an additional 5 BPs each turn per home base, and 2 BPs each turn per captured base. The player's BPs can be used to build Ships or more Bases according to the following table:

Spending BPs

Self-built bases 1 through 6 cost 16BP each.
Self-built bases 7 through 12 cost 24BP each.
Self-built bases 13 through 18 cost 32BP each and so on.

code:
Frigate......1 BP Cruiser......2 BPs Battleship...3 BPs Dreadnaught..4 BPs Titan........5 BPs


The more expensive the Ship, the more Bases are required to build one:

code:
Frigate......1 home Base Cruiser......2 home Bases Battleship...3 home Bases Dreadnaught..4 home Bases Titan........5 home Bases

***NOTE - Only self-built bases count towards maximum hull sizes***

Each Ship built can be armed as you wish with Lasers, Fighters or Torpedoes with each weapon taking up one unit of space from the Ship's total. A ship may only carry one kind of weapon.

code:
Frigate......1 unit of space/2 hit point Cruiser......2 units of space/4 hit points Battleship...3 units of space/6 hit points Dreadnaught..4 units of space/8 hit points Titan........5 units of space/10 hit points


EXAMPLE : A Battleship might have 3xLasers (Laserbattleship), a Cruiser 2xTorpedoes(Torpedocruiser) and a Frigate 1xFighters (Carrierfrigate).

BP's may be stockpiled for use later during the game.

Playing the Game - Orders

This part of the game is similar to Nuclear Wartm. Each player sends his orders to the GM who processes them all together once they are received.

Normal Orders (you may make all three of these orders in conjunction with the orders in the next section)

  • Build Ships/Bases : You may spend your BPs or stockpile them for later. Ships built that turn may be used for attack and defence, Bases built may be destroyed that turn. Damaged Ships may be fully repaired for a cost of 1 BP (Now you see why big ships are good)
    ***NOTE - You need to already have bases built for them to count for hull size allowance.***
  • Use Counter-espionage : You may use one Counter-espionage order per turn, to a total of two, to protect your orders from enemy spies’ interference. Once used up, this option cannot be rebuilt.
  • Use Spies : If you have a Spy you may stop one of your opponents orders that turn being executed. The Spy is lost. Spy affects Attack!, Rebuild Generator and Train Spy. You cannot build a spy and use a spy in the same turn.


Special Orders (you can choose only one of these per turn)

  • Attack! : This starts a fight between your fleet and that of an opponent. You must choose which ships to send, and which to leave at home in case you yourself are attacked that turn. See Combat for more.
  • Raise Shields! : This protects your Bases and Ships from all attacks that turn, and also stops any spies. Any opposing fleet that attacks you will take twelve Hits (distributed as per combat damage) while you remain snug and secure. The generator is exhausted by this use and must be rebuilt.
  • Build Generator : Rebuilds a shield generator. Up to three shields can be stockpiled for later use.
  • Train Spy : Trains and inserts a new Spy for your cause. Up to three spies can be stockpiled for later use. You cannot train a spy and use a spy in the same turn.


Alliances

You may want to organise joint attacks on an opponent with an ally. In this case you must agree on an Order of Battle between the allies. If two different opponents attack at the same time without informing the GM of their alliance, then the defender must fight them consecutively, fighting first against the one who posted their orders last.

It is possible that when a player is attacked by two non-allied fleets at the same time that he loses both battles. In this case both attackers gain a base. Allied fleets that attack together must decide who is to get the captured base.

The GM applies hits to allied fleets in the same way as to a normal fleet. This means that if one ally has smaller ships than his partner, he will take the bulk of the casualties. War is hell.

If not otherwise specified, multiple bases captured by an alliance will be divided up evenly between the fleets that actually arrived. Odd bases will be assigned to the members of an alliance that sent their orders first. Players may choose to redistribute them afterwards if they wish.

Transferring Ships & Bases:

In some situations, players may wish to transfer ships or bases among themselves. Trading ships in not allowed. Trading bases is allowed.

Shields:

It is possible for a player to send out a fleet and have it run into a shield or loses the battle, while his home bases are simultaneously captured. In this situation, the fleet remains independent, but will lose all stockpiled shields, spies, and BPs, and will lose 10% (rounded down) of it’s original numbers every turn due to lack of supply. Thus, such a fleet would be advised to capture or negotiate for a base ASAP.

The GM

The GM will report each turn on the activities of each player. He will keep their orders secret, but will reveal their bases, the size and breakdown of their navy and their current BPs.

Winning the Game

You win the game by destroying all the bases and fleets of your opponents to become the Galactic Overlordtm!!!

Note: Co-operative victories are not permitted.

Playing the Game - Combat
Combat Version 1.3

Combat is a simple, and yet complex, Paper-Stone-Scissorstm system :

code:
Lasers - beat - Fighters Fighters - beat - Torpedoes Torpedoes - beat - Lasers


If your weapon beats the other fleet's weapon, your raw attack strength against them is doubled, cumulative with all other modifiers.

