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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 05:48
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Avatar Enlargement: We've got the solution

You're just more thorough. Things go faster when you don't have to note where anything is.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 05:48
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We can afford to lose them now as they are only going to cost us maintainance. So it is better to let them do some damage and save the tanks, as many as we can.

The marines will get a bonus attacking from sea and should do some damage. If we lose 25 of them and save 10 tanks, it is a bargin.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 05:48
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Plus Abilene has a nice bit of gold itself.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:51
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quote:
Originally posted by Cort Haus
Would it be better to attack the Inf Army in Abeline with some tanks first to knock it down a bit (after the artillery)? Then use the marines once the Army is below 4HP. Otherwise the poor marines will be getting nowhere.

On the contrary, I think.
that army can only get 3 promotions, and each marine going in first is near certain to cause one. Because of the army always putting its best unit first, marines get a better shot at it until it reaches 3-4 hp... then tanks are better, to possibly take out the last unit on the army, without a possible promotion. The army will have had 2 promotions, and will have eaten ~ 8 marines, but that's better than taking the marines first.

The same principle as in the GoW Stanwix attack exists: a marine is better used as a sort of free bombardment. If it fails, a tank is better used. However, there is one major difference: we're not short on units here. And marines will do us less good in the following turns than tanks.

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 05:52
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On stealing the plans it is not guranteed to work. But we could try to get others to steal then if we fail. As long as we pay for it.

I guess I never tried to steal them with only one city left.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:53
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quote:
Originally posted by Aeson
Plus Abilene has a nice bit of gold itself.

Most certainly... it's nice of Lego to have sold everything for us, now we can be sure our arties don't destroy anything that could be turned into gold

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 05:54
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If we just go with the 46 Marines and then 50 4/4 Tanks we should have close to 100% to take the city. On average there will be 11 extra Tanks left.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:55
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quote:
Originally posted by vmxa1
On stealing the plans it is not guranteed to work. But we could try to get others to steal then if we fail. As long as we pay for it.

I guess I never tried to steal them with only one city left.

Given that ww is no issue, let them rot with their leftover units. We can block our coast with workers if we want... if they want to harrass GoW, let them. Or we create some nice landing spots in the open for them to land on, so we can have more chances of leader generation

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:16
  Old Post 28-12-2004 05:57
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re: Sale of Computers to GoW Enter the AD-FREE zone

DeepO asked about this earlier. Here's what I dug up...


to MZ, 7th Nov. Agreed price of computers

quote:

20 turns of rubber plus 25% research cost = 1560 gold.


from MZ, 10th Nov

quote:

Forgot to mention the tech stuff, we are interested in computers but we're a bit short on cash (or rather, we need it for any surprises), would it be possible to pay it in installments?

As per other research options, we are doing Fission right now, we can trade it for whatever it is you decide on next.


and from MZ, 24th Nov 11

quote:

2) We agree to computers and will send you a 500g down payment next turn, however we still don't want the tech until possibly the next-next turn (1275 AD) in any case, don't send the text next turn, i'll PM you when we want it.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:57
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quote:
Originally posted by Aeson
If we just go with the 46 Marines and then 50 4/4 Tanks we should have close to 100% to take the city. On average there will be 11 extra Tanks left.

So not using marines first, tanks as second attackers, and marines on any units left after a second attack? It would leave us most units, I think. Not sure if that is such a good idea, as the units left will be more marines instead of tanks, and if we don't want to invade anyone, we don't need marines. We do need tanks if we want to reach the Jackson troops.

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 05:57
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quote:
Originally posted by DeepO

Given that ww is no issue, let them rot with their leftover units. We can block our coast with workers if we want... if they want to harrass GoW, let them. Or we create some nice landing spots in the open for them to land on, so we can have more chances of leader generation

DeepO


That was my thinking all the way, save the cash. We are not in any immediate danger at home from Lego. We have rubber and can make some MI's.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:16
  Old Post 28-12-2004 05:57
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- of course UnO is at the wheel atm.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 05:57
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I forgot, Lego doesn't have the naval movement bonus anymore. At least some of their Transports are within 4 tiles of Abilene.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:58
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Lose 30 kilos (of popups)

Thanks CH. So another 1070 left on computers, and we don't want to send it now.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 05:59
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#135 Report this post to a moderator
Avatar Enlargement: We've got the solution

I think we should take an Explorer down to where Tip used to be. Should be able to spot the ships from there.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 05:59
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quote:
Originally posted by Aeson
I forgot, Lego doesn't have the naval movement bonus anymore. At least some of their Transports are within 4 tiles of Abilene.

they still had it when their transports moved last turn, though. So 5 tiles...

