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jim panse
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Anvilvania
Oct 2002 time: 06:16
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@ Erika: To get Civ-specific units is rather easy.
For example:
Each nation's basic infantry has "Conscription" as prerequesite tech. Now the trick is the following: You need a tech for each civ to be human-controlled and name it "NOT Civ1", "NOT Civ2", etc.
Then get the rules file, scroll down to the unit list. It looks like this:
German Troops, nil, 0, 2,0., 5a (...), Csc, 000000000000
British Troops, nil, 0, 2,0., 5a (...), Csc, 000000000000
YouŽd need to change the expiration tech ("nil") to the respective "NOT Civ1", "NOT Civ2" tech.
Is this clear?
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Broken_Erika
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shoving your soul into a jar of mayonaise
Oct 2004 time: 00:16
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i'll do 1916, then the second unit file will upgrade all the infantry and allow the production of tanks, (assuming the necissary techs are researched of course) also i'm thinking of introducing upgraded naval units, that will simulate the heavier dreadnoughts that were introduced then,
I am going to use a couple of wonders, one for britain and one for france, they will help boost production, but when germany introduces unrestricted submarine warfare, these wonders will become obsolete and their effects will stop, plus the US will enter the war after a bit on the allied side,
if germany doesn't research it, then britain and france will still enjoy boosted production, i will also use wonders and events to make all of the powers production, income and food start plummeting in the later war years,
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Broken_Erika
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shoving your soul into a jar of mayonaise
Oct 2004 time: 00:16
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Changes Between the 2 unit files,
All infantry Defence Raised, different infantry graphics
All Naval units Attack and defence Raised, to simulate the heavier warships introduced, different naval graphics
Aircraft carrier added as well as 1 more battlecruiser and sub,
a few more aircraft,
tanks introduced
ability to research unrestricted sub warfare,
bomber introduced,
sturmtruppen introduced, needed tech "Reformed Tactical Doctorine" introduced,
Note: Later Battlecruisers will have the same attack as dreadnoughts exept having 3 hit points whereas the dreadnoughts will have 4, to simulate the battlecruisers mounting 15in guns,
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