 |
|  |
 |
|
Geronimo
|
|
st cloud USA
Jan 1970 time: 05:30
|
|
If I mod my game so that corruption is much much lower than the default setting would it be possible to do so in such a way that it would only effect single player or at least would be almost instantaneous to switch back and forth between the modded and unmodded versions?
|
|
|  |
 |
|
Geronimo
|
|
st cloud USA
Jan 1970 time: 05:30
|
|
quote: Originally posted by Theseus
You can create your own mod (a scenario), and play using that... any other scenario or game you would play (e.g., AU games, or PBEM MPs) would have there own settings. IOW, it is not a universal setting on your computer or install of the game. |
So i won't be able to play on new random maps with lowered corruption? Only on scenarios with preset maps?
|
|
|  |
 |
|  |
 |
|
Geronimo
|
|
st cloud USA
Jan 1970 time: 05:30
|
|
quote: Originally posted by Rommel2D
As a matter of fact, one of the earliest things Firaxis has verified about Civ4 is that they won't be including 'unfun' elements like corruption. (They obviously feel somehow threatened by alexman and are trying to cut his powerbase out from under him ;-)
Another important change from Civ2 is the lack of technology awarded when a city is captured, along with the prerequisite requirements when trading them. I'd say that cultural borders and proprietary use of roads are what most makes 3 an indispensible step up from 2 though... |
well at least the corruption insanity can be toned down with editing. I wonder if corruption editing will tend to change the relative balance of the various government types or if it will leave such balancing exactly as it is with default settings. I'd imagine that some governments are more severely stunted by the default corruption levels than others even though I've only really played despotism, republic, and democracy in my only game to date.
|
|
|  |
 |
|
Geronimo
|
|
st cloud USA
Jan 1970 time: 05:30
|
|
quote: Originally posted by gunkulator
But once you control unhappiness via entertainers or the luxury slider, you have the same effect as high corruption: reduced commerce and shields.
Everyone curses the civ3 corruption models at first. Over time, though, you come to realize that it makes the game better. You still have the power to deny your rival of his cities with conquest, it's just that you can't take a half dozen cities and depend on the steamroll effect to overwhelm the AI like you could in Civ2.
|
I guess the difference between my enjoyment of civ games and most other players is that I do not enjoy spoiler tactics. I derive no satisfaction from coverting productive enemy cities or potential city sites into non productive slums of corruption. My satisfaction in playing civ has always been like the enjoyment I would derive from playing sim city. Building up something from nothing. I also enjoyed conquering sickly hostile civs and transforming their worthless continents into thriving industrialised powerhouses of productivity.
Under the latest incarnation of civ's system it would seem I can make a tiny little heart of my home continent an efficient productive area but if I want to spread out from there it will be by converting productive enemy cities into worthless spoiler colonies that I only control to keep them worthless to others.
That doesn't appeal to me at all.
Hopefully a corruption adjustment will allow me to fix that.
|
|
|  |
 |
|
Geronimo
|
|
st cloud USA
Jan 1970 time: 05:30
|
|
quote: Originally posted by nbarclay
I know the feeling. If it weren't for Communism, I would probably practically never play Conquests games for domination because turning cities that are productive under their old owners into unproductive wastelands of corruption under my rule would not be fun for me. But with Communism, I can conquer to my heart's content and rebuild my conquered territories toward new and greater glory. I would strongly suggest that you try using Communism some before you give up on C3C's corruption model. |
That might work but my philosophical distaste for communism is exceeded only by my distaste for fascism. I could no more enjoy playing a commie civ than I could enjoy playing grand theft auto. (not to imply that I think there's anything wrong with players who do enjoy playing repressive civs or GTA for that matter.)
hrmm, maybe I could just rename 'communism' as 'socialism'. I don't find socialism to be morally repugnant, just undesirable.
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:30
|
|
You can make or play a Mod that has governments that use communal corruption.
TAM (The Ancient Med), for instance, has an all-new set of governments. Three of them use communal corruption:
- Thing Law (Communal corruption, moderate unit support, no commerce bonus, 2gpt for units over the limit). Comes early in the game.
- City States (Communal, low unit support, commerce bonus, 3gpt for units over the limit). Comes a little later.
- Empire (think communism with even more free units). Late-game government.
There is more to it than that, but you get the idea.
The main issue is that of balance, because by and large the communal governments blow the others out of the water.
-Arrian
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|