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 06:01
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quote:
Originally posted by Aeson
I think we should take an Explorer down to where Tip used to be. Should be able to spot the ships from there.


Good idea! They might not spot them in all cases, but it will give us a much better view on things. Plus, our explorers have served their purpose as well...

I'm moving one now.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 06:03
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Increase Your PM Length

movement continued
explorer moved to Tipperary. (2/3 mp used). Spotted nothing.

We now have the choice of moving it 8 to see some more sea, or wait until after we dealt with Abilene.

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 06:04
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We could come out with more than 11 tanks with some luck. If not we can leave the Jackson stuff for GoW.

Our units will be stacked and be some what safe. If not we can use units to cut off any roads left from Jackson.

I guess the big concern is that GoW will generate a leader.

If we do not plan on blocking the Vox choke point, we can cut roads to at least slow down any out break.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 06:05
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We know they are in those 12 tiles SW of Abilene then. We can reach all but the 4 tiles due SW of Abilene, so they will be there. 5 Tiles out.

Probably just leave the Explorer there, at least for now.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 06:10
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#141 Report this post to a moderator
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Between our MI and Tanks left over we should be able to take out the Jackson stack too. Our Artillery would be better used there as we don't lose any of the shots to "city" targets.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 06:11
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#142 Report this post to a moderator
Avatar Enlargement: We've got the solution

plan for movement:
- create road on NI 9
- use transport in NI to scout for subs, moving 12
- in case no sub is found, load rest of transports in NI with marines spread around the land
- attack Abilene with marines until all infs are attacked once
- attack any elite unit showing with marines, also continuing the rest of the steps
- bombard with our 8 art
- attack all troops with tanks (surviving Legos will promote)
- use leftover marines to attack leftovers
- finish with tanks if the above was not enough.

I'm not sure if we will have marines left in this scenario or not. I think not, but I'm not sure.

In any case, we need to keep 3 tanks for leader generation (one of those can be a damaged on, 2 need to be full health). Otherwise, we start with those, and see if we have a shot at leaders first before going for Abilene.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 06:12
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X-post... arties might be better used on other units, you're right. 2/3 would miss otherwise. I keep forgetting that, even if I never played C3C.

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 06:15
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Go for the leaders first only if you plan on making an army with the leader. Otherwise I would wait in case we need those tanks.

If we plan on holding any leader for a wonder, then it can wait an army could be used now, if that was the choice.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 06:16
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I think it may be better to just go straight with Marines first. We'll lose some more units, but have more Tanks alive at the end than otherwise.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 06:16
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quote:
Originally posted by Aeson
We know they are in those 12 tiles SW of Abilene then. We can reach all but the 4 tiles due SW of Abilene, so they will be there. 5 Tiles out.

Probably just leave the Explorer there, at least for now.

Yes. Once we take Abilene, we can scout 3 of those 4 tiles with the explorer.

It's more a matter of principle, really, it doesn't really matter. Abilene is toast anyway, as will Lego be on land.

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 06:17
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Yes that is what I was say , use all the spare marines first, saving as many tanks as we can.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 28-12-2004 06:18
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#148 Report this post to a moderator
Lose 30 kilos (of popups)

Yah, wait on the exposed units. We can use MI to try for Leaders if we need all the Tanks taking Abilene. The MI will kill the barbs as well as a Tank, and are almost as sure to kill the exposed/hurt Lego Tanks too.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 28-12-2004 06:20
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Got spare money?

Yeah if the battle for Abilene was less than fortunate, we could even take a damaged tank to kill a barb and use arts to drop the exposed tanks to 1HP in a crunch.

I hope we can avoid using any MI as they are best used for covering stacks or cities.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:16
  Old Post 28-12-2004 06:21
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quote:
Originally posted by Aeson
I think it may be better to just go straight with Marines first. We'll lose some more units, but have more Tanks alive at the end than otherwise.

Let's see how our first couple of transports do... it might not make a difference, but in case we only have e.g. 5 marines left after we get to sure-to-be-promoted units (so taking out the elites, and having one sot at everything), we better save them as they will be used anyway.

If our first marine takes out the army... well...

As to going for leaders first: we won't need the tanks. and an army now would be insane, a possible GL should be saved for a wonder, be it the Internet, UN, or one of the SS parts. But this is all so remotely possible I doubt we need to think about which wonder right now

DeepO

 
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