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Geronimo
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st cloud USA
Jan 1970 time: 05:30
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In practical terms do I need to wage relentless wars and get some leaders out of them if I ever plan on rushing wonders? The civpedia says that there are supposed to be occasional 'scientific leaders' who could do that job which can appear when my civ is first to learn a new tech but I have been first to learn dozens of techs now and I have yet to see a single 'scientific leader' or any indeed see any leader of any sort whatsoever at all.
There has got to be a better way to get wonders.
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Geronimo
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st cloud USA
Jan 1970 time: 05:30
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Is there anyway to encourage trades of resources and luxeries with the AI civs? So far it has been insane. Two of the AI civs have spare luxeries that I don't have and both are experiencing internmitent revolts in major cities and yet both refuse to accept any trade of luxeries with me unless I sweeten the deal by given them over 1000 gold and 3 techs each in addition to my own luxeries! wth? They need the luxery goods far more than I do and yet they refuse to trade on even terms? It doesn't make the slighest shred of sense.
There must be some additional steps needed to encourage simple mutually beneficial trades. But damned I can figure out what they are.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:30
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quote: Originally posted by Geronimo
In practical terms do I need to wage relentless wars and get some leaders out of them if I ever plan on rushing wonders? The civpedia says that there are supposed to be occasional 'scientific leaders' who could do that job which can appear when my civ is first to learn a new tech but I have been first to learn dozens of techs now and I have yet to see a single 'scientific leader' or any indeed see any leader of any sort whatsoever at all.
There has got to be a better way to get wonders. |
There are now two types of Great Leaders:
Scientific - Can rush GWs or SWs. Can also (supposedly) speed up research overall, but I don't think anybody uses them that way. And yes, they are damn rare... In general, I think most experienced players favor pre-builds for GWs, and also tricks liking bulking up a given GW city via joining Workers.
Military - Cannot rush GWs. They can, however, rush SWs and regular buildings. Most importantly, however, they can create ARMIES, which are insanely great, and in C3C, insanely powerful. MGLs are created via elite land units winning battle.
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Geronimo
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st cloud USA
Jan 1970 time: 05:30
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so pre-build simply consists of building something big and hopefully having the tech for the weonder before you finish it and then switching over? doesn't sound like it will really rush the wonder at all, in the sense that the wonder won't really get done faster instead your just starting to build it before the tecyh is quite there.
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gunkulator
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Another point not mentioned much: trade. At lower levels, you can out research the AI without too much trouble. Once you get to Monarch or even Regent, you can no longer be the first to discover every tech. What you need to get used to doing is trading techs. This was anathema in Civ2 of course but it is absolute vital in Civ3. In Civ2 there was a penalty for having tech. Each tech made the next tech more expensive. Not so in Civ3, so trade trade trade!
The correct way to do this is to contact as many civs as possible asap and then trade any newly discovered tech to each and every civ possible. That way you get something like 3 techs for the research price of 1. If you don't trade, the AIs will trade amongst themselves and you'll be left out of the dealing and behind. Always trade on your turn, never at during the AI's turn. Don't give them the oppurtunity to trade the tech you just discovered.
Last edited by gunkulator on 17-01-2005 at 23:27
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Shr3dZ
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Whlie we are on the topic Id like to ask a question about pre-building.
Ive had certian situations in which I havent taken the time to figure out. Lets say you are 1 turn away from finishing a Bank build, normally you would be able to switch to a GW, but instead you pay 50gp and finish it off, then you switch it to a GW, it wont let you now will it? You have to let the resources come in by themselves, no paying and then switching... am I missing anything else? If thats not the reason why Im not able to switch to a GW sometimes, please enlighten me.
PS: Does anyone know the chances of firing and hitting on a ZoC shot?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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quote: Lets say you are 1 turn away from finishing a Bank build, normally you would be able to switch to a GW, but instead you pay 50gp and finish it off, then you switch it to a GW, it wont let you now will it? You have to let the resources come in by themselves, no paying and then switching... am I missing anything else? If thats not the reason why Im not able to switch to a GW sometimes, please enlighten me. |
Correct. The same thing is true of getting shields from a forest chop. If you are building the bank and chop a forest, you will not be able to switch over to a wonder. Ideally, the game should just deduct the forest chop shields, but it doesn't work that way.
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I don't know the ZoC odds, no.
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Geronimo:
If the randomness of the combat is getting you down, I highly recommend building some bombard units (catapult/trebuchet/cannon/artillery) and using them to soften up the opposition prior to doing battle. That, and make sure your units are veterans (build barracks!). Those two things will cut down on whacky results somewhat. If it STILL irritates you but you otherwise enjoy the game, you can go the route of modding the game. The most common mod of this nature is to double the hitpoints of all units. This reduces the likelyhood of losing a superior unit to and obselete one.
-Arrian
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gunkulator
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I thought you couldn't switch production at all once you hurry a build but I haven't checked recently.
To prebuild a wonder you can't have any shields generated by disbanding a unit or chopping a forest. The wonder option will be grayed out.
Another note. Some wonders have special requirements. You can only build the Lighthouse in a coastal city. State of Zeus requires Ivory. Hoover Dam city must have a river in its radius. There's more so check the civilopedia.
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Geronimo
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st cloud USA
Jan 1970 time: 05:30
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In civ2 I grew used to zero corruption from democracy empires. In civ3 otoh I am noticing that nothing seems to work to keep corruption below 50% in less than half of my cities! I had thought the forbidden palace would make a big difference but even in the city where I built it something like 10% of its income under democracy is lost to corruption!
What is the best strategy to reduce corruption?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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quote: Originally posted by nbarclay
When I'm building a huge empire on the way to domination, I normally switch governments to Communism once it becomes available. It's not as good for research as Republic or Democracy, and the anarchy of the transition is a bit of a pain. But it's better for production, and it gives me the feeling of having my entire civ be productive instead of having a lot of the conquered land feel almost useless. (I might note, however, that I rarely research Communism myself. I usually wait until I can trade with one of the AIs for it on favorable terms.) |
Bolded part mine. And that, ultimately, is why I will endure anarchy to switch over to communism.
Playing on Monarch as I do, I often have a large tech lead by that point, and will do a fair amount of research while still using republic before switching (not to mention building police stations, rushbuilding other stuff to use up any treasury I have, and prebuilding the SPHQ or generating and holding a MGL for that purpose). A well-developed, large empire with a FP + SPHQ can equal and even surpass republic in terms of research output. It's just that once you hit that point, you're teetering on the brink of domination victory. I like to teeter for a while, basking in the glory of my nearly corruption-free empire.
As for the early game:
1) connect your cities via roads/harbors. There is actually an added corruption hit for unconnected cities.
2) prioritize courthouses.
3) get a FP up quickly
4) try to place the FP in a spot where it will provide a corruption boost to several other cities (this is a tricky balance with #2).
5) work on getting cities into "We Love the ___ Day" by building improvements & wonders, trading for or conquering luxuries, and using the luxury spending slider. WLT_D will result in a noticeable drop in shield waste (but will not help commerce corruption).
-Arrian
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