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ormuzd
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Military Units
warriors
warrior (east of capital) - 6-9
warrior (on mountain) -
Workers
worker (south) - irrigate
worker (west) - road
worker (NW) - road
Settlers
settler (south of capital) - 1
settler (NE of capital) - 7-7
Cities
Thebes - wf 5, (growth in 10), warrior (in 4 turns)
Other things to be done
Explore first, move the settlers next
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ormuzd
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It is obvious we need names for our units even if we name them just Warrior 1, Warrior 2, etc.
All orders are my understandings of the first turn-thread and I think everyone is able to change my post (or the messages of anyone else) to correct if something was wrong.
It is a little bit of burder to make reports and prepare the next turn thread but it is really helpful. I hope everyone will help with this because I'm little bit lazy and at some point I'll give up if everything is up to me.
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Conqueror
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UAC research complex
Dec 2001 time: 07:25
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Perhaps move the southern settler 2 instead of 1, this way theres bigger chanse of spotting something useful (e.g. bonus food) ? It might slow down settling by a turn, but in return, as Krill said, we have bigger chanses of spotting extra resources.
Northern warrior could move 8, on top of the hill, and depending what he sees, perhaps again 8 ?
as to worker actions = i agree on the irrigation, but which one we want our 2nd and 3rd cities able to use from the start - mined BG or roaded BG ? or does the corruption hit already and eat those cities 3rd shields away ? in this case, road first, but if they would be corruption free still with 3 shields, then i'd say mine first.
Krill talked about building a scenario of what we see and testing different issues on it. Maybe this could be modeled ?-)
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ormuzd
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rename the warrior on the mountain and move him north(8)
move the other warrior south (2) - it will reveal more space
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ormuzd
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do you use soem kind of live chat program - icq, yahoo messenger, irc, ?
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ormuzd
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name the first warrior Grog, the second one - Cohen the Barbarian
I think you can gice the orders for the workers too
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ormuzd
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the workers will complete the roads for three turns
after this one of them can continue building road to our next city and the other will build mine.
This can be done roughly at the same time when we have our next pop unit.
This is the reason I was thinking road is a good idea
About the warrior (Cohen the Barbarian) - I don't have objections moving him 6. I was thinking it is a good idea to move him south and get better view for the surrounding territories
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ormuzd
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would you post the save here?
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Conqueror
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UAC research complex
Dec 2001 time: 07:25
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roading might be the right choise, too. dont know. what do others have to say ?
moving the Cohen 2 is not bad idea either, jshelr, krill, anything wise to say on this ?
if we are bout to found a city around 7-7-7 from thebes, we might want to move NW settler there 4-8, that way some extra tiles are revealed.
or do we abandon site 7-7-7 and build 7-7-8, thus gaining 2 more BG to the radius immediately. Altough we are religious and building a temple is not that costly. or we might build a city 8-8-8 later, thus gaining the BGs... lot of choises... 
what about that southern settler, do we move him 2 or 1 ? 2 reveals more but might slow settling. speak up, folks.
something else on your mind ?
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Conqueror
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UAC research complex
Dec 2001 time: 07:25
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savegame
PM 1889 to mail it to you too next turn. i already told him to mail it to krill and jshelr besides me.
password is "Razer"
remember not to play ahead
read THIS if you are unsure how to handle the savegame
Attachment: conquest__c3cdg__3950_bc.sav
This has been downloaded 2 time(s).
Last edited by Conqueror on 14-02-2005 at 01:01
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ormuzd
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at 7-7-7-6 from Thebes I see a bonus tile - banana or sugar, not sure
I think 7-7-7 is better spot because it will not require aqueduct. It will have access to this bonus tile too.
I think it is a good idea to rename Thebes to Ankh-Morpork.
Northern Settler - 4 (reveal more terrain) and 8 next turn to build a city (which will be connected after 7 turns to our capital)
Either East or South for Cohen seems good for me
South for the southern Settler
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Conqueror
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UAC research complex
Dec 2001 time: 07:25
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the founding of the fish might make us change our plans. If ormuzd has fog-gazed correctly, there could be a bonus above the fish (i cant see it tho).
This means 7-7-6 from Thebes might be a good spot to settle, as we would have the fish and the (possible) other food bonus to our use.
The fish is now only 2 food, but after clearing mashland, it would give 3 food, and when irrigated, 4. (grassland 2 + fish 2 - despot 1 + irrigation 1) Am i correct on this ? I dont think i have met a marsh fish lately, so my memory might not serve me right ?
After moving settlers we see that there is not much use moving the E warrior Cohen to the hill below, i propose to move him 6, towards the mountain ?
As to the BG workers, i really cant tell which one is better, mine first or road first. Should propably do some math on this. Ormuzd is for the roads first. Could use some comments here ?
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ormuzd
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Very good decision with moving the settler first
very good job
I'm sorryI could not attend for the end of the turn - that's why I have posted my proposals
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