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Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:25
  Old Post 19-02-2005 06:54
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#151 Report this post to a moderator
Lose 30 kilos (of popups)

Ahem, look at my flag. I am surely no American.

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:25
  Old Post 19-02-2005 07:08
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I say 'tis time.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:25
  Old Post 19-02-2005 07:09
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Yeah I agree it can be confusing.

Is it better not to oppose so as to avoid the doubling effect.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:25
  Old Post 19-02-2005 07:22
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quote:
Originally posted by Lord Nuclear
Ahem, look at my flag. I am surely no American.


Well, I believe in another thread somewhere in PBEM land Beta had this exact discussion with several of us (and some aussies too!) ... we explained to him that indeed he was on the American team, and correctly called such. After all, it was three USA citizens and one Canadian, making us all Americans of a sort ... North Americans.

And I never called you an American, just Smiley ... (Though after a certain holocaust of nuclear proportions, maybe I should consider lining up a few insults ... )

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:25
  Old Post 19-02-2005 07:23
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quote:
Originally posted by Hercules
Yeah I agree it can be confusing.

Is it better not to oppose so as to avoid the doubling effect.


If I understand it right, the 'unopposed' penalty doubles it anyway, so it doesn't help to not oppose ... my question is does it *hurt* more than just getting the wrong side of the Rock Paper Scissors deal...

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:25
  Old Post 19-02-2005 07:57 Visit :) Smiley's homepage!
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Increased hitpoints were increased up to 3 per ship-BP right? ie 3-6-9-12-15 ? or were they up FROM that to something higher?
Past games: 2-4-6-8-10. GO 8 and on: 3-6-9-12-15

Unopposed means that in that round of battle (ie wave 2 or whatever) the team being dealt double damage has no ships available of the sort they claimed in their OOB, right?
Exactly.

Is Unopposed doubled by the comparative factor as well (ie L vs F, if L is unopposed, is that doubling doubled)? Or is unopposed just supposed to effectively prevent single weapon fleets from avoiding doubling of the other two weapons by ensuring that the unopposed ones will always be doubled?
Let's say you have lasers in the OoB but no laser ships. Opponent does damage with following modifiers (in addition to range and formation modifiers)
F vs. L: 2x
L vs. L: 2x
T vs. L: 2x

Thanks *achoo* *achoo* ... drat..

And not only am I in America but I am in California, which is GMT-8. I get home around 7pm Fridays after which it's dinner and sometimes partying, so effectively the weekend starts Saturday at noon.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:25
  Old Post 19-02-2005 08:14
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quote:
Originally posted by snoopy369


Increased hit points, easily of course.

Unopposed doing double damage, sure, not a hard one.

Maneuver ... umm, maybe. That'll be the hard one. Give me a few days.


Okay, if I understand things right i've worked out the spreadsheet to understand unopposed double damage, HP (3 hp per BP per ship) which is how it was anyway, and Maneuver (gives 100% bonus to next attack).

Question: does Maneuver carry across waves? It would probably be bad strategy, except if you expect your opponent to expect you to maneuver in your first or second slot of your first wave, and thus put his/her wimpy ships in slot 3, say

LLT-FFT for a L/F primary fleet

so if I guessed this right and put my L/T strong fleet

TTM-LFL

say

would the M carry over to the second wave, or must it be used during the wave it is used in?

I ask mostly because it would be easier to assume it is not allowed to do this for spreadsheet purposes (I did, anyway), but I can work it out if it is allowed to do this (just have to cause the second wave to refer to the first wave, something i've avoided to date doing on purpose as it allows them to be identical (excepting asking for a different OOB half)...)

:) Smiley is offline :) Smiley
Emperor
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Feb 2001
time: 21:25
  Old Post 19-02-2005 12:11 Visit :) Smiley's homepage!
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I'd say no you can't maneuver at round 3 or 6, there'd also be a huge mess for battles that went past round 6 with a maneuver in slot 6.

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:25
  Old Post 19-02-2005 14:40
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So are the rules finalized now?

I wanna play too....I though I posted on page 3 or something, but appearently people didn't see it.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:25
  Old Post 19-02-2005 15:35
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I request that the changed ruleset in their entirety be posted in the game thread as I haven't read them all.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:25
  Old Post 19-02-2005 18:49
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Put an end to popups!

Seconded.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:25
  Old Post 19-02-2005 19:04
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Thirded.

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 19-02-2005 19:04
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Thirded.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:25
  Old Post 19-02-2005 19:06
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LOL we think alike.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:25
  Old Post 19-02-2005 19:07 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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wow you lads are serious indeed, to have a double "Thirded"

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 19-02-2005 19:10
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Fourthed!

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:25
  Old Post 19-02-2005 19:28
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I make it weekend...

Can we start?

-Jam

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:25
  Old Post 19-02-2005 19:31
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Guess we have to revive the Galactic Council again...

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:25
  Old Post 19-02-2005 19:49
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quote:
Originally posted by Smiley
I'd say no you can't maneuver at round 3 or 6, there'd also be a huge mess for battles that went past round 6 with a maneuver in slot 6.


