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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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How about the opposite, essentially?
M: means takes 1/2 damage (regardless) during that battle (and deals no damage at all), but does 1/2 damage compared to normal when the ship fires again.
IE:
MLL-TFF
vs
TLF-TLF
the 1st T for defender would do 1/2 damage in the first battle, but then later on during the TvsT battle in the second wave, the attacker's T does 1/2 damage itself.
If it is
TLL-FFT
vs
MTL-FFL
then the T does 1/2 damage to the defender in battle 1, but in battle 2 (L vs T) the T of the defender does 1/2 damage compared to the normal 1/2 it would do anyway to a laser, so the T fights at cumulatively 1/4 strength. (The 1/2 vs M is regardless of the weapon)
Still can only do 1 M per battle, both attacker and defender can do it. The M always corresponds to a weapon type, the weapon type it is supplanting - ie, if you only have 1 T in your orders, it's supplanting a T and so it cuts in 1/2 the attack/defense value of your torpedo boats. Essentially it's saying your Torpedo boats are spending one of their attack turns running away and avoiding getting hit, and NOT dealing any damage of their own.
Effect on battle: Would help fleets that are vulnerable to one particular type of weapon by removing one of the two chances they're going to have to be slaughtered by it at 2x. Also would help single-weapon fleets take less damage before the second wave - ie if I have a single weapon L fleet, i'll go MLL-TFF or something and do all my damage while taking much less in the first wave.
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Atragon
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I'm sorry snoopy, I don't get what you just said at all...
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:25
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hehe probably because i've not enough experience to make sense here 
I was suggesting taking M and making it a defensive action instead of an offensive action.
You put in an M order instead of an order of one of the 3 types, right?
so LLT-TFF becomes LLM-TFF, M replacing T, right?
So during the "M" battle, you take 1/2 damage (instead of double!) but otherwise do not oppose the opponent.
Then, during the other battle with that weapon - the one M replaces, in this case T - you get a 50% penalty (do 1/2 damage) compared to what you would have normally done.
Essentially, in this example, during the first wave, my Torpedo ships run away from the opponents, taking 1/2 damage compared to normal damage. Then, when they turn around and come back to attack in the second wave, they do 1/2 damage because they ran away the first time.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:25
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Well, Smiley, we need to finalise the M orders then, before we run out of time I'm going to be adamant that they only get used once in an OoB, and that they double (100%) the next weapon's value, that all un-opposed attacks count double, and that M orders don't count for "unopposed" I guess you can offer an opinion on now. The rest of you who are not Smiley, I value your input too, but this ain't a democracy. Just because you suggest a smart change to the rules don't expect to get respect and a vote in the Galactic Council any time soon. Just be reassurred that because all the players play with the same restrictions, that the game will always be fair.
b) Are we going with the increased ship Hit Points as well, Smiley?
c) I was thinking of fitting the ships with Shields... ....well actually a new weapon type "Shieldgenerator Ships". They count double against Torpedoes and Fighters and triple (x3) vs Lasers, but if they beat the opponent cause no damage... maybe an option for future games of GO...
-Jam
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Atragon
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Ditto here, those changes make sense to me.
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