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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 245: 1275 AD
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asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:16
  Old Post 28-12-2004 05:17
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I agree with Aeson regarding forgetting the leader generation. If it happens, it happens. try to squeeze out another...2 elites or whatever this turn and then maybe we'll get lucky next turn.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 05:18
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I would not keep Lego around to try for leaders. Just take are best shot this turn with the two tanks, if that is all we are going to get.

If we cannot take out Abilene, that is another story. Healing is not as important as kicking Lego off the land and hopefully out of the game.

DeepO is offline DeepO

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Jan 2002
time: 06:16
  Old Post 28-12-2004 05:18
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play continued
One change opposed to first time: as none of the builds were changed, I didn't cycle through the cities. I did however enter city view in Cyclone before noticing it, but exited right away.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:16
  Old Post 28-12-2004 05:19
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you guys are answering too quickly, I still haven't investigated Abilene yet

I agree, of course. No leader is worth the wait. The chances are too low, and it creates more chances for GoW.

DeepO

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:16
  Old Post 28-12-2004 05:21
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we need excess troops back home, I think, anyway. End it ASAP and then back on full defense.

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 05:21
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Well Lego can enter Vox, they just can't get the use of the roads and rails. This means they can only go 1 or 2 tiles for 1 and 2 move units.

So if we cannot get in a position to see that far, the fighter should be able to recon the area.

DeepO is offline DeepO

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Jan 2002
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  Old Post 28-12-2004 05:23
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Cost of investigating: 124 g.


I'm counting now.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:24
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quote:
Originally posted by vmxa1
Well Lego can enter Vox, they just can't get the use of the roads and rails. This means they can only go 1 or 2 tiles for 1 and 2 move units.

Which means they will certainly end their turn on the first range of mountains. We can spot those, and the Legos are not there... Lego is not in Vox.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:16
  Old Post 28-12-2004 05:25
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Abilene troops:
- 30 inf
- 1 bomber
- 1 army consisting of 3 infs.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 05:26
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I count 33 Inf, a 3 Inf Army, and a Bomber. Might be off by an Inf or two, but definitely doable.

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:16
  Old Post 28-12-2004 05:27
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- they sold everything except the barracks.
- They are in anarchy.
- They rushed an artillery (unless I'm mistaken, they used either arts, or the BB for that. )

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 28-12-2004 05:27
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Aeson, how do you get to 33 inf? Are you following this in PTW?

DeepO

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 05:28
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So all settlers are out and about.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 05:28
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I just mean there are 33 Inf in there. 3 of them are in the Army.

DeepO is offline DeepO

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Jan 2002
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  Old Post 28-12-2004 05:29
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recounted. 30 infs...

DeepO

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 05:30
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Do we not have a bunch of marines we can load into a few transports and run them into Abilene before we send in the tanks?

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Jan 2002
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  Old Post 28-12-2004 05:31
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Ah, okay... misunderstood you.

And yes, settlers have left, as have a couple of infs (will find out in a moment, can't remember by heart how much tehre were last turn), the last tank, and the arties.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 28-12-2004 05:31
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quote:
Originally posted by vmxa1
Do we not have a bunch of marines we can load into a few transports and run them into Abilene before we send in the tanks?

We sure do, and we are planning on that.

Will count our troops right now...

DeepO

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:16
  Old Post 28-12-2004 05:33
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Well, that's good and bad. We can annhilate Abilene, with GoW, but that leaves quite a few infantry out and about.

Can we steal plans after Abilene falls? I wonder what the rate will be then, quite a bit reduced. It would be a rude suprise to wake up to 15 infantries on our beaches!

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:16
  Old Post 28-12-2004 05:34
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There wasn't a RoP before btw Vox and Lego, and we could send an explorer in to have a look and back again to seal the chokepoint.

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 05:35
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Stealing plans is always going to cost you 4 digits in gold, not within our reach. It usually cost more than stealing tech.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 05:39
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50 4/4 Tanks
5 3/4 Tanks
1 2/4 Tank
4 1/4 Tanks
45 4/4 Marines
1 3/4 Marine
12 4/4 MI

We almost surely can take Abilene. I'd think we'd have ~20 Tanks to spare even.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:16
  Old Post 28-12-2004 05:40
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I think it's reasonable to assume that they are on boats, and either heading our way to reciprocate some damage, or are going 'lurker'.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:16
  Old Post 28-12-2004 05:40
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Don't forget the 8 Artillery!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 05:42
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If we dust Abilene, what about dropping a city on the fortification near the choke point. It is far enough back to avoid conflicts with Vox and we can man it with enough stuff to hold it.

What have we built in NI? If nothing it could be abandon if we do not have enough troops to hold it as well.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 05:43
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Lego could have only gotten 5 tiles from Abilene with any Transports. There were no Transports in the city or within 2 tiles of it last turn.

http://apolyton.net/forums/showthre...946#post3483946

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:44
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our troops:
NI:
- 3/4 CV
- 1 3/3 fighter
- 1 settler
- 2 explorer
- 4 transport
- 11 MI
- 16 Marine
- 8 art
- 35 tank

total 84 units

NI 9:
- 1 worker (needed for road)
- 8 inf
- 21 marine

NI 98:
- 1 marine
- 8 inf
- 8 tank

Stanwix leftovers:
- 1 MI
- 5 3/4 T
- 1 2/4 T
- 4 1/4 T

spread around Lego:
- 7 marine
- 1 3/4 marine
- 7 tanks
- 5 transports in various state of degradation

Total useable force:
- 12 MI
- 45 marines
- 1 3/4 marine
- 9 transports to transport those (space: 56 seats, more than enough)
- 50 T
- 5 3/4 T
- 1 2/4 T
- 4 1/4 T

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:16
  Old Post 28-12-2004 05:44
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Would it be better to attack the Inf Army in Abeline with some tanks first to knock it down a bit (after the artillery)? Then use the marines once the Army is below 4HP. Otherwise the poor marines will be getting nowhere.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:45
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Am I so slow

at least the numbers work out

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:47
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quote:
Originally posted by vmxa1
Stealing plans is always going to cost you 4 digits in gold, not within our reach. It usually cost more than stealing tech.

See the costs above, vmxa. It is within our reach. If we take Abilene first, it will probably get even cheaper, lowering to some 500 gold for immediate.

DeepO

 
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