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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:29
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It doesn't state it anywhere, but I believe that's the definition:
OOG - out of game. Anything not governed by the game mechanics/engine, ie, email or chat discussion where teams agree things or make plans between themselves
IG - in game. Governed by the game mechanics/engine. Limited to the things you can do in the diplomacy screen, such as ROP, MPP, military alliances, trades of techs and luxuries one currently posseses, etc.
In other words for example, if there is a military alliance, then it must be declared "in game" by the civs agreeing to it in the diplomacy screen. This indicates those teams may be (but not necessarily) coordinating military action against a common enemy. If there is no alliance declared in the diplomacy screen, then those teams cannot coordinate military action.
That is my understanding, and I hope we can get some clarification from other admins/players/organisers.
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ormuzd
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but youmay have an embassy before the war and then these things could be seen. In other words you can't build embassy during war or investigate cities but if you already had an embassy you may have information about the diplomatic issues related to that civ.
Or at least I think so
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:29
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No. Your embassy is closed during a war, and you can't see details about the civ's diplo, as far as I know. (For example, in a certain war i'm having with a certain Beta in another game, I can't see anything about his civ other than its war with me and my ally, although i had an embassy pre-war.)
Regardless, that rule didn't make the final exploit list - here ... it was part of my initial proposal, but not continued, particularly once some of the folk, like UnO, had weighed in who had more experience with DGs.
If it is something that everyone feels should be in the rules proper, we can add it now, I suppose, but please don't assume that everything from my proposal is a rule - that was made before anyone was in this game, remember, and it was written by someone with nearly no experience in Demogames.
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:29
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Thanks for the responses.
I wasn't sure what the final rules were so it was worth asking 
On the Foreign Advisors screen, I always though what ormuzd said was correct. In fact, IIRC when you are at war with a civ with whom you previously shared an Embassy, the Embassy still exists but cannot be used (refer the Espionage screen which will still show the little building next to the civ's name).
Anyway, snoop seems to have specific experience on this matter, so it seems you cannot see all those lines going around the leaderheads 
In any case, my point in raising this was not so much to tell a team that 2 others are allied against them (like, we kinda know that already ), but as a mechanism for the other teams who have Embassies to know.
Snoop - those 4 exploit items we voted on - are you saying they are the only rules at all? Clearly there are many other things you proposed in your first post that are not included in that exploit thread.
Regardless, interesting discussion 
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skrobism
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So what is the ruling?
All I see, based on the vote totals is:
quote:
Snoopy369: No, Upgrade, Mapmaking, No
Paddy:
Beta: No, Upgrade, Mapmaking, No
Aqualung: Yes, No, Navigation, No
Conqueror: No, Upgrade, Mapmaking, No
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So did we agree to the following?
No ship chaining
resource sharing for Upgrade
map exchange on Mapmaking
No to Accepting Peace and immediately declaring War
Are these the only rules? What has been decided about military and trade alliances without in game declaration?
I know if I assumed that all alliances were open and in game, I'd hate to be like A71's Desolation Row looking at the possibility of 2 civs in an alleged undeclared alliance against me.
If there has been a misunderstanding or unintended breach of the rules, do the team leaders need to confer as to what happens next?
Should a complete list of rules be posted for future play of this game?
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skrobism
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re: Interesting observation skrobism
Not sure what that 'observation' is.
re: clarification of rules
Before moving forward I would like to know where the team leaders stand on the rules in general, outside of this particular case.
The leaders should confirm what the rules of play are and TOP them before we go much further in game.
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skrobism
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I'd like to add that I agree with Krill in that I have no problem with secret alliances. I think it adds to the espionage, and politics of the game.
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