Every player must also specify an "Order of Battle" every turn, whether attacking, or expecting to be attacked. Failure to do so results in a random OOB. This is simple to do though. The OOB is divided into two groups of three weapons each. You must have 2 of each type in any order.

EXAMPLE 1: Lasers-Fighters-Torpedoes-Laser-Torpedoes-Fighters (LFTLTF)
EXAMPLE 2: Lasers-Torpedoes-Laser-Torpedoes-Fighters-Fighters (LTLTFF)

These can be further refined by different tactics.
Tactics 1 - Range:
You may instruct your captains to try to engage at different ranges.
  • Close In - Lasers from both fleets count an extra x2. If both fleets Close In then this stacks to a x4. This negates Back Off.
  • Back Off - Lasers from both fleets count an extra x0.5 penalty. This is negated by Close In. If both players Back Off this stacks to x0.25.

Default is no special orders.

Tactics 2 - Formation:
You may instruct your captains to engage using different formations.
  • Bunch Together - Your ships huddle together to protect each other from Fighters, but are more vulnerable to the large explosions of Torpedoes. Attacks with Fighters against Bunched Together fleets are at x0.5, while Torpedoes get x2.
  • Spread Out - Your ships spread out, making the fleet hard to target with Torpedoes, while leaving individual ships vulnerable to Fighters. Attacks with Fighters against Spread Out fleets are at x2, while Torpedoes get x0.5

Default is no special orders. These orders can be used even when sending out a single ship.

Tactics 3 – Miscellaneous:

[*]The attacking player may decide to attack to the death. In that case, proceed as normal, but repeat the combat until one side or the other is completely destroyed.
[*]You may set different OOBs for different enemies, if you wish, but always send a default OOB in, to cover any situation not specially mentioned.

Example of full OOBs:
code:
Attack: TFFLLT back off, bunch Defence: LFTFTL close in, default


  • Add hitpoints for fleets involved in the battle (2xBP cost of fleets)
  • Add total Fighters/Lasers/Torps in each fleet.
  • Sort fleets according to their empire's Order of Battle. Fleets with no OoB are destroyed.
  • Adjust raw fighter/laser/torp numbers.
  • The fleet with the "winning" tactic in a given round has their raw total attack strength doubled.
  • Spreading or bunching your fleet affect the opposition's raw total attack strength. Double or halve this accordingly.
  • The higher adjusted total wins. Apply Hits equal to the difference between the totals.
  • Every three rounds, tally up the hits taken by both sides, and apply them as losses, then continue on to the next three rounds, if applicable.
  • Remove destroyed ships according to the following rule. All ships of one type first, before moving to the next type, in the same order as the order of battle. Start removing frigates first, titans last. Damaged ships don’t break formation.
  • Combat continues until one fleet receives more hits than it has hitpoints, or 6 rounds of combat have taken place unless the attack ordered a fight to the death, in which case combat ends with the destruction of one fleet.
  • A destroyed fleet loses.
  • If both fleets survive, the fleet that takes the most Hits is the loser.
  • If the attacker won, he captures one base.
  • If the attacker destroyed the entire enemy fleet, he captures all his opponents bases.

Ljube is offline Ljube
Emperor
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May 2003
time: 06:17
  Old Post 05-12-2004 16:33
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Current situation.



code:
Galactic Overlord
Player Name Bases BPs Tonnage Frigates(1) Cruisers(2) Battleships(3) Dreadnaughts(4) Titans(5)
Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp
DrSpike 5(8) 42 60/110/115 - - - - - - - - 2 - - 11 12 22 13
Sparrowhawk 5(6) 39 78/55/55 - - - - - - 1 - - - - - 15 11 11
Spaced Cowboy 2(12) 34 34/39/34 - 5 - 17 17 17 - - - - - - - - -
Theben 3(16) 47 95/85/88[2] - - - 1 1 - 26 17 21[2] - 3 - 3 4 5

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 06-12-2004 04:17
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Looks like Spikie is well in front at this stage.

Theben is offline Theben
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Dance Dance for the Revolution!
Jan 1970
time: 00:17
  Old Post 06-12-2004 06:02
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quote:
Please do not blame the peaceful dominion for the fact you have outraged most of the galaxy.


If by 'peaceful', you mean intent on enslaving the known quadrant, your actions vs. the Vidiians and myself certainly prove that to be true.

Ljube is offline Ljube
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May 2003
time: 06:17
  Old Post 07-12-2004 03:52
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Please get your orders in by Tuesday midnight GMT.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:17
  Old Post 07-12-2004 03:59
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Increase the size of your Attachments

Is that about 24 hours from now? (my GMT conversion is weak at best, but if Ljube is in GMT time, that would help me keep it straight ).

Ljube is offline Ljube
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May 2003
time: 06:17
  Old Post 07-12-2004 04:02
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Put an end to popups!

