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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:16
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quote: Originally posted by vmxa1
I did not quite follow this one, but that is ok. I do acknowledge that with less than 4/4 you could end up losing, no doubt.
If you go barb first to try to become elite, failing to get a promotion you go at the other barb. Now you should not lose any HP from those combats, but it is not a lock.
Then go for the exposed tank. If it is dropped to 1/4, it can be taken with a fair chance of success. Not a lock again.
This is only if you are in a pinch with no 4/4's left. |
the promblem is that if you do it like this, you only have 2 chances for promotions to elite, before taking on a Lego unit. By going for the Lego tank first, you get 3 chances... it doesn't make a lot of difference, as long as you keep the 1/4 tank as the last Lego tank to attack, so you can be sure you wait with that one for a possible elite.
The difference lays in the risk: in case the first attack against the Lego tank fails, you can still use another one. In case the second attack fails after you already took a barb, you lose a free shot for promotion. Tiny, I know.
DeepO
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:16
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Not to belabor the point, but I miss how I get three chances. In any run at it, the unit chosen must be promoted on the first battle or it just goes home.
So we have two more or less free shots, one for each barb. After that you have as many shots as you have enemy units and attackers to hit them.
Unless you are saying there is a difference in probablities for promotions when going for barbs and non barbs?
Last edited by vmxa1 on 28-12-2004 at 07:06
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:16
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movement continued
- moved 1/4 transport into NI.
- loaded with 2 'loose' marines and 6 NI ones.
- moved next to Abilene.
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf 4/4
- marine attacks inf in Abilene. Marine dies. Inf promotes to 5/5
- marine attacks 5/5 inf in Abilene. Marine dies. Inf 4/5
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf 3/4
- marine attacks inf in Abilene. Marine dies. Inf 3/4
a bit of a question now. I still have 14 marines to load, and use (one of those a 3/4). I can chain those with the available transports, leaving the remaining 4 transports to move for something else. It would expose 4 transports in the open.
Or, I can use the 3/4 near NI, making sure 2 more transports are safe in NI.
Or, I can use another 4/4 transport as well, only leaving that one exposed.
I prefer the 3rd option, so no chaining. if we use the 1/4 TR for that, it will be the only one left in the open.
I'll start on using the 3/4 now, and see if anyone comments before I need to load the next one. If no comments, it's the 3/4.
DeepO
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