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ormuzd is offline ormuzd
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Jan 2003
time: 07:25
  Old Post 12-02-2005 11:45 Visit ormuzd's homepage!
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#1 Report this post to a moderator
Turn 2, 3950 Support Apolyton, buy Civilization 2

Military Units
warriors
warrior (east of capital) - 6-9
warrior (on mountain) -

Workers
worker (south) - irrigate
worker (west) - road
worker (NW) - road

Settlers
settler (south of capital) - 1
settler (NE of capital) - 7-7

Cities
Thebes - wf 5, (growth in 10), warrior (in 4 turns)

Other things to be done
Explore first, move the settlers next

ormuzd is offline ormuzd
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Jan 2003
time: 07:25
  Old Post 12-02-2005 11:49 Visit ormuzd's homepage!
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Enter the AD-FREE zone

It is obvious we need names for our units even if we name them just Warrior 1, Warrior 2, etc.

All orders are my understandings of the first turn-thread and I think everyone is able to change my post (or the messages of anyone else) to correct if something was wrong.

It is a little bit of burder to make reports and prepare the next turn thread but it is really helpful. I hope everyone will help with this because I'm little bit lazy and at some point I'll give up if everything is up to me.

Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 12-02-2005 18:34
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Perhaps move the southern settler 2 instead of 1, this way theres bigger chanse of spotting something useful (e.g. bonus food) ? It might slow down settling by a turn, but in return, as Krill said, we have bigger chanses of spotting extra resources.

Northern warrior could move 8, on top of the hill, and depending what he sees, perhaps again 8 ?

as to worker actions = i agree on the irrigation, but which one we want our 2nd and 3rd cities able to use from the start - mined BG or roaded BG ? or does the corruption hit already and eat those cities 3rd shields away ? in this case, road first, but if they would be corruption free still with 3 shields, then i'd say mine first.

Krill talked about building a scenario of what we see and testing different issues on it. Maybe this could be modeled ?-)

Krill is offline Krill
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Dec 2003
time: 05:25
  Old Post 12-02-2005 20:39
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I could make a scenario right no, but I would rather wait until we have settled all of the cities, so we know what tiles and resources we have...

Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 13-02-2005 23:52
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We have turn 2.

Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 13-02-2005 23:57
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Got spare money?

Should we continue on our warrior build, or do we change it to Granary which could be forest chop-rushed after workers complete improving their current tiles. After that SoZ prebuild ?

jshelr suggested we'd so for SoZ immediately, but i dont know should we build the granary first, it would give us more growth, thus speeding up the SoZ build.

Anyway. these decisions can wait yet few turns, as the warrior build is not finished yet in 2 turns.

More important is now the movement.

I assume i'll continue as turnplayer this turn ? Opening the save now.

Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 14-02-2005 00:03
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situation before moving anything

Attachment: turn2.jpg
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Conqueror is offline Conqueror
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Dec 2001
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  Old Post 14-02-2005 00:05
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Put an end to popups!

inside the city at turn2 start

Attachment: thebes2.jpg
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Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 14-02-2005 00:07
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demographics

Attachment: demo2.jpg
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Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 14-02-2005 00:19
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Lose 30 kilos (of popups)

I think theres general consensus about moving the N warrior (to be known as Grog) on top of the hill with Gold resource ?

This is a move i could make now, and wait for people to show up online before moving more units ?

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 14-02-2005 00:20 Visit ormuzd's homepage!
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Avatar Enlargement: We've got the solution

rename the warrior on the mountain and move him north(8)
move the other warrior south (2) - it will reveal more space

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 14-02-2005 00:21 Visit ormuzd's homepage!
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do you use soem kind of live chat program - icq, yahoo messenger, irc, ?

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 14-02-2005 00:22 Visit ormuzd's homepage!
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name the first warrior Grog, the second one - Cohen the Barbarian
I think you can gice the orders for the workers too

Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 14-02-2005 00:27
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Grog moved 8
S worker assigned to Irrigate cow - ready in 3

Attachment: move1.jpg
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Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 14-02-2005 00:31
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Lose 30 kilos (of popups)

quote:
Originally posted by ormuzd
move the other warrior south (2) - it will reveal more space


shall i move him 2 or 6 - whats the general opinion on this ?

quote:
Originally posted by ormuzd
I think you can gice the orders for the workers too


irrigating the cow, theres no question about that, but what about the other 2 workers ? mine or road first. i'm for the mining. ormuz is for the road. no other opinions yet.

roading gives some boost to research once we build other cities, but mining makes production of the warrior/whatever we build in those cities a bit faster

Conqueror is offline Conqueror
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  Old Post 14-02-2005 00:37
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Inflate your Upload Space

quote:
Originally posted by ormuzd
do you use soem kind of live chat program - icq, yahoo messenger, irc, ?


nope. sometimes irc, but generally dont like the other options, icq & messengers are so full of flaws, that i try to avoid them.

i think this board is fast enough, people can all participate here as much as they want, and read the discussion afterwards, if they cant be around at thetime of the action.

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 14-02-2005 00:43 Visit ormuzd's homepage!
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the workers will complete the roads for three turns
after this one of them can continue building road to our next city and the other will build mine.
This can be done roughly at the same time when we have our next pop unit.
This is the reason I was thinking road is a good idea

About the warrior (Cohen the Barbarian) - I don't have objections moving him 6. I was thinking it is a good idea to move him south and get better view for the surrounding territories

ormuzd is offline ormuzd
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  Old Post 14-02-2005 00:49 Visit ormuzd's homepage!
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would you post the save here?

