Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Geronimo Finally buys CivIII
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (8): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
  Old Post 15-01-2005 09:08
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Geronimo Finally buys CivIII Support Apolyton buy from Amazon

After years of snubbing civIII because I was pissed that once again a Civ game was being released with no built in multiplayer support, I finally broke down and bought it with a gift card when I saw the 3 disk Civilization complete version for sale for a reasonable price.

My first question is, what is the most important change in the game to consider when starting your first Civ3 game after having played hundreds and hundreds of Civ2 games? Usually just reading the changes in the thick guide book doesn't really give a good indication of which changes really matter. At least that's what I learned when I first played civ2.

thanks in advance for any advice!

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:30
  Old Post 15-01-2005 09:10 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

so you yelled and took the plunge, eh?

Have fun!

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
  Old Post 15-01-2005 09:14
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Shogun Gunner
so you yelled and took the plunge, eh?

Have fun!



Yah, but now I find that I don't want to play my first game until i have a better handle on how the game balance has shifted from civ2. Is the AI still pathologically stupid?

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:30
  Old Post 15-01-2005 09:41 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

The AI has it's shortcomings, but it seems to be more incompetence than pathological. It's easier to stay on good terms with a civ, depending on your actions. However, the AI doesn't know how to use several units it seems.

Naval
Especially modern era where the ships get more movement points and the navy becomes more important. The AI ships are on patrol randomly it seems.

Marines
Never have I seen an AI Marine perform an amphib assault.

Armies
Its a very, very rare occurance to see the AI build or use armies.

Artillery
The AI never masses it's artillery to soften up the defenses -- again, it seems worse in the modern era, compared to the ancient eras. It seems that the AI handles the catapults okay in Civ3, but forget proper usage of cannon, artillery or radar artillery.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 15-01-2005 10:05
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Geronimo forget anything you know about civ2, it will probably only hurt you for Civ3.

We have lots of good threads on the strat forum. Are you going to play vanilla, PTW or C3C? They all play slightly different.

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
Thumbs down  Old Post 15-01-2005 12:26
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

i do not know what i am playing. I just installed the 3 disk civ3 complete thing and selected new game. and I'm having endless frustrations so far. nothing is the same and the changes don't seem to make sense. I am *really* not looking forward to having to stop and curl up with that 300 page instruction manual filled with a mixture of new material and the same old old old concepts that I've already learned from playing thousands of civ1 and civ2 games before this.

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
Question  Old Post 15-01-2005 12:30
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

In particular I do not understand how to load units onto a boat. I've been trying to put archers or warriors on to my curragh boats so I can get off my tiny island and look at the huge apparently uninhabited continent just off my coast but no matter what I do I can't seem to end up with a unit of any kind in my curragh! argh! Is it possible that they decided that it would be cool if the first ship unit couldn't transport anything? what the hell good are they then??

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
Thumbs down  Old Post 15-01-2005 12:33
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Help yourself to an AD-FREE life

Another issue that I've had to deal with unit support. I can't figure out how to change home cities so that y one city with a barracks doesn't end up having to do all the support itself. So far there are no uprisings in despotism but I wanted to switch to republic soon and I know that means all my military units will not only cost a lot more to support but all my exploring units will make instant unhappy citizens in that barracks city.

I wish the civilopedia was more helpful

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:30
  Old Post 15-01-2005 16:20
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Geronimo
Another issue that I've had to deal with unit support. I can't figure out how to change home cities so that y one city with a barracks doesn't end up having to do all the support itself. So far there are no uprisings in despotism but I wanted to switch to republic soon and I know that means all my military units will not only cost a lot more to support but all my exploring units will make instant unhappy citizens in that barracks city.

I wish the civilopedia was more helpful

Forget this concept. Civ3 does not support units from "home cities". They are paid from the "state coffers" instead (from your treasury). Exploring units cause no unhappiness.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:30
  Old Post 15-01-2005 18:27
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Geronimo
In particular I do not understand how to load units onto a boat. I've been trying to put archers or warriors on to my curragh boats so I can get off my tiny island and look at the huge apparently uninhabited continent just off my coast but no matter what I do I can't seem to end up with a unit of any kind in my curragh! argh! Is it possible that they decided that it would be cool if the first ship unit couldn't transport anything? what the hell good are they then??


