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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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quote: Originally posted by snoopy369
Increased hit points, easily of course.
Unopposed doing double damage, sure, not a hard one.
Maneuver ... umm, maybe. That'll be the hard one. Give me a few days. |
Okay, if I understand things right i've worked out the spreadsheet to understand unopposed double damage, HP (3 hp per BP per ship) which is how it was anyway, and Maneuver (gives 100% bonus to next attack).
Question: does Maneuver carry across waves? It would probably be bad strategy, except if you expect your opponent to expect you to maneuver in your first or second slot of your first wave, and thus put his/her wimpy ships in slot 3, say
LLT-FFT for a L/F primary fleet
so if I guessed this right and put my L/T strong fleet
TTM-LFL
say
would the M carry over to the second wave, or must it be used during the wave it is used in?
I ask mostly because it would be easier to assume it is not allowed to do this for spreadsheet purposes (I did, anyway), but I can work it out if it is allowed to do this (just have to cause the second wave to refer to the first wave, something i've avoided to date doing on purpose as it allows them to be identical (excepting asking for a different OOB half)...)
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MORON
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Vancouver, Canada
Jun 2001 time: 13:25
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So are the rules finalized now?
I wanna play too....I though I posted on page 3 or something, but appearently people didn't see it.
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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quote: Originally posted by Smiley
I'd say no you can't maneuver at round 3 or 6, there'd also be a huge mess for battles that went past round 6 with a maneuver in slot 6. |
Exactly. 
I'm currently working on a VB-excel combat resolution proggy, which would make it easier to consider who the damage is assigned to and not worry about accidentally missing something (ie it's error-correcting! )
Questions:
1. When assigning damaged ships to an allied fleet, assuming both allies have some number of, say, laser frigates, how do you assign damage to the two allies?
IE if 90 HP of damage was done to 2 allies, one of which has 10 LF's and one of which has 50 LF's, what gets killed?
* 10 LF's from player 1 and 20 from player 2 (equal amount from both players, until player 1 has no more)
* 5 LF's from player 1 and 25 LF's from player 2 (even % losses - ie 30 total will die out of 60 total, so both players lose 50% of their LF's)
* Randomly, so on average option 2 will happen (5 and 25) but each dead ship is a seperate random event (ie line up the ships from 1 to 60 and take a random number from 1 to 60 and then kill it off)
* Some other number dependent on some other detail (such as overall fleet strength etc.)
? I'd assume option B (even % losses) but it's not clear to me.
2. How long does 'damage' persist? Just through the single round (T vs L), through that single wave, through 2 waves, through an entire attack (2 waves or more if "to the death"), or throughout the game (even to the next turn)? Obviously for me, the first option is far easier (and any other option harder to do), but it's not clear from the rules, and it does use the words "damage" implying some damage might persist.
3. How many allies could conceivably team up to attack someone simultaneously? The spreadsheet I received as a template (for GO-7) implies 4, but could more than 4 be reasonably expected to ever happen (ie should I try to leave the flexibility in my program for more?) Leaving a variable-length array is slightly harder than a fixed length one, but not too hard.
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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quote: Originally posted by Smiley
1. Even percentage losses.
2. For the duration of the battle. At the end of the battle, a ship that has more than one point of damage is repaired at a cost of 1 BP. Ships with one point of damage are repaired free.
3. No limit. I don't think there's ever been more than four, and I'll manually do anything greater than four.
Currently working on the new graphics for GO VIII, game should start sometime today or tomorrow. |
Hmm.
1. Random determination if there's a fraction, or rounding up, or something else? ie if even % losses mean that:
player 1 loses 1.85 ships and player 2 loses 1.15 ships, does player 1 lose 2 ships and player 2 lose 1 ship, or is it random, or something else?
2. If the player doesn't have enough BPs, what happens? (ie if all BPs have been spent) or do you use the BPs the player generates for the next turn? And by "battle" you mean "entire attack", right? or do you mean 2 waves?
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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