Conqueror is offline Conqueror
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Dec 2001
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  Old Post 14-02-2005 00:54
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roading might be the right choise, too. dont know. what do others have to say ?

moving the Cohen 2 is not bad idea either, jshelr, krill, anything wise to say on this ?

if we are bout to found a city around 7-7-7 from thebes, we might want to move NW settler there 4-8, that way some extra tiles are revealed.

or do we abandon site 7-7-7 and build 7-7-8, thus gaining 2 more BG to the radius immediately. Altough we are religious and building a temple is not that costly. or we might build a city 8-8-8 later, thus gaining the BGs... lot of choises...

what about that southern settler, do we move him 2 or 1 ? 2 reveals more but might slow settling. speak up, folks.

something else on your mind ?

Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 14-02-2005 00:56
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savegame

PM 1889 to mail it to you too next turn. i already told him to mail it to krill and jshelr besides me.

password is "Razer"

remember not to play ahead

read THIS if you are unsure how to handle the savegame

Attachment: conquest__c3cdg__3950_bc.sav
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Last edited by Conqueror on 14-02-2005 at 01:01

Conqueror is offline Conqueror
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  Old Post 14-02-2005 01:23
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There is good movie on TV soon which will last 2 hours, unfortunately it comes from a digital channel, an i dont have digital recording equipment yet, so i'll have to watch it.

Well we are not in any hurry to play the turn, as theres still 8 hours until the 12 h limit is used. And i think we had more time to use in therse first turns anyway.

Everyone try to view the situation and comment on what we should or should not do. Will be back in ~2 hours.

ormuzd is offline ormuzd
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  Old Post 14-02-2005 01:23 Visit ormuzd's homepage!
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I have played many DG
I'm currently turn player for Apolyton in the inter-site DG

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 14-02-2005 01:33 Visit ormuzd's homepage!
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at 7-7-7-6 from Thebes I see a bonus tile - banana or sugar, not sure

I think 7-7-7 is better spot because it will not require aqueduct. It will have access to this bonus tile too.

I think it is a good idea to rename Thebes to Ankh-Morpork.

Northern Settler - 4 (reveal more terrain) and 8 next turn to build a city (which will be connected after 7 turns to our capital)
Either East or South for Cohen seems good for me

South for the southern Settler

Conqueror is offline Conqueror
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time: 07:25
  Old Post 14-02-2005 03:36
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quote:
Originally posted by ormuzd
at 7-7-7-6 from Thebes I see a bonus tile - banana or sugar, not sure


You propably mean 7-7-7-4 ? 7-7-7-6 is already visible.

quote:
Originally posted by ormuzd
I think 7-7-7 is better spot because it will not require aqueduct. It will have access to this bonus tile too.


I'm all for 7-7-7 too, if there is bonus found. Zoomed the pic but didnt see any. Anyhow, i have not seen those cows and such always when people zoom and analyze pregame pics, so you may be right

quote:
Originally posted by ormuzd
I think it is a good idea to rename Thebes to Ankh-Morpork.


As i said, i have nothing for or against any names. But we might wait until more people comment on this. We can even wait and give the name next turn.

quote:
Originally posted by ormuzd
Northern Settler - 4 (reveal more terrain) and 8 next turn to build a city


Will make that move as there is no other suggestions.

quote:
Originally posted by ormuzd
Either East or South for Cohen seems good for me


waiting on what the Southern setler reveals before moving him.

quote:
Originally posted by ormuzd
South for the southern Settler


Will make this move too, as there is no other suggestions.

Last edited by Conqueror on 14-02-2005 at 03:53

Conqueror is offline Conqueror
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time: 07:25
  Old Post 14-02-2005 03:44
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after moving settlers

there is Fish found on marshland.

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Conqueror is offline Conqueror
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time: 07:25
  Old Post 14-02-2005 03:52
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Increase Your PM Length

the founding of the fish might make us change our plans. If ormuzd has fog-gazed correctly, there could be a bonus above the fish (i cant see it tho).

This means 7-7-6 from Thebes might be a good spot to settle, as we would have the fish and the (possible) other food bonus to our use.

The fish is now only 2 food, but after clearing mashland, it would give 3 food, and when irrigated, 4. (grassland 2 + fish 2 - despot 1 + irrigation 1) Am i correct on this ? I dont think i have met a marsh fish lately, so my memory might not serve me right ?

After moving settlers we see that there is not much use moving the E warrior Cohen to the hill below, i propose to move him 6, towards the mountain ?

As to the BG workers, i really cant tell which one is better, mine first or road first. Should propably do some math on this. Ormuzd is for the roads first. Could use some comments here ?

Conqueror is offline Conqueror
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Dec 2001
time: 07:25
  Old Post 14-02-2005 04:09
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Inflate your Upload Space

What a monologue here

7-7-7 might still be a good spot, after a cultural building, if we have time for one, would net us both the bg's and the fish, so not bad spot either.

I'll move the warrior 6. But will wait the workers some more, incase someone pops online and has some opinions on those.

Conqueror is offline Conqueror
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  Old Post 14-02-2005 04:18
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warrior moved. seems we have really many bonus grass near us Altough we are so far a bit short of bonus food.

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  Old Post 14-02-2005 04:55
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Set the remaining workers to build roads and sent the game. I hope nobody is real upset about the choises, but i have to get some sleep, and the game has to be on its way.

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 14-02-2005 14:01 Visit ormuzd's homepage!
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Put an end to popups!

Very good decision with moving the settler first

very good job

I'm sorryI could not attend for the end of the turn - that's why I have posted my proposals

 
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