The Curragh doesn't transport units. It is an exploration vessel, and very good at it. If I start on the coast and have Alphabet, I will usually build one before anything else.

Last edited by punkbass2000 on 15-01-2005 at 21:22

-SafaN- is offline -SafaN-
Warlord

May 2004
time: 06:30
  Old Post 15-01-2005 20:59
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Get a bigger avatar today!

he meant "doesn't"
alphabet -> curraugh, 2 moves, no transport
Map making -> galley, 3 moves, 2 transport

seafaring civs get +1 move and lesser chance of sinking

greetz

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 15-01-2005 22:53
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Full PM-box? Change here!

If you can build curragh, you are playing C3C as they do not exist in the other versions.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 15-01-2005 22:56
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Geronimo
In particular I do not understand how to load units onto a boat. I've been trying to put archers or warriors on to my curragh boats so I can get off my tiny island and look at the huge apparently uninhabited continent just off my coast but no matter what I do I can't seem to end up with a unit of any kind in my curragh! argh! Is it possible that they decided that it would be cool if the first ship unit couldn't transport anything? what the hell good are they then??


If the ship can load units and the unit is allowed to be loaded on that unit, then just move to the ship as if it were a tile. This is for ships along side. If the ship and unit are in the city, then select the unit and use the load button.

As you have already seen curragh do not have transport ability. The civpedia in game tool will give that type of info.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 15-01-2005 23:00
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Geronimo
Another issue that I've had to deal with unit support. I can't figure out how to change home cities so that y one city with a barracks doesn't end up having to do all the support itself. So far there are no uprisings in despotism but I wanted to switch to republic soon and I know that means all my military units will not only cost a lot more to support but all my exploring units will make instant unhappy citizens in that barracks city.

I wish the civilopedia was more helpful


That was the worst feature to me in civ2. Having to go around and change home city and to have unhappiness from a worker working a tile in the city borders. I mean what that meant was all engineers had to stay in the city to avoid unhappiness?

We are well rid of those concepts. It is more like it should be now with cost coming out of the empires treasury.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:30
  Old Post 16-01-2005 11:09
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Remove this text

quote:
Originally posted by Shogun Gunner
Marines
Never have I seen an AI Marine perform an amphib assault.


I had one of my cities taken via amphibious assault before. But it's only happened to me once.


Some things to consider when going from Civ 2 to Civ 3:

The game is quite a bit more difficult. You should play a few games on chieftain or warlord level to get used to the new features.

Artillery are no longer the powerful attackers they once were. Build stacks of these to accompany your attack forces. They're useful for softening-up enemy cities and units before you use other units to finish them off. The advantage of this is you can greatly reduce your casualty rates.

Air units can no longer move around on the map (they are immobile). Instead, they perform 'missions' such as rebasing, recon, and bombarding. Helicopters can carry 'foot' units (i.e. infantry, marines, TOW infantry, etc.) which can then be dropped-off by performing an airdrop mission.

There are no diplomat or spy units. Espionage is done on its own screen. Press either shift-E or ctrl-E (I can't remember which) to open this screen. Bribing units is no longer possible, and bribing cities (now known as propaganda) has a low chance of success.

There are no more caravans or freight. Trading is done via diplomacy. Also, wonders can no longer be rushed. You have to use scientific great leaders (SGLs) to rush wonders. (SGLs appear randomly if you are the first to discover a particular advance.)

Walls are weaker than they once were. You can no longer rely on defence alone to stop an invasion. Make sure you build enough offensive units to counter-attack enemy units. Bombarding units are handy for weakening an invasion force.

Culture is an important part of the game. Build cultural improvements (temples, libraries, etc.) to increase your cultural borders. If you have a lot of culture in your cities, enemy cities may flip to your side on occasion. If you have low culture, be prepared to have your cities flip to your enemies.

You can't use roads or rails that belong to other civs. You need to negotiate a 'right of passage' (RoP) agreement with other civs in order to be able to use their roads/rails. This really affects how quickly you can perform an invasion against an enemy. Be warned: if you declare war against another civ while your units are in their territory, it will hurt your reputation and other civs will be more reluctant to sign future RoPs with you.

That's all I feel like typing for now. I hope this helps!

