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Snoddasmannen
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quote: Originally posted by Zeiter
I guess what we need to consider is how easily we would be able to mop up the Morganites with our second invasion proper after the raid, and how much of a boon that would be for us.
With the PTS (and HGP, possibly) obliterated, the Morganites will be faced with massive drone problems, forcing them to:
1. Switch workers to doctors
2. Spend their time building drone facilities
3. Possibly starve some of their citizens in the process of switching workers to doctors (especially if we can manage to take out the HGP too.)
Thus, they will easily lose at least 5 turns of turn advantage, and they will still be in a much weakened state afterwards. I have no doubt that a second invasion proper would prevail.
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Yep it sounds great 
Let's hope it all goes according to plan.
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Now, what would we gain from the second invasion? True, we wouldn't get the PTS or the HGP. However, we would obtain some nice cities (although they might resort to a scorched-earth policy, in which case we could only be sure of capturing any cities on the first turn of invasion), and some fertile real-estate. In short, we'd be the masters of the northern hemisphere.
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I think most important of all: We will have eliminated the yellow menace from the game. The faction that looked so ominously winning only 10 turns ago. Now they're in serious jeopardy.
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I think we should also begin thinking about plans regarding an assault on Yangland. |
Interesting numbers, sounds almost affordable But is Yang really the best target after the Morgans? Why not go after the other humans immediately? The game could won easier that way. We could take a stab at the Gaians. Our elite troops would be well suited to take on the mindworms.
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Zeiter
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quote: But is Yang really the best target after the Morgans? Why not go after the other humans immediately? The game could won easier that way. We could take a stab at the Gaians. Our elite troops would be well suited to take on the mindworms. |
Interesting thinking. I still don't think I've gotten into the mindset that we can transport troops 8 tiles/turn. The Gaian continent seems like it's far away, but I guess it's not really. How long of a voyage would it be, 4 or 5 turns, maybe? About as long as the voyage to Morgania, oddly enough. Their powergraph seems to indicate that they are rather weak. Yang's still battling them quite fiercely, is he not? Now that I consider it, I think the Gaians would easily crumble under such a two-front attack, although it would make me feel more comfortable with such a plan if we could manage to infiltrate them first.
On the other hand, can we agree that, if Yang manages to build the HSA, then the Yang invasion receives priority? That would also seal up the game, I would think. In one fell swoop you remove one of the largest obstacles to any invasion.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:16
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quote: Originally posted by Zeiter
Now, what would we gain from the second invasion? True, we wouldn't get the PTS or the HGP. However, we would obtain some nice cities |
Not at all I fear. I did some further "research":
Morgan currently has 18 bases.
Two of those would be destroyed because of the PTS Raid, reducing the total to 16.
Destroying the PTS would give an extra drone to all Morganite bases.
That would probably cause drone riots in about three quarters of their bases, certainly all their size 3 bases.
Workers would have to be switched to doctors.
That would cause nutrient shortages in many bases.
Since the nutrient tanks of many bases, especially the most recently founded, are nearly empty, this could cause mass starvation.
To be more precise in some six bases I estimate.
Problem is in most cases two population is lost when taking over control of a base: one by destroying the last defender, and one by the action of capturing the base. (Though a pop doesn't seem to be lost if the defender is a probe unit - should confirm it, then we could get some more bases)
This means a base needs to be size 3 in order to survive and be size 1 after the conquest.
Taking all the above into account, we'd probably only be able to capture some four size 1 bases: Morgan Vulcanology, Red Fungus Resort, City of ZTT, Impaler Polymers (but apparently some would like to obliterate that one as well).
So come to think of it, there probably wouldn't be that much of a difference in what we'd gain between a Morganite war of conquest, or a war of destruction.
quote: Originally posted by Snoddasmannen
If their economy is twice our size, could we mount raids to eliminate half of it, enabling us to compete? And wouldn't the other teams have a good chance to play catch-up? |
That's indeed a fear of me. The Angels now have Ethical Calculus and perhaps the Gaians now too. So who knows they'll start popbooming while we're eliminating the Morganites, having us face a new superpower just after we've finished with the old one.
However as Googlie says, the Morganites would be severely weakened if the PTS Raid succeeds, and I now think the costs of building a military force sufficient to take out the Morganites wouldn't have to be that high. 
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Snoddasmannen
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quote: Originally posted by Googlie
Hmm - the presence of their armored crawler suggests that we may have to limit our expectations just to the PTS and the destruction of their HQ
We'll waste movement points killing off that crawler, and likely will just have enough oomph to get to MI, kill the probe defenders and occupy the base (selling the NN), then obliterating it.
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That is just assuming that they don't build more defenses. (and - granted - that they don't move their crawler).
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And lets hope that their about-to-be commissioned Laser Foil at Morgan Mussels doesn't meet our trannie and escort en route and ruin the surprise |
Nasty thought: The square right next to Mussels is Morgan territorial waters right? They could park their foil there, preventing us from reaching the shore, forcing us to take a detour, and no drone issues. That would effectively halt the attack. We would need an impact cruiser to tag along in order to thwart this defense, since the defense bonus for hanging around in fungus is pretty big - right?
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:16
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A little brainstorming.
First off, I'm going to try to drag the Morganite negotiations a bit by pilfering the Gaians' excuse (?) from them.
Secondly, this lead me to consider the reverse: maybe the Gaians are also trying to delay the negotiations between us as a ruse to avoid them from agreeing to anything to keep us unprepared in an attempt to lull us into a false sense of security, so that they can join the Morganites in an alliance against us. (The Angels would probably follow suit shortly thereafter.) And that would possibly be the end of that, as they say.
While the Gaians and the Morganites allying seems remote at best, and I am going to hint at Illuminatus when I reply to him how way more dangerous a victorious Morgan would be to their Angel/Gaian axis over a victorious but exhausted Sparta, it would make the Morganite bid for war somewhat more feasible. They attempt to make us overconfident so that we'll throw our might at them to destroy them, all the while we are backstabbed by the other two. And now the Morganites are desperately using the foil to contact one of the other two to bring the other human factions into alignment with them to make the plan work - but they had to commit to a vendetta with us in order to get the foil in the first place. The plan is workable, although risky, but not something I'd but beyond a conniving group of human players such as ourselves.
Am I "painting devils on the walls" as the phrase here goes, or is this a real threat?
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Snoddasmannen
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By the way, a raid seems like such a bad wording to me. I think a more appropriate term is a pro-active defensive operation.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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No - you're right. (I thought in the sim attack that the road network around MM was destroyed when the base fell, but that's not the case. 3 Elite Rovers would do the trick with a limited PTS only objective, 4 if we wanted to take out the HGP s well (based on current defenders)
Using 4, the first rover lands, takes out the defender, which empties the base, then takes out the crawler between MM and MI. The other 3 land and proceed to MI, and one takes out the probe defenders there. If then empty, all enter and 1 goes on to Polymers, takes out the probe defenders, and then entering if empty.
Now with the PTS in our control, we plant any bases we can (if we have colony pods in position) then obliterate Polymers first ('cos otherwise the road network around MI is destroyed if we do that one first, stranding the Polymer rover in the interior) and that attacker retreats to MM, where we have 2 rovers sitting, One returns to stack with the MM rover sitting just outside Mussels (unless that can retreat to the Mercury - I doubt it) then the remaining rover then destroys MI. They retreat towards the coast as far as the slowest one's mp's allow, always remaining stacked.
If the 2 outside the empty Mussels have enough mps to both enter MM, they do, thus destroying the base (1 pop), but it's important that the one with fewest pm's enter first as the roads will be destriyed and the other will need at least 2/3drs of a mp to enter a flat, now roadless, tile to stack with the other.
Maximum mayhem for minimum cost!!
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vishniac
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Lausanne, Switzerland
Feb 2002 time: 06:16
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quote: Originally posted by Maniac
Also regarding atrocities, my opinion regarding those is more or less, either you don't use them at all, or either you say "To hell with commerce and my reputation" and use them as much as possible to your advantage. So if we'll get sanctions anyway for obliterating Morgan Industries, I'd go full monty and start using nerve stapling (less costs to control our drones), nerve gas (50% stronger troops) and base obliterations (to weaken Morgan more, and faster) as much as we can.
I don't know though: could Zak renounce his submission if we'd use normal atrocities too much? Or is only planet busting a big no-no?
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Honorable Members of the Junta!
Let your newest colleague present himself and reply about this concern!
Yesterday, I was in single-player in SMAX.
Level: librarian
Player: Sparta
Normal pact with Domai. Myriam submitted to me. Then Yang also submitted.
Domai launched a surprise attack (all others having been eliminated, it was his sole chance to dany me immediate victory).
As I designed all my needlejets as X-needlejets from the start (lasts only one turn more and, hem, more than helpful in case of sunspot activity! ), I immediately gave command of the Spartan Air Force to Chemical Ali!
I didn't even capture any of his bases... After 10 turns, all free drones were free at last: all gazed to death, and I got immediate Conquest Victory.
I made 17 chemical attacks and neither Myriam nor Yang blinked about it.
I don't think Zakharov would either in our ACDG III.
(I don't remember the current relationship with Lal. Some problems are to be expected with that bleeding-heart!)
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Snoddasmannen
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Welcome to the Junta vishniac!
Excellent report! Your research will save the lives of hundreds of Spartan soldiers though I'm not too sure about Morgan civilians.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:16
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Damn. Two extra pops or a faster invasion? I'd be partial to the latter, since all turns spend hanging around near the Morganite coast are adding to the risk of a failed landing.
Last edited by Kassiopeia on 07-02-2005 at 17:46
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Snoddasmannen
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I'm also in favour of not delaying the attack.
Frankly, I think the raid will be difficult as it is. For sure the Morgans will pump out at least one more ship from Mussels, and we can handle that, but if they manage to build two? It will be tricky even to land our boys... And they will speed up their defensive mobilization as well. So the quicker the better imo.
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