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Broken_Erika
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shoving your soul into a jar of mayonaise
Oct 2004 time: 00:16
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It's kind of hard to post city locations when i don't have a map, I am a perfectionist when it comes to maps, and therefore i am very picky about the map, first i need to weed out the 17 quadrillion bugs from the rules.txt, then i can get the game to launch, then i can start screwing with the map.
I think i will make turkey the most challenging side to play,
they will have to reconquer egypt, libya, greece, albania, crimea and many other area's that they have no chance of taking whatsoever. And most of their cities will be going bankrupt and their army will suck. basicly, not recommended to play unless you like losing.
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GePap
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of the Big Apple
Nov 2001 time: 23:16
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quote: Originally posted by Broken_Erika
i intend to make the area of france that borders with germany have a lot of fortresses and hoardes of french troops, which would take massive amounts of troops and equipment to take. And going through belgium will be the only way to knock france out of the war without losing half of germany's army, and germany's forces will start on the belgian border anyways, and belgium will be poorly defended, also, a northern part of france will be poorly defended, so the german forces can either hit france directly and lose lots of troops trying to get through french fortifications, or they can go through belgium and hit france where it really hurts and make a grab at paris |
Why does the German player have to attack France? If Belgium is British held-France won't move throught there either, will it? So the Germans can sit in the west, and shift their whole forces to hit the Russians fast and knock them out- if the Uk is not necessarily in the war already, then the Germans, with the Austrians and the Ottomans can gang up on the Russians while keeping the French sidelined and contained.
And if Germany is the Computer, will it risk an attack that brings the Uk into the war, or simply throw itself at the French directly, thus killing itself?
For these reasons, I think its better scenerio wise to make a war between Germany and the UK a given, thus making the Schlieffen plan type of assault more palatable for both a computer and human player.
If the game is to allow some diplomatic adventurism, the position of Italy probably makes more sense, since at the beginning of the war it did seem that Italy was in play (as opposed to being an obvious enemy of Austria)
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Broken_Erika
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shoving your soul into a jar of mayonaise
Oct 2004 time: 00:16
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tech tree sample
Unprotected Cruisers, 4,-2, Ato, Ast, 3, 4 ; AFl
Radio, 5, 1, Bri, nil, 0, 3 ; Alp
Breech Loaders, 3,-2, nil, nil, 3, 0 ; Amp
Frigate Design, 4, 1, nil, nil, 1, 3 ; Ast
Battleship Design, 4,-1, Bri, nil, 2, 3 ; Ato
The Automobile, 6,-1, Bri, nil, 3, 4 ; Aut
Economics, 4, 1, nil, nil, 1, 1 ; Ban
Fabrication, 4, 0, nil, nil, 0, 4 ; Bri
Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro
Public Bars, 5, 0, Ban, nil, 0, 2 ; Cer
Hydrogen Gas, 5,-1, nil, Ban, 1, 3 ; Che
Zeppelin Aircraft, 4,-2, nil, Che, 1, 0 ; Chi
Propeller Aircraft, 4, 1, Chi, Bri, 0, 2 ; CoL
Gattling Gun, 5,-1, Amp, Bri, 3, 0 ; CA
Machine Gun, 5,-1, CA, , 2, 4 ; Cmb
German Empire, 5, 0, no, no, 2, 2 ; Cmn
Killer Furbies, 4, 1, no, no, 3, 4 ; Cmp
Industries, 7,-1, Bri, Ban, 2, 0 ; Csc
Fortress Design, 4, 0, Bri, Amp, 0, 4 ; Cst
Heavy Industries, 4, 0, Csc, Cur, 2, 1 ; Cor
Global Economics, 4, 1, Csc, Alp, 0, 1 ; Cur
British Empire, 5, 1, no, no, 2, 2 ; Dem
Support Ships, 4, 1, Ast, Amp, 2, 1 ; Eco
The Destroyer, 4, 0, Eco, Alp, 2, 4 ; E1
Not Used, 4, 1, no, no, 3, 4 ; E2
Artillery, 4, 0, Amp, Csc, 0, 4 ; Eng
Trench Warfare, 3, 1, Eng, Cst, 3, 2 ; Env
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