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
Thumbs up  Old Post 16-01-2005 13:12
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Xorbon


I had one of my cities taken via amphibious assault before. But it's only happened to me once.


Some things to consider when going from Civ 2 to Civ 3:

The game is quite a bit more difficult. You should play a few games on chieftain or warlord level to get used to the new features.

Artillery are no longer the powerful attackers they once were. Build stacks of these to accompany your attack forces. They're useful for softening-up enemy cities and units before you use other units to finish them off. The advantage of this is you can greatly reduce your casualty rates.

Air units can no longer move around on the map (they are immobile). Instead, they perform 'missions' such as rebasing, recon, and bombarding. Helicopters can carry 'foot' units (i.e. infantry, marines, TOW infantry, etc.) which can then be dropped-off by performing an airdrop mission.

There are no diplomat or spy units. Espionage is done on its own screen. Press either shift-E or ctrl-E (I can't remember which) to open this screen. Bribing units is no longer possible, and bribing cities (now known as propaganda) has a low chance of success.

There are no more caravans or freight. Trading is done via diplomacy. Also, wonders can no longer be rushed. You have to use scientific great leaders (SGLs) to rush wonders. (SGLs appear randomly if you are the first to discover a particular advance.)

Walls are weaker than they once were. You can no longer rely on defence alone to stop an invasion. Make sure you build enough offensive units to counter-attack enemy units. Bombarding units are handy for weakening an invasion force.

Culture is an important part of the game. Build cultural improvements (temples, libraries, etc.) to increase your cultural borders. If you have a lot of culture in your cities, enemy cities may flip to your side on occasion. If you have low culture, be prepared to have your cities flip to your enemies.

You can't use roads or rails that belong to other civs. You need to negotiate a 'right of passage' (RoP) agreement with other civs in order to be able to use their roads/rails. This really affects how quickly you can perform an invasion against an enemy. Be warned: if you declare war against another civ while your units are in their territory, it will hurt your reputation and other civs will be more reluctant to sign future RoPs with you.

That's all I feel like typing for now. I hope this helps!


immensely helpful! thanks for taking the time! Your reply cleared up 3 mysteries right off the bat.

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
  Old Post 16-01-2005 13:17
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by vmxa1


If the ship can load units and the unit is allowed to be loaded on that unit, then just move to the ship as if it were a tile. This is for ships along side. If the ship and unit are in the city, then select the unit and use the load button.

As you have already seen curragh do not have transport ability. The civpedia in game tool will give that type of info.


I clicked on the unit and got to its civpedia entry that way. The entry talks at length about various primitive water craft that the unit is basded on and states things like it's movement rate, cost to build and attack and defense and that it is dangerous to use in the open sea but it does not mention anywhere that it cannot transport units.

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
Question  Old Post 16-01-2005 13:31
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase the size of your Attachments

i just noticed that the various values of the various terrain types is quite a bit different from what we had in civ 1 and civ 2. Some of my ordinary forest squares in ordinary cities produce trade now, and the difference between those that do and those that do not appears to be the presence of a road. Do roads always just tack a set amount of trade onto the value of any terrain square when built regardless of the terrain type?

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
Question  Old Post 16-01-2005 13:35
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Remove this text

Another thing I've been wondering about is irrigation. one half of my continent has no rivers or lakes and the two halves are divided by 4 hill squares. is it absolutely impossible to irrigate the other half of my continent in such a situation?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:30
  Old Post 16-01-2005 13:49
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Geronimo
I clicked on the unit and got to its civpedia entry that way. The entry talks at length about various primitive water craft that the unit is basded on and states things like it's movement rate, cost to build and attack and defense and that it is dangerous to use in the open sea but it does not mention anywhere that it cannot transport units.


They also don't mention that Marines can't transport units the rule is, if it's not mentioned in the Pedia, the unit can't do it. (I'm sure there are exceptions.)

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:30
  Old Post 16-01-2005 14:50
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Geronimo
i just noticed that the various values of the various terrain types is quite a bit different from what we had in civ 1 and civ 2. Some of my ordinary forest squares in ordinary cities produce trade now, and the difference between those that do and those that do not appears to be the presence of a road. Do roads always just tack a set amount of trade onto the value of any terrain square when built regardless of the terrain type?

Yes, roads add +1 commerce to whatever a tile generates on its own. Railroads, OTOH, only add +1 food or +1 shield, depending on the terrain improvement present on a tile.