Exactly.

I'm currently working on a VB-excel combat resolution proggy, which would make it easier to consider who the damage is assigned to and not worry about accidentally missing something (ie it's error-correcting! )

Questions:

1. When assigning damaged ships to an allied fleet, assuming both allies have some number of, say, laser frigates, how do you assign damage to the two allies?

IE if 90 HP of damage was done to 2 allies, one of which has 10 LF's and one of which has 50 LF's, what gets killed?

* 10 LF's from player 1 and 20 from player 2 (equal amount from both players, until player 1 has no more)
* 5 LF's from player 1 and 25 LF's from player 2 (even % losses - ie 30 total will die out of 60 total, so both players lose 50% of their LF's)
* Randomly, so on average option 2 will happen (5 and 25) but each dead ship is a seperate random event (ie line up the ships from 1 to 60 and take a random number from 1 to 60 and then kill it off)
* Some other number dependent on some other detail (such as overall fleet strength etc.)

? I'd assume option B (even % losses) but it's not clear to me.

2. How long does 'damage' persist? Just through the single round (T vs L), through that single wave, through 2 waves, through an entire attack (2 waves or more if "to the death"), or throughout the game (even to the next turn)? Obviously for me, the first option is far easier (and any other option harder to do), but it's not clear from the rules, and it does use the words "damage" implying some damage might persist.

3. How many allies could conceivably team up to attack someone simultaneously? The spreadsheet I received as a template (for GO-7) implies 4, but could more than 4 be reasonably expected to ever happen (ie should I try to leave the flexibility in my program for more?) Leaving a variable-length array is slightly harder than a fixed length one, but not too hard.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:25
  Old Post 19-02-2005 21:29 Visit :) Smiley's homepage!
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1. Even percentage losses.
2. For the duration of the battle. At the end of the battle, a ship that has more than one point of damage is repaired at a cost of 1 BP. Ships with one point of damage are repaired free.
3. No limit. I don't think there's ever been more than four, and I'll manually do anything greater than four.

Currently working on the new graphics for GO VIII, game should start sometime today or tomorrow.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:25
  Old Post 19-02-2005 21:48
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quote:
Originally posted by Smiley
1. Even percentage losses.
2. For the duration of the battle. At the end of the battle, a ship that has more than one point of damage is repaired at a cost of 1 BP. Ships with one point of damage are repaired free.
3. No limit. I don't think there's ever been more than four, and I'll manually do anything greater than four.

Currently working on the new graphics for GO VIII, game should start sometime today or tomorrow.



Hmm.

1. Random determination if there's a fraction, or rounding up, or something else? ie if even % losses mean that:
player 1 loses 1.85 ships and player 2 loses 1.15 ships, does player 1 lose 2 ships and player 2 lose 1 ship, or is it random, or something else?

2. If the player doesn't have enough BPs, what happens? (ie if all BPs have been spent) or do you use the BPs the player generates for the next turn? And by "battle" you mean "entire attack", right? or do you mean 2 waves?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:25
  Old Post 19-02-2005 22:47 Visit :) Smiley's homepage!
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1. round it.
2. it comes from next turn. & it stays damaged the entire round. Thus, if you attack and get a ship damaged, and that same round get attacked by someone who has "fight whoever is there" orders, your ship starts out damaged.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:25
  Old Post 19-02-2005 23:01
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Hmmm... starting out a ship damaged means I have to add another line to each of the ship listings in the combat round. I'm assuming you'll do the buildpoint subtraction of course, you'll get a listout of damaged ships at the end.

Why exactly do people build frigates, anyway??

snoopy369 is offline snoopy369

Emperor
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Apr 2004
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  Old Post 19-02-2005 23:05
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Also - is it possible to have multiple defending fleets, ie "fight anyone who's there" would combine all the opponent fleets into one defending fleet?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:25
  Old Post 19-02-2005 23:08 Visit :) Smiley's homepage!
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Yes. That's why t here are four slots there as well.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:25
  Old Post 19-02-2005 23:14
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ah, excellent ... wasn't sure if it was just because it was easier to copy + paste

snoopy369 is offline snoopy369

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Apr 2004
time: 23:25
  Old Post 19-02-2005 23:18
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Some of these things should probably be added to Jamski's rules on his website ... unless they're house rules anways...

edit: like unopposed damage, attack whoever's there, damaged ships, etc.

:) Smiley is offline :) Smiley
Emperor
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Feb 2001
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  Old Post 19-02-2005 23:38 Visit :) Smiley's homepage!
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Snoopy- since you're doing the coding, can you compile all the rules as you've coded them? This will minimize errors.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
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  Old Post 19-02-2005 23:42
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Well I will once I finish Trying to do them as your rules state, however, as that will be most ... accurate. I've never played a game of GO after all

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:25
  Old Post 20-02-2005 04:32
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These are "house rules", I guess. Other groups are using the "official" GO rules on other sites with their own house rules too I guess we all love house rules.

-Jam

 
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