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jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 05-02-2005 22:08
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#1 Report this post to a moderator
Blood & Steel v.2 for TOT? Lose 30 kilos (of popups)

Should I make a TOT version of my latest scenario? Get yourself a look at Blood & Steel v.2 @ CDG and vote then

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 06-02-2005 00:05 Visit curtsibling's homepage!
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Oh yes!

You will be blown away by the possibilities that you can achieve with the extra features!

Tons of Events and super-quality units?



Nuff said!

PS
Catfish made a very good conversion guide in the 'graphics workshop' sticky thread...

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 06-02-2005 00:23
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For the love of god Steph YES!!! The future of Civ II lies in ToT now, as the limits of MGE are just too great even for designers of your calibre. Another 18 units slots.... not to mention that with these units you need not worry about the old MGE pallet.

Honestly Steph, we here owe allot to the likes of you, Curt, HT, Eivind, Pablo and Gareth for taking MGE as far as it could be taken and beyond. But now.... a new world is waiting to be conquered, a world of uncharted wonder and mystery, a world that holds more potential than MGE ever could have in its designers best dreams.

That world..... is the world of ToT.

Honestly, imagine all the new units you'd be able to add. Plus, you can have more cities in ToT can you not? You won't have to sacrifice the cities in Africa so you can have them in Mexico instead. Meaning there will still be plenty of cities for an effective African war as well as in Latin America.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 06-02-2005 02:24
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No brainer Steph. You've already got the bulk of the work done. In ToT you won't have to make the big compromises. Go for it.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 06-02-2005 03:46 Visit Broken_Erika's homepage!
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i posted some improved versions of my t-35 and 2 of my generic 30'sish tanks at cdg in your blood and steel v2 preview thread, my t-35 would be really cool in your scenario, extreme attack and poor defence

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 06-02-2005 09:30
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Remove this text

I believe fairline is working on a T-35 for Red Front, one which will blow us away when it is released

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 06-02-2005 12:26
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I can't wait to see it indeed.... the shere size and detail needed to render a T-35 could only be truly captured in the ToT format.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 06-02-2005 14:15 Visit Broken_Erika's homepage!
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quote:
Originally posted by Sarsstock
I can't wait to see it indeed.... the shere size and detail needed to render a T-35 could only be truly captured in the ToT format.

i dunno about that, it seems to fit good in mge, of course it has been shrunk in proportions, but i managed to pull it off

of course it wont look nearly as good when fairline shows off his

Attachment: t-35.gif
This has been downloaded 126 time(s).

Last edited by Broken_Erika on 06-02-2005 at 14:20

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 06-02-2005 14:26
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Avatar Enlargement: We've got the solution

Jackpot! From the Red Front thread, here it is:

http://apolyton.net/forums/attachment.php?s=&postid=3432852

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 06-02-2005 16:21
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#10 Report this post to a moderator
Lose 30 kilos (of popups)

Since the people have spoken ... I am going to do so

Btw, does anyone know how to edit the health bar in TOT so that is does not appear in the upper left edge of the unit slot?

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 06-02-2005 18:42 Visit Broken_Erika's homepage!
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what do you mean? positioning of the health bar?

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 06-02-2005 18:49 Visit CapTVK's homepage!
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quote:
Originally posted by jim panse
Since the people have spoken ... I am going to do so

Btw, does anyone know how to edit the health bar in TOT so that is does not appear in the upper left edge of the unit slot?


Mercator is the man to ask. There was a thread somewhere on the ToT forum I believe.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 06-02-2005 20:14 Visit Mercator's homepage!
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You can't change the position of the health bar.

The best you can do is move it up or down a bit with CivSprite (ask Boco) or remove it (with SpriteGen). Alternatively you could reduce its size to just the health bar and a small space for the unit orders (Catfish has done this nicely) and then include a shield or so separately as part of the unit graphic itself, or use CivSprite to add a civ-colored "mask" to the unit itself.


Oh, and Sarsstock: no, you can't have more cities in ToT.

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 06-02-2005 22:25
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Even still.... I see a great future for the Blood and Steel Legacy in the realm of ToT.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 07-02-2005 00:04 Visit techumseh's homepage!
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It's a good scenario, worth doing in ToT. I'd be happy to advise on tweaks possible in ToT. Go for it!

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 07-02-2005 06:36
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The potential for units alone is incredible. Imagine Steph, you'd be able to add French units for use in French cities, Russian Monarch units in the Russian cities, Turkish units in the Turkish cities, all of which would of course be under the control of the neutral civ but still it would add to the effect of the game.

Plus you'd still have more than enough room left over for British, German and Roman colonial units.

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:16
  Old Post 08-02-2005 01:15
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quote:
Plus you'd still have more than enough room left over for British, German and Roman colonial units.

..and other secret, breath-taking weapons and crafts.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 09-02-2005 15:45
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Say, my dear and mighty TOT wizards ... it it not necessary that I stack the units into the units.bmp file according to sound presets?

I mean ... in TOT each unit has its own sound, right?

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 09-02-2005 17:36 Visit Mercator's homepage!
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Yep, see the end of the rules.txt.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 09-02-2005 18:18
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Thank you very much, Jorrit

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 09-02-2005 20:34 Visit techumseh's homepage!
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There are still limits to that. For example, all missile units share one sound. Air units up to the helicopter slot, use the air combat sound, past that it's the jet combat sound - same as FW/MGE.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 09-02-2005 21:45 Visit Mercator's homepage!
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I didn't know that. What about the cannon and artillery or which others are there again. They also have the "Fire!" sound. And don't Armor units "shoot" with every round rather than just once per battle? Are those oddities also still applicable with the custom sounds?

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 10-02-2005 02:54
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May someone enlighten me on those special effects of certain slots in ToT please?

I am quite familiar with the sound preq´s in MGE but when it comes to ToT I am a n00b ...

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 10-02-2005 06:01 Visit techumseh's homepage!
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Basicaly, you can assign any sound to any unit. The designation means, AFAIK, that the unit in that slot defaults to the historical (as in FW/MGE) sound, including the multiple wave files for artillery (fire!, boom, and kaboom), etc.

The exceptions that I'm aware of include missile, sub and prop/jet aircraft sounds which are the same for all units of that type.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 10-02-2005 14:22
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I see ... but when I place my air units in - say - the infantry slots then there will be no problem, right?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 11-02-2005 00:08 Visit curtsibling's homepage!
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Jim and anyone wishing to get into ToT should check out
Catfish's excellent pages for a wealth of info and resources!

http://users.tpg.com.au/jpwbeest/jp_guides.htm

The man is genius, and has kindly shared his insights online!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 11-02-2005 00:10 Visit curtsibling's homepage!
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quote:
Originally posted by jim panse
I see ... but when I place my air units in - say - the infantry slots then there will be no problem, right?


The traditional slot problems in old versions of CIV2 are less of a hassle in ToT,
but I would stick to putting air units in the Musketeer and Knight slots, etc.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 11-02-2005 04:47
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#28 Report this post to a moderator
Put an end to popups!

Hehe, thank you for your advoice, master Curt, Catfish´s site is in my favs for some time now ...

But I will stick to your advice, great Khan!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 11-02-2005 06:00 Visit curtsibling's homepage!
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Cheers, bro!

Any unit help you require, just ask - It would be an honour to help thee!

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 11-02-2005 13:32
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That would be mighty kind of you, my dear Sir

 
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