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Atragon
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Ah, but is manuvering to gain 50% damage worth taking an automatic double damage unopposed? (as opposed to single damage unopposed unless your opponant counters your OOB)
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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Only thing I can think of is that if you are in a mostly-single-weapon fleet, such as
L: 200 T: 10 F: 0
and your opponent is not dissimilar, such as
L: 10 T: 10 F: 200
as Lasers beat Fighters, you would have strong incentive to go
MML-MML
or
MLL-MTT
and hope your opponent either used also a M in slots 1 (and 2 possibly), ie a mirror of yours, or used useless (T,L) orders in the slots with your Ms. Then you'd get a 50% bonus (or 100% bonus if 2 Ms) to your huge stack'o'L's, and your opponent would get a 100% bonus to a miniscule force.
Of course if your opponent goes
FTL-FTL against either one
or against #1 (MML-MML) goes FFT-LLT ...
you may never get to use much of your single weapon, but ... ah well. 
IE, Maneuver is intended to be taking a big risk, and mostly only with a single or dual (not triple) weapon fleet. It pays off big, but only if you get lucky. Mostly useful by a smaller fleet hoping for a chance against a much larger one?
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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quote: Originally posted by Smiley
As of right now, the spreadsheet could use the automation most in converting weapon types and tactics into modifier values on the battle page. This is the place where screwups are most likely to occur.
A breakdown of the time used to process a turn of GOVIII
Order entry (1 minute/player)
Battle processing (5 minutes/6-round battle)
Image display for null battles and spying (5 minute/event)
Battle display (5 minutes to set up + 5 minutes for each round)
Chart display (3 minutes/player) |
Actually I was thinking of just iterating the battle process. Although Excel is incapable of doing iterated loops, VB-Excel is very capable of doing so. It would print out the results of each battle round in turn ... ie round 1, round 2, etc., based on a set template, essentially the template of what you had in the spreadsheet. It shouldn't be difficult at all, essentially:
code: while (attackFleetHP > 0) and (defendFleetHP > 0) do
copyWave(attackFleet,defendFleet,attOrd1,defOrd1)
copyWave(attackFleet,defendFleet,attOrd2,defOrd2)
copyWave(attackFleet,defendFleet,attOrd3,defOrd3)
procKillShips(attackFleet,defendFleet)
copyWave(attackFleet,defendFleet,attOrd4,defOrd4)
copyWave(attackFleet,defendFleet,attOrd5,defOrd5)
copyWave(attackFleet,defendFleet,attOrd6,defOrd6)
procKillShips(attackFleet,defendFleet)
if pressAttack = FALSE then exit loop
loop
which would give you a printout of each wave. (i'm using wave to mean a single order vs. single order, and round to mean six waves; that's probably incorrect, but I don't remember the terminology well enough ) "CopyWave" would be a generic copy function that copies the template of excel cells that determines each wave's result. "procKillShips" would be a function that decrements the total ships available to each side. The loop could also be modified to end after one loop if Attackers don't press the attack.
But first is the stat display, which is all done btw except for the display of laser/fighter/torpedo values, which is nearly identical to the display of bases/bp's, which IS done. I also need to do a few simple things like automating killing off players (which I may leave out, as it may be easier just to select rows and choose "delete", depends on how excel-vb processes the images.)
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Atragon
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Wow, not bad at all. Looks a bit stretched vertically in terms of the boxes, but I'm extremely impressed.
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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quote: Originally posted by Smiley
Sweet.
To answer the previous question, no, OoB repeats every 6 rounds when fighting to the death.
A couple other questions:
Is it possible to gray out ship types that a player has none of?
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Um, in what way. Short answer is probably yes, but it might be more work than it's worth. IE, if you want to take each of those icons for FF,FC,FB,FD,FT and make them something different, then it's not worth it - I didn't individually handle these, as they don't generally change, but instead left them as fixed. You would have to manually replace them, or i'd have to write a more complex script to replace them.
OTOH, if you just want to turn the background of those cells from black to gray, that's a piece of cake. Consider it done.
quote:
In general:
Doing the math is fast, it's converting the math to images (as in the end of round chart) that takes the longest.
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Hmm, probably. But it's not hard for the math to be done by excel either, and if you want the one done why not do both? 
But you don't have to use the other part certainly I like programming challenges in Excel, so I do them regardless of use value And the image thing is portable.
quote:
By the way:
Since you have all the information, how do you think the next round is going to go? |
I think ... hmm. Atragon vs Lord Nuclear in a showdown with about 450 ships on each side, but since all of Atragons are Fighters, and all of LN's are torps ... 
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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Okay, here's it done to a point.
It has the gray-out-background thing done, although it doesn't look real pretty because the icons for the ships are on black, not transparent, bg. I suggest just leaving it be. But it's up to ya. 
How to use:
1. Extract the zip folder.
2. Open the Excel file.
3. Go to the tab "Details Sheet".
4. Enter in the path to your folder, including the folder, and a \ at the end.
IE
C:\Documents and Settings\My Documents\GO VIII\
would be entered exactly as show if you put it in My Documents and that's in C:\ drive and you have win2000.
5. Click on "Set Home Directory".
6. Cell AI3 is the one that determines which player the buttons affect. 1 is for snoopy369, 2 for drspike, etc.
7. Play with the buttons!!
It's not finished yet; it doesn't have an update all macro or anything like that, but that will be done after i get back from dinner tonight in 3-4 hours (it's a dinner party, so who knows?). But I wanted to post something ... 
Attachment: go viii.zip
This has been downloaded 1 time(s).
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Atragon
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Er, Jamski... it won't, remember, casualties are removed at the end of each 3-round block... So your Laser ships are about to die from the massive fighter strike, but not before they annihilate the other side's next ship up (probably)
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