Also, tiles next to rivers get +1 commerce.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:30
  Old Post 16-01-2005 14:52
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Geronimo
Another thing I've been wondering about is irrigation. one half of my continent has no rivers or lakes and the two halves are divided by 4 hill squares. is it absolutely impossible to irrigate the other half of my continent in such a situation?

I am honestly not sure if C3C changed this or not, but until PtWDG, there was no way to irrigate through hills prior to Electricity.

Electricity allows irrigating any flat land, whether it has a source of fresh water or not.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:30
  Old Post 16-01-2005 14:58
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Geronimo
I clicked on the unit and got to its civpedia entry that way. The entry talks at length about various primitive water craft that the unit is basded on and states things like it's movement rate, cost to build and attack and defense and that it is dangerous to use in the open sea but it does not mention anywhere that it cannot transport units.

Look for "Transport Capacity" information (right next to the A/D/M stats) - if it is not mentioned, the unit cannot transport anything.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:30
  Old Post 16-01-2005 20:00
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Remove this text

A good place to start (much older stuff for vanilla Civ, but still...):

http://apolyton.net/forums/showthre...&threadid=59216

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 16-01-2005 22:59
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Geronimo
Another thing I've been wondering about is irrigation. one half of my continent has no rivers or lakes and the two halves are divided by 4 hill squares. is it absolutely impossible to irrigate the other half of my continent in such a situation?


As Vondrack said, you can irrigate without water once you learn Elec. That is a long way off, so in the mean time you will have to bring water to any tiles the hard way. That is irrigate adjacent tiles until you have reach the tile you want.

This is costly in terms of worker turns and often forces you to irrigate tiles that you do not want irrigated.

I am not sure if this was mentioned or if you already know it, but you can chop forrest to add 10 shields to the nearest city. These can be use for normal builds, not wonders. This is useful in the ancient era to speed up granary/barracks/temples.

A big key to the game is workers. Have lots of them and manage them well. Try to not have them waste turns moving over tiles again and again. Gets those roads up to save travel time for all units.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 16-01-2005 23:45 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Increase Your PM Length

If a single row of hills is blocking access to irrigate, build a city on the hill and that will allow the irrigation chain to cross.

A double row of hills though is a solid barrier.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:30
  Old Post 17-01-2005 00:19
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Tired of ads?

quote:
I've been trying to put archers or warriors on to my curragh boats so I can get off my tiny island and look at the huge apparently uninhabited continent just off my coast but no matter what I do I can't seem to end up with a unit of any kind in my curragh!


You can't load units into a Curragh, it's used mainly for exploration. You'll have to wait unti you get Mapmaking and can build the Galley before you can transport units.

Last edited by Willem on 17-01-2005 at 00:25

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:30
  Old Post 17-01-2005 00:31
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

One thing to keep in mind with Civ 3 is that you can't expect to conquer the world with just a handful of units like you could in Civ 2. Be sure you build lots of them before you attack someone, and also make sure your border cities are well defended.

And make sure to check on your Military Advisor on a regular basis. If he tells you that your military is weak compared to another civ, you're running the risk of being attacked. Keep your forces at average of even strong in comparison to your neighbours.

And diplomacy really helps in wars. If you're attacked by someone, get one of his/her neighbours to join a military alliance with you. If you don't, chances are your enemy will enlist the support of that neighbour and they will gang up on you.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 17-01-2005 01:20
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Speaking of wars and combat, in civ3 superior units do not always win a fight. Attack a def of 1 with an attack of 2 and you may lose. In fact it could have a greater gap and still lose, although it is less common as the difference grows.

No more of the build a wall and stick one good unit in the city and forget it ala civ2. Even if your unit is say an infantry vet and they attack with ancient units, they can send enough to finally win at times.

Last edited by vmxa1 on 17-01-2005 at 03:28

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:30
  Old Post 17-01-2005 02:27
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by joncnunn
If a single row of hills is blocking access to irrigate, build a city on the hill and that will allow the irrigation chain to cross.

A double row of hills though is a solid barrier.


ouch! if only i'd known. a tiny bit of simple planning adjustment could have removed the problem.

 
Pages (8): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0663 seconds (91.90% PHP - 8.10% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net