25 hours from now. I'm GMT+1.

DrSpike is offline DrSpike
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Sep 2001
time: 05:17
  Old Post 07-12-2004 04:33
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Lose 30 kilos (of popups)

quote:
Originally posted by Theben
quote:
Please do not blame the peaceful dominion for the fact you have outraged most of the galaxy.


If by 'peaceful', you mean intent on enslaving the known quadrant, your actions vs. the Vidiians and myself certainly prove that to be true.


Yes, my enemies fall in their millions, but my friends need not watch their backs.

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:17
  Old Post 07-12-2004 04:44
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Persons who don't exist need do nothing.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 07-12-2004 07:07
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quote:
Originally posted by DrSpike
Yes, my enemies fall in their millions, but my friends need not watch their backs.


*cough*

Sparrowhawk is offline Sparrowhawk

King
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Apr 1999
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  Old Post 07-12-2004 07:17
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Does Skanky have a story to share along with that cough?

(or even better a link )

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 08-12-2004 00:07
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He means the fact that I attacked him this game. However, Dominion intelligence showed he was considering allying against our peaceful empire, so we were forced, alas, to consider him an enemy.

DrSpike is offline DrSpike
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  Old Post 08-12-2004 00:07
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Btw (for anyone interested), my PM box was full earlier and I'm about to clear it.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
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  Old Post 08-12-2004 04:12
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Actually I was more referring to the game we were going for an allied victory and you attacked me.

DrSpike is offline DrSpike
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  Old Post 08-12-2004 05:58
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There is no such GO game.

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 08-12-2004 06:25
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NW, you are right. There is NW such GO game.

Sparrowhawk is offline Sparrowhawk

King
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Apr 1999
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  Old Post 08-12-2004 06:28
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* Sparrowhawk would still like a link ...or at least a game number (19 Games of Nuclear War is too much for me to sift through to find out what happened).

Theben is offline Theben
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Dance Dance for the Revolution!
Jan 1970
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  Old Post 08-12-2004 07:00
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I think I have the gist of it.

Sparrowhawk is offline Sparrowhawk

King
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Apr 1999
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  Old Post 08-12-2004 07:34
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Spaced, please check your PM's (again).

Thanks.

Spaced Cowboy is offline Spaced Cowboy
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Nov 2001
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  Old Post 08-12-2004 09:03
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I did, still waiting.

Sparrowhawk is offline Sparrowhawk

King
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Apr 1999
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  Old Post 08-12-2004 09:10
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Got spare money?

Okay, my orders are now in, though I think I am last, and the more I play this game the less I like it.

Looking forward to the update though

* Sparrowhawk

DrSpike is offline DrSpike
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  Old Post 08-12-2004 15:05
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quote:
Originally posted by Sparrowhawk
* Sparrowhawk would still like a link ...or at least a game number (19 Games of Nuclear War is too much for me to sift through to find out what happened).


There is nothing to relate. We were allies and talked about allied victory, but it transpired that allied victories in NW were not allowed. So I reluctantly killed Skanky in a glorious final turn that involved me sending lots of nukes and spies out obliterating all.

DrSpike is offline DrSpike
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Sent btw.

Skanky Burns is offline Skanky Burns
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  Old Post 08-12-2004 17:55
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quote:
Originally posted by DrSpike
There is nothing to relate. We were allies and talked about allied victory, but it transpired that allied victories in NW were not allowed. So I reluctantly killed Skanky in a glorious final turn that involved me sending lots of nukes and spies out obliterating all.


Funny, from what I remember allied victories were allowed by the GM at the time, we had gotten permission for such an event to occur when you heartlessly and with much cowardice did sneak attack my peace-loving empire with no warning.

Not that I'm bitter about it.

DrSpike is offline DrSpike
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  Old Post 08-12-2004 19:14
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Skanky seriously you are incorrect. Please check the thread.

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 09-12-2004 04:48
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Someone's arguing with ghosts?

Sparrowhawk is offline Sparrowhawk

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Apr 1999
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  Old Post 09-12-2004 04:49
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Not sure about the ghosts, but are you ready to take back the reigns of your portion of the Galaxy?

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 09-12-2004 05:33
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quote:
Originally posted by DrSpike
Skanky seriously you are incorrect. Please check the thread.


How so? You yourself said that joint wins weren't "as good" which presumably meant that joint wins were a viable alternative to winning outright.

At least I finally found that link for you, Sparrow. Admittedly, most of the intersting bits happened via PM.

DrSpike is offline DrSpike
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  Old Post 09-12-2004 12:59
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Indeed, but I've deleted them all. Who was GM? I recall joint victories being deemed against the rules.

Straybow is offline Straybow
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Jan 1970
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  Old Post 10-12-2004 00:02 Visit Straybow's homepage!
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"Holy Grail? We've already got one. It's a very nice-a one."

 
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