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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:33
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Hello everyone.
I'm new to the Call to Power forums. I've seen some of you in the Civ2 or Civ3 forums, but it seems many game players are either in the Civ forums or the CtP forums. Interesting.
When CtP1 first came out, I purchased and gave it a try. Perhaps the interface was too different, too many new concepts, learning curve - whatever, I ended up returning back to Civ2. Then, I took a break from gaming -- returning right around the time of PTW - staying with Civ3 and C3C (Conquests) until last week.
Last week, I dusted off CtP1, installed the game and played a game or two. Wow. Maybe its because I got use to the "non-Civ2" Civ3 interface that I became more open to CtP's interface. Lots of people still prefer Civ2's interface over any Civ3 variant or CtP release.
Anyway, I the Public Works concept and the Stacked Combat. I had such a good time that I went to Amazon and found CtP2 for sale. Wow, it's hard to find this game now...it's not sold in any traditional retail outlets. A few questions.
How much different is CtP2 from the original?
Is the stacked combat changed in CtP2? Flanking?
In CtP1 when my stack attacked a 1 pop city on a hill, my horses and cannons were destroyed when victorous because they were not allowed to enter that terrain type...that seems like a flaw. Is this in CtP2?
Bombard seems a bit powerful...easy to totally wipe out land units with your naval units. The same in CtP2?
I've been reading the threads in the section -- what great work Solver, Maq, Locutus and others have done to organize CtP information. Thanks!
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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:33
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quote: Originally posted by Solver
Yeah, you should . Again, there's this advantage that CtP2 is getting better, with bugfixes, AI improvements, etc., while Civ 3 isn't.
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Yes, it's a poor showing for Firaxis - the game significantly changed from Civ3 vanilla, to Civ3 PTW, and to C3C with substantial changes in the patches for C3C. That's pretty close to unacceptable in my mind. They should work on fixing existing problems and not rolling out additional units, civs, features, etc.
I still like Civ3 - currently in several PBEMS - and I'm hoping (maybe foolishly, maybe not) that cIV will be great. However, cIV won't be released for sometime. I'll excited to give CtP2 a go - especially the source code project you and others are working on.
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Maquiladora
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I know how Diss feels, I suppose thats why I play MP, but Martin is right, you need at least Apolyton Pack for a good AI in SP. Just think of it as an official patch that improves the AI and a little balance, rather than one of those mods thats someone elses vision of the game and changes it totally.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:33
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Yeah, I also like vanilla versions, but in CtP2 it's different. If you play it vanilla, you will really be disappointed with all the bugs, awful AI, balance issues, etc.
So take the source code build, Apolyton Pack and play then. It's indeed more like a patch than a mod, it sets things right instead of overhauling the gameplay, as Maq says.
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Maquiladora
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quote: Originally posted by Dissident
the ai didn't seem too bad when I played today.
I was on easy level and losing cities to the ai . granted, I had trouble keeping track of the enemy units. and for some reason it didn't show the battle animation when I was defending my base. I had no idea I lost the base  |
Was the city unguarded? You wont see the battleview if theres no units in your city. All it takes is a simple scan around your cities to see, theres also the city capture sound playing when you lose a city.
quote: Are there any mods that can fix the interface? The game is clunky and not smooth. It's a real pain doing anything. even scrolling the screen around is jerky. I tried using the arrows on the keyboard, but those aren't really any better. |
I could easily level the same thing at smac and definitely civ3.
Did you lower the scroll delay to 0 in Options > Advanced? I think most people play using scroll delay 0, it defaults to 5 I think though. On 0 its a lot smoother than civ3 or smac.
quote: another problem I have is the message system. Yeah I kind of tried to get in the habit of checking the messages every turn. But it's a real pain. And then you can't see the right part of the message because the message is too long and goes past the right part of the box. |
If you cant get into the hang of using the msg tab (I couldnt), just use the national manager (F2) and the city manager occaisionally (F3), if you dont check those for queues you can catch your cities for yellow names, meaning an empty queue.
F2 > status tab is a lot easier to check every now and then. If you make queues or occaisionally make the same queue for many cities (say Theatre and Granary in new cities) you shouldnt need to check this often once you get used to it.
The queue system is really important, especially editing many queues at once, youll find you have so much free time to enjoy thinking strategically than doing endless clicks as in smac or civ3. 
quote: Important messages need to be popups. I may hate popups on the internet, but I like them for important events in game. |
I agree losing a city should be a popup its more immersive, but its hardly a gamebreaker since you run a quick check over your land each turn anyway. If you dont then I suggest you play the game more slowly at first and youll speed up a lot when you get used to it.
quote: And the city build screen, and the city screen. So many tabs... argh. |
You should hardly need to use most of the tabs in the city manager often, only the "Specialists" and sometimes the "Units" tab. F3 or right-clicl > city manager on the city.
quote: Oh well, I gave it 3 shots. |
You may have given it 3 shots but I doubt very much you gave the same effort to familiarize yourself with the interface as you did smac or civ3. You must know you dont get familiar with it after one or three games.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:33
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quote: Originally posted by Maquiladora
Was the city unguarded? You wont see the battleview if theres no units in your city. All it takes is a simple scan around your cities to see, theres also the city capture sound playing when you lose a city.
I could easily level the same thing at smac and definitely civ3.
Did you lower the scroll delay to 0 in Options > Advanced? I think most people play using scroll delay 0, it defaults to 5 I think though. On 0 its a lot smoother than civ3 or smac.
If you cant get into the hang of using the msg tab (I couldnt), just use the national manager (F2) and the city manager occaisionally (F3), if you dont check those for queues you can catch your cities for yellow names, meaning an empty queue.
F2 > status tab is a lot easier to check every now and then. If you make queues or occaisionally make the same queue for many cities (say Theatre and Granary in new cities) you shouldnt need to check this often once you get used to it.
The queue system is really important, especially editing many queues at once, youll find you have so much free time to enjoy thinking strategically than doing endless clicks as in smac or civ3. 
I agree losing a city should be a popup its more immersive, but its hardly a gamebreaker since you run a quick check over your land each turn anyway. If you dont then I suggest you play the game more slowly at first and youll speed up a lot when you get used to it.
You should hardly need to use most of the tabs in the city manager often, only the "Specialists" and sometimes the "Units" tab. F3 or right-clicl > city manager on the city.
You may have given it 3 shots but I doubt very much you gave the same effort to familiarize yourself with the interface as you did smac or civ3. You must know you dont get familiar with it after one or three games. |
thanks for the response.
I did notice the cities with the yellow names. I had a feeling that's what it meant. It would be nice if it would display what the city is building on the world map (as in smac and civ3)
and I do believe my cities were guarded. They had 1 hoplite in them. I take it guarding cities with 1 unit is not enough . What's a good amount to put in the cities?
and I'll try that scroll delay- I didn't see the option for it. I may have missed it.
maybe I'll mess around with it some more.
As for the ai. I was impressed they used their ships and dropped their units behind the "front line" and to my rear most cities. I still have yet to build any ships. Is navy actually important in this game?
also what facilities do you guys build? It doesn't actually say what exactly granaries do.
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Maquiladora
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I think CoT is writing a more step-by-step newbie guide for the AE manual?
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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