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wuy3
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quote: Originally posted by Googlie
Here's an idea:
We instabuild the AV in Fort Liberty, but gift the base to Zak that same turn (changing its name to Mir lab - or some other Uni name) then next turn it builds the AV, then immediately (or maybe a turn later, so that we can announce that Zak has completed the AV) we demand the base back from Zak
Only downsides are- he refuses to give the base back, so we are down a base
- Zak has Neural Grafting by then and decides to change SP from the AV to the NA
This needs testing in the simulator first, but it's crazy enough to maybe just work!! |
Good idea actually, but that would def start up another uproar with the rest of the factions whether or not its "by the rules". I'm happy we just didn't chance it since there are more important SP's to go after.
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Zeiter
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I'm bringing this thread back up to pose the question of when we want to start getting serious about defense/offense against the other factions. If the Data Angels, for instance, landed an 8-unit invasion force on one of our continents right now, would we be able to stop it? Would we be able to detect it beforehand? I would say that early detection is infinitely better than backs-against-the-wall defense, which means that perhaps we should expand our naval and aerial patrols a bit? And we have to keep in our minds the threat of a drop pod attack against us from the Angels in southern Arcadia.
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vishniac
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Lausanne, Switzerland
Feb 2002 time: 06:16
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Operation Chic?
I would have thought Operation Volkswagen. (like VW = Virtual World )
What I propose is to begin military build-up and prepositioning of forces to be ready to strike, but not to choose any given date.
Let's wait for the perfect opportunity which will come sooner or later (and you guys with your better knowledge of game mechanics should be able to estimate):
SOLAR SPOT ACTIVITY!
The plan:
-- as soon as communications are cut, we upgrade all penetrators to X.
-- we attack and infiltrate MartPact to give us a clear picture of Angel defence. We can make it our forward-area base by instabuilding a Plasma-AAA-CDF, then aerospace complex one turn later. Planes would refuel/repair there after their first run.
-- the turn after, we gas Enigma Machine, probably not to death since that would need as many units there as attacks necessary, but to emptiness at least.
-- we take the base if it still exists (and steal tech) and obliterate it, putting all their bases in drone attacks.
-- following turns, same schema on other massive bases.
Preparations needed:
-- another bio-enhancement center to produce more elite planes. (Has Fort Sup already an Aero-center?)
-- prototype X-penetrators ( and Plasma-AAA-CDF as soon as we get AMA. To upgrade units in frontier bases)
-- cruisers to get Plasma and AAA
-- develop an industrial city in center/south Arcadia to build land units fast. (ARC? Health Autorithy?)
Let's not balk at the cost of giving the rovers and infantry the best weapon possible beforehand. In such a campaign, we can't afford to lose momentum by losing units. Remember the quote about superior training and superior equipement!
An unknown is whether the Angels would have got the HSA, and where they would have built it (and what to do then: Take it and keep it at